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MATTEO_RE HD

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  • Gender
    He/Him
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    Italy
  • Interests
    Modding/Development , RE HD , NUDE JILL , Virtua Fighter , Akira Yuki , Adult content , RETRO video games.
  • Bio
    2D/3D Artist

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  1. Hello, sorry for late but lately i'm been away from modding (and from this thread) due of real life engagements, now i hope to have finished with all and be able to come back to my Dream >> RE HD modding. 🙂 Very Thanks for your consideration about Nude Jill mod, to be honest Jill 0.7 is not Final yet (really !), about your request : i'm sorry but unfortunately i don' have that 3D model iteration (Jill 0.1/0.2) any more, the mod package as been deleted many time ago but even the files source (3ds MAX files) have been deleted with time since as the model grew, the older versions were systematically eliminated, always of course when the newer version was certified.
  2. Hello, â–²_MOD UPDATE_â–² currently i'm working on 3 mods >> - RECREATE This is the first official update about my 2D backgrounds mod, only recently is started the full development state, before this i had need to check/prepare several things, it's about a huge work, really, 1677 ARC files to be reprocessed, each of these contains one or more Color maps to be upscaled and treated. To work on a so large mod, it's necessary to organize the whole work in advance, each step must be accurate and orderly, i created one -work folder- for each ARC file, inside this folders will be performed the transformation of the assets (Color maps) using my custom upscaling procedure + a corrective digital retouch (when necessary). RECREATE will be created using RESCALE mod as direct reference and will bring a highest visual quality than RESCALE (still very good backgrounds mod), it will fix some RESCALE common issues as not static backgrounds during some animations (like the fireplace) and chromatic aberration (color distortion in some areas of the image), it will be maintained the original colors setup of the backgrounds. - ICONS, INVENTORY, BOX Since i started to create mods (2005), this has been the hardest one, a complex work to build due of particular way of RE HD engine to use assets, in the specific the hard part has been to create the remake of interactive screens (inventory and box), it's no coincidence that no one has ever produced a remake of these on RE HD before me. All assets (which make up these interactive screens) have a higher quality, this remake mod (inventory/box interactive screens and icons images) reflects my RE HD vision and is more suitable to the game for shape and chromatic setup >> a colors assets part + a grayscale assets part to emphasize colors icons on black background. Recently i just finished a large asset, positioned bottom right and it will directly interact with the S.T.A.R.S. metal badge, technically speaking the inventory screen is completed but on last weeks i had some cute ideas to further improve some assets, so i will do it ! (^^) INVENTORY - EQM mod The development proceed. .. the ninja continues to operate .. in the shadow .. EDIT : Inventory screenshot added.
  3. Hello, some posts ago i talked about RE HD correct video resolution to use, this game must be displayed only and exclusively to 1080p res. for reasons explained on that post, but i forgot to say that use RE HD to 4K res. (forced res.) causes another potential issue : talking in specific way about 4K res. 2D backgrounds use, every background angle (camera view) is composed from a Color map, the image that is directly visible on the screen and from a Z map, this particular map injects the three-dimensionality on Color map, since that Z maps have a -for pixel working-, this mean that both Color/Z maps must use same res., in the original game every Z map pixel directly works on the corresponding one of Color map [ 1920x1440 on 1920x1440 ], but if Color map use a different res. the 1x1 mapping gets messed up, the consequence is a inaccurate result of 3D added on Color maps. I say this because i want that all gamers are well aware of all the risks associated from 4K res. 2D backgrounds use on a game designed for 1080p only.
  4. Hello, â–²_MOD UPDATE_â–² of all EQM mods, without a doubt this one had to be the first, all new maps have been created to final res. using my custom procedure, currently i'm working to add a digital retouch to fix/improve all those aspects not fully processed from AI, i'm working directly using the alpha over the diffuse image, so to see what is needed to be done in every case, all these maps perform a specific action on the game, then in every case there is something different to do, always talking about retouch, the interesting thing is that working so, i can see clearly the alpha filtering over the diffuse information (color image) and change/expand some details in order to obtain a better final result. The RE HD engine was designed to manage medium res textures, so it remains to be seen how it will manage maps with this standard, much higher, because at the end what will result visually on the game is just the -interpretation- of the engine, but i'm optimistic (^^) about it. As always the mod will be released with a detailed Documentation folder full of Visual comparisons original vs New one, currently the mod is 60% complete, i don't know how much time for the retouch part, surely a crucial part of the mod.
  5. Hello, this Jill ver. is included inside NUDE JILL 0.7 (main post), it's the first ver. of the list, but consider that Nude Jill character was designed to wear the Sexy Sandals that are a key aspect of whole project. About Jill T-girl, i thought about it, my decision is NO for now, since currently i have several mods in development, some large and some other smaller ones, then i have no time for other mods. Now my priority is start with EQM mods, since my work on RE HD Visual Acceleration is now complete >> NO GRAIN FILTER - RE HD PRO QUALITY 2, this is the right moment to release these mods that have the purpose to improve the appearance of 3D models, through better quality maps and more optimized. Of course as always i work with calm, i don't want to do things in a hurry since my goal is the Highest Quality.
  6. Hello, this is another frequently asked thing about my Jill, even in Italy where i live 😀, well, to be honest i love girls but also the T-girls are GREAT >> deep charm !! That mod has been deleted time ago, but was just a prototype to see how Nude Jill could be with a well endowed erect penis, anyway i believe to still have all 3ds MAX files related to this ver, then if i want i can recreate her again, but not only, with tools in my hands today, i could do a "cute" work in not long time. The real issue of TRANS Nude Jill are the body interpenetrations, this because the penis going to occupy a body area really delicate, in the sense that in that zone there is the arms movement (and sometimes of legs) that cause the interpenetrations inevitably, in a few words she would be visually inaccurate, above all when she use fire weapons, this is the reason that always held me back. Sure, that prototype ver. has demonstrated that Nude Jill body (with that tits) is particularly suitable to have a penis, i'll think about.
  7. MATTEO SPECIAL POST Hello, i've updated the thread cover (main post) with a high quality ver. produced by me >> THE ORIGINAL ONE. THE NEW ONE. The 2 main mods are those shown on Special post (November 2025), but i will release also other mods, it's time to start with a NEW mod series, the EQM mods >> EXTREME QUALITY MAPS The purpose of these mods is to insert in the game better quality maps for 3D models, the update will be complete since i will produce all necessary types of maps >> Diffuse, Specular, Normal and Alpha channels, unlike original ones all my maps will be unified, therefore it will use the same size, this aspect is important to obtain a high quality visual rendering on 3D models. These maps will use a decidedly higher resolution with Mip Maps option, the EQM mods will be individual, then will be focused on one single model only, one character or monster to do an example, this will permit me to obtain the highest possible quality, but not only this, when necessary these New maps will be digital retouched to fix/improve certain image aspects, but will be preserved the original colors gamma. When possible i will use Special effects not used on the original game but supported from the engine as i did on Nude Jill character, in certain cases there will be the possibility to use Extra options for the model. Here some interesting graphics results experienced on the game : sensitivity of light sources >> as you can see, when Chris go close to the door (reflected light), there is no reaction. [NO GRAIN FILTER] >> 01 02 Here the things changes, when Chris go close to the door creates an occlusion which limits the reflected light intensity. [NO GRAIN FILTER + RE HD PRO QUALITY 2] >> 03 04 Here some examples of [NO GRAIN FILTER] vs [NO GRAIN FILTER + RE HD PRO QUALITY 2] >> 05 06 07 08 09 10 11 12 13 14 15 16 Here some examples of light irradiation >> 17 18 19 (direct light) 20 (indirect light) 21 22 [NO GRAIN FILTER] vs [NO GRAIN FILTER + RE HD PRO QUALITY 2] >> (direct light + indirect light). About RE HD MODDING i feel like a ninja .. a lone warrior who follows his path in the noisy silence of life. \__THE LAST NINJA 2__/
  8. Hello, sometime people ask me about her, but you see, create a custom nude mod from scratch is a huge work, you think that to create and develop Nude Jill took me years, she was built using an existing nude mod as a base, then over time with all the subsequent iterations she became what she is today and the current ver. (despite all the changes) is not the Final one, anyway i have a plan for my Jill, still missing important details ( ! ) on her and other optimizations, but currently i'm busy on other mods, some of these will be announced Sunday 15 March, all of these will be standard contents, it concern the game itself. 🙂
  9. Hello, some time is passed since my last post, always i'm here to operate on RE HD in various ways, currently i'm testing (again ^.^) NO GRAIN FILTER mod, i continue to find new things and details now visible on game graphics and before was not, i'm interested to study the mod impact on game graphics, i'm doing a lot of screenshot tests in photoshop to various zoom levels and i seen several interesting things (^^), things possible only now. But even i'm doing other tests (always on graphics) from RE HD PRO QUALITY 2, this mod never ceases to amaze me ( ! ), in conclusion i'm satisfied of what i obtained with NEW Visual Standard (RE HD PRO QUALITY 2 + NO GRAIN FILTER) .. RE HD never been so nice to see ! (^.^) About this POST : the NO Mip Maps solution was just a graphics test, initially i was interested but soon i understood that use it was simply wrong, in fact there is a reason if Mip Maps was invented and have own function on the graphics, then all my mods that treats textures for 3D objects will use Mip Maps solution. Now i would like to clarify a matter since i seen that many gamers are confused about resolution to use on RE HD : i work on this game since its release (2015), in these years i learned several things about it, one of these is surely the correct resolution to use on this game >> RE HD is a 1080p game. This game has been built and optimized for this res, every of its assets works in correct way on it, i'm not talking about 2D backgrounds only but all the screens, interactive screens, icons, texts, prerendered videos, ecc. To display this game with a Quality image, it's necessary use 1080p res on a 1080p monitor, who will use a different res will display RE HD in NOT CORRECT WAY (degraded image). Of course everyone of you is free to do as he want, i felt in duty to clarify this. (^^) Recently on Nexusmods, it has been relesed a New RE HD backgrounds mod, i tested it and the 2D backgrounds quality is not very good, but the questionable quality is not the only issue of that backgrounds, anyway it's not the case to enter in the detail since i'm not interested to use that mod, surely RESCALE remains the BEST solution for RE HD 2D backgrounds. (^^)
  10. Hello, i'm sorry but it's my duty to say that since it was released RE HD, then in these 11 years, all us have played this magic game with downgraded graphics thanks to mother CRAPCOM >> the problem is caused by a graphic filter, today i release a mod that will fix in TOTAL way this devastation on RE HD graphics : NO GRAIN FILTER This mod removes in definitive way the Film Grain filter from the game, it's a Visual Acceleration to all effects since once removed the Grain, in addition to the quality increase on the image, various graphic effects are unlocked. The Grain is a downgrading graphic filter and it does a lot more damage than it seems, it's applied on the game through 2 little maps (Noise and Mask) which are then repeated across the whole screen with the tile system. The Grain applies a distortion on image shape, basically the interference is caused from moving pixels which go to disturb/alter the definition of the details, lowering the image general definition, but not only this, the Grain is a colors filter, this means that when is applied, it transforms and reduce the colors on the screen, displaying so an image that is chromatically inferior to the original. Once started the game, RE HD engine requires the Grain filter to render the graphics, since can't physically remove it, the genius of the mod is that a NULL Grain filter is used, using specifically modified maps, therefore everything is internally done (in engine), thus avoiding the use of external solutions (invasive and imprecise). Inside "Documentation" folder, 001 image to see the 2 maps (Noise and Mask) used to obtain the Grain filter, 002-199 the visual comparisons, not just to natural size (100%) but the zoomed ones also since the Grain filter is not very visible on 100% size screenshots, therefore it's necessary a look to closed distance to see clearly what change and how it change, 200-376 the game in movement (real time and cutscenes), here is shown not only the game with NEW Visualization Standard but even the Extra graphic effects achieved with Film Grain filter removal as the clear volume visibility of the light sources and of the reflected light (from the characters/objects/environment), the direct interaction between reflected light and environment shadowed areas/environment in general, amplified movement of all light sources, more precise and realistic display of projected shadows on characters/creatures and those projected on the environment. Visual comparisons (002-199) >> the FIRST image is the original (with Grain), the SECOND ONE is the modded one (NO Grain). Features : - 100% Pure and Limpid image with no interferences, NEW Image Visual Standard achieved. - Increased image precision >> more defined details >> Higher Quality output on the game experience and screenshots quality. - Extra image details displayed, primarily in the shadowed areas. - Image displayed with a higher number of colors. - Improved visualization of all particle effects included smoke, steam and fog. - 2D backgrounds really static with no more noise (pixels movement). - Increased sense of fluidity felt from the eye. - Slight increase in intensity of light sources. - Light sources volume completely visible and defined. - Reflected light volume completely visible and defined. - Amplified movement of light sources/reflected light, pulsation/vibration/movement more marked. - Direct interaction between reflected light (from the characters) and the environment in general, with intense action on the shadowed areas. - Light irradiation in the environment completely visible and defined. - Shadowed areas in the environment are displayed with greater sharpness and depth. - Projected shadows on the characters and on the environment without grain pixels >> shadows produced with a deep black and in certain conditions with added RGB colors >> Realistic and Natural visual result. Here some visual comparisons, the FIRST image is the original (with Grain), the SECOND ONE is the modded one (NO Grain) : 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 The NEW VISUAL STANDARD for RE HD graphics is obtained using the following mods : - RE HD PRO QUALITY 2 - NO GRAIN FILTER NO GRAIN FILTER released (download link on main post).
  11. Hello, i'm sorry for delay, the New mod will arrive soon, i don't give a date since i'm not good at meeting deadlines, you see : basically this mod do only one thing in specific on RE HD graphics, but as a consequence of it, then are unleashed -other- things, currently what i'm doing is to check one of these, all other have been checked already, the mod is working correctly but i want be sure that everything work in the most optimal way, it's some time that i'm working on this mod, even before of my Special Post of November, in fact all screenshots posted on that post are so refined because are enhanced by RE HD PRO QUALITY 2, but also by THIS mod. 🙂
  12. Hello, i'm almost ready but the New mod will arrive with new year, these are particular days and unfortunately i have not enough time to complete my work as i want, for me is important take care on every mod aspect like Documentation folder and Read me file. The Documentation folder will be large and this was necessary to show in detail the mod specs, don't worry the mod is here, ready to start (^.^), just missing last touches, please be patient.
  13. Hello, i was hoping i could finish on the X-MAS but unfortunately it is not like that, i need some other time, anyway everything is proceeding well, but since this is an important mod talking of RE HD visual quality, it's necessary show/present it in the right way, the mod will arrive within the end of the year.
  14. Hello, i'm observing/studying RE HD graphic functioning since 10 years, in this period time i learned several interesting things that allowed me to build important mods as RE HD PRO QUALITY 2 visual acceleration, but even the NEXT mod will be an important step for RE HD visual improvement, in fact this mod will do a never done before thing on this game and i must say >> also in this case this was a my wish that only now is possible to satisfy, i'll be ready for XMAS time.
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