Silk Posted September 25, 2012 Posted September 25, 2012 I have an idea for a total immersion overhaul of Fallout: New vegas. But the main thing that I need to sort out is if it is possible to change and even add first person animation before I start out. Anyone heard of anything or got any guides?
astymma Posted September 25, 2012 Posted September 25, 2012 I have an idea for a total immersion overhaul of Fallout: New vegas. But the main thing that I need to sort out is if it is possible to change and even add first person animation before I start out. Anyone heard of anything or got any guides? Yes, it is possible. Just do your animation using the 1st person skeleton found in data\meshes\characters\_1stPerson\skeleton.nif The animations go in the same folder as the skeleton, it's just that no replacers exist that I know of so you'll have to extract the 1st person animations from the Fallout - Meshes.BSA in order to see what's available and currently being used. If you're using my Compatability Skeleton, the 1st person skeleton has all the same bones as the 3rd person skeleton... the only difference is that the 1st person version doesn't contain the FAFF facial animations (since you can't see your face in 1st Person).
Silk Posted September 26, 2012 Author Posted September 26, 2012 Awesome. But how do you know what is visible on 1st person camera?
astymma Posted September 26, 2012 Posted September 26, 2012 Awesome. But how do you know what is visible on 1st person camera? As far as I know, Breezes, Roberts and Type3 (and compatible) bodies are visible in 1st person camera mode. Armor should be visible as long as the armor vertice group isn't named something that shouldn't be visible like "Upperbody". The problem, which you'll see if you extract the game's 1st person animations, is that 1st person animations ONLY animate what they want you to see. For example, while the 3rd person animation animates the entire body while firing a pistol, for example, the 1st person version of that animation ONLY animates the arms and hands. Heck, the reason why you don't see your body or feet when you look down in 1st person is that the entire skeleton rotates along with the camera so as you angle your view down, your feet swing backwards and then up. I'm not really an expert in animation but I can struggle along with you as best as I can to try and help you with this project... after all, at some point I may need to adapt my Compatability Skeleton to support your mod.
Mailamea Posted September 26, 2012 Posted September 26, 2012 supporting this! Ive been wanting this my whole fo lifetime. Was inspired by oblivion and skyrims fake first person camera.
astymma Posted September 26, 2012 Posted September 26, 2012 Heck I'd be happy with 1st person sitting down animations. One of the immersion destroying moments early in the game is the rip out of 1st person mode to sit down on Doc Mitchell's couch.
srayesmanll Posted September 26, 2012 Posted September 26, 2012 Especially using Breezes Erect version while playing a male...
astymma Posted September 26, 2012 Posted September 26, 2012 Especially using Breezes Erect version while playing a male... Heh yeah... um Doc, can you take care of this boner too? I've had it for like foreverrrrrrrrrr...
srayesmanll Posted September 26, 2012 Posted September 26, 2012 "If you have an erection that lasts more than 4 hours..." - How about all damn day, doc? "Hey, what the hell did you do to my head to give me permanent hard-on?" I also love it when you approach the Vigor tester stark naked and Doc say "Looking good..." He can be a creepy little bastard. Well, when you die, at least they have a handle to carry you out with... Thank you, thank you. Please remember to tip your waitresses here the LL Comedy Club...
DoctaSax Posted September 26, 2012 Posted September 26, 2012 Especially using Breezes Erect version while playing a male... Heh yeah... um Doc' date=' can you take care of this boner too? I've had it for like foreverrrrrrrrrr... [/quote'] Has to be a side effect from getting a slug in the head: no more impulse control. I also love it when you approach the Vigor tester stark naked and Doc say "Looking good..." He can be a creepy little bastard. Nah, that's just his sense of humor. Helps him cope with the fact you have a hard-on. How d'you think HE feels, hm?
srayesmanll Posted September 26, 2012 Posted September 26, 2012 Nah' date=' that's just his sense of humor. Helps him cope with the fact you have a hard-on. How d'you think HE feels, hm? [/quote'] You know, I don't think I want to know how he REALLY feels .
Silk Posted September 26, 2012 Author Posted September 26, 2012 First problem to come to mind though, giving the nature of this site, how will this interact with Sexout? Last time I checked there was no way to force change the camera from 1st person to third person. Sorta ruins the point, really, of having to walk around in third person to avoid ruining the moment. Or might it just put the action into first person anyway? A little bit of tightening up the anims and we won't have to worry about not having facial expressions
astymma Posted September 26, 2012 Posted September 26, 2012 First problem to come to mind though' date=' giving the nature of this site, how will this interact with Sexout? Last time I checked there was no way to force change the camera from 1st person to third person. Sorta ruins the point, really, of having to walk around in third person to avoid ruining the moment. Or might it just put the action into first person anyway? A little bit of tightening up the anims and we won't have to worry about not having facial expressions [/quote'] You can force 1st to 3rd using TapControl 13. This toggles the current control that sets POV. Something like: if 1 == IsPC1stPerson ;in first person, force to 3rd TapControl 13 endif This is what Sexout does... you don't need to remain in 3rd person to use Sexout at all. I'm never in 3rd person if I can help it... er, unless I'm looking for a corpse that fell in the bushes or down a hill or off a cliff hehe.
Mailamea Posted September 28, 2012 Posted September 28, 2012 I'm keeping my hopes up. There must be a way, oblivion and skyrim have some. We need fo3 or NV naw! Lol
astymma Posted September 28, 2012 Posted September 28, 2012 Third person animations can be used as first person animations with no change. However, the cameras in the two skeletons are slightly different in positioning and parenting. Many third person animations would work just fine as first person animations with no issues but a lot would have invisible body part issues as the camera ended up inside the mesh instead of outside. In many cases the third person animations wouldn't make sense because of where the camera is pointing so you'd end up not seeing any action at all. The real key here is the following: 1. go through what 1st person animations already exist in the BSA and see if any need replacing 2. go through the third person animations and see which ones look good in first person 3. type up a list of the results so animators who do want to tackle this job know what they need to do After this base is completed we can move on to other things: 1. specifically create animations for first person for general use 2. specifically create first person sexual animations 3. add in first person gameplay to sexout or a mod of sexout If, at any time, we need to modify the skeleton to support such an effort, I can certainly make time to work with any animators to add any changes we require. Heck, to be perfectly honest, if ANY animator needs ANY functionality added to the skeletons, I will certainly look into supporting ANY such requests. New bones, repositioned bones, altered cameras...whatever...
Mailamea Posted September 29, 2012 Posted September 29, 2012 Third person animations can be used as first person animations with no change. However' date=' the cameras in the two skeletons are slightly different in positioning and parenting. Many third person animations would work just fine as first person animations with no issues but a lot would have invisible body part issues as the camera ended up inside the mesh instead of outside. In many cases the third person animations wouldn't make sense because of where the camera is pointing so you'd end up not seeing any action at all. The real key here is the following: 1. go through what 1st person animations already exist in the BSA and see if any need replacing 2. go through the third person animations and see which ones look good in first person 3. type up a list of the results so animators who do want to tackle this job know what they need to do After this base is completed we can move on to other things: 1. specifically create animations for first person for general use 2. specifically create first person sexual animations 3. add in first person gameplay to sexout or a mod of sexout If, at any time, we need to modify the skeleton to support such an effort, I can certainly make time to work with any animators to add any changes we require. Heck, to be perfectly honest, if ANY animator needs ANY functionality added to the skeletons, I will certainly look into supporting ANY such requests. New bones, repositioned bones, altered cameras...whatever... [/quote'] Let me try this later. So specifically its a lot like oblivion, by just using the 3rd person animations and putting it in the 1st person folder. So if there are any problems the only thing we need to do is to modify a skeleton or modify the animation it self. Right?
astymma Posted September 29, 2012 Posted September 29, 2012 Let me try this later. So specifically its a lot like oblivion' date=' by just using the 3rd person animations and putting it in the 1st person folder. So if there are any problems the only thing we need to do is to modify a skeleton or modify the animation it self. Right? [/quote'] That should be the case. And don't forget, you can animate the camera like any other bone in a 1st person animation.
Mailamea Posted September 29, 2012 Posted September 29, 2012 Let me try this later. So specifically its a lot like oblivion' date=' by just using the 3rd person animations and putting it in the 1st person folder. So if there are any problems the only thing we need to do is to modify a skeleton or modify the animation it self. Right? [/quote'] That should be the case. And don't forget, you can animate the camera like any other bone in a 1st person animation. How can I do that exactly? Sorry I'm not that good at skeletons and animations.
Ark of Truth Posted September 29, 2012 Posted September 29, 2012 I'm keeping my hopes up. There must be a way' date=' oblivion and skyrim have some. We need fo3 or NV naw! Lol [/quote'] You will face many defeats in your life, but never let yourself be defeated. If you believe in yourself anything is possible.
astymma Posted September 29, 2012 Posted September 29, 2012 Let me try this later. So specifically its a lot like oblivion' date=' by just using the 3rd person animations and putting it in the 1st person folder. So if there are any problems the only thing we need to do is to modify a skeleton or modify the animation it self. Right? [/quote'] That should be the case. And don't forget, you can animate the camera like any other bone in a 1st person animation. How can I do that exactly? Sorry I'm not that good at skeletons and animations. Well, any tutorial on animation applies to animating the camera. It is a bone just like a leg or arm or neck or any other bone. In the 3rd person skeleton it is named "Camera3rd". In the 1st person skeleton it is named "Camera1st".
Mailamea Posted September 30, 2012 Posted September 30, 2012 Let me try this later. So specifically its a lot like oblivion' date=' by just using the 3rd person animations and putting it in the 1st person folder. So if there are any problems the only thing we need to do is to modify a skeleton or modify the animation it self. Right? [/quote'] That should be the case. And don't forget, you can animate the camera like any other bone in a 1st person animation. How can I do that exactly? Sorry I'm not that good at skeletons and animations. Well, any tutorial on animation applies to animating the camera. It is a bone just like a leg or arm or neck or any other bone. In the 3rd person skeleton it is named "Camera3rd". In the 1st person skeleton it is named "Camera1st". Got any tutorials that I can use Lol. Sorry if I keep asking. Somehow Nexus has a 404 error on mine preventing me from DLing tutorials.
astymma Posted October 1, 2012 Posted October 1, 2012 I don't think I'd be much help in that area (links I mean). I'm not an animator though I do know quite a bit about it. I'd use google or check some of the threads here on LL or on the CS/GECK wikis.
jaam Posted October 2, 2012 Posted October 2, 2012 Let me try this later. So specifically its a lot like oblivion' date=' by just using the 3rd person animations and putting it in the 1st person folder. So if there are any problems the only thing we need to do is to modify a skeleton or modify the animation it self. Right? [/quote'] That should be the case. And don't forget, you can animate the camera like any other bone in a 1st person animation. How can I do that exactly? Sorry I'm not that good at skeletons and animations. Well, any tutorial on animation applies to animating the camera. It is a bone just like a leg or arm or neck or any other bone. In the 3rd person skeleton it is named "Camera3rd". In the 1st person skeleton it is named "Camera1st". Got any tutorials that I can use Lol. Sorry if I keep asking. Somehow Nexus has a 404 error on mine preventing me from DLing tutorials. Did you update the address to http://newvegas.nexusmods.com/ ?
Mailamea Posted October 20, 2012 Posted October 20, 2012 Damn it, if this is possible with Fallout3 and NV and would make it a much much awesome realistic experience. Was only done with TFC console command, and align the camera in position. Just sharing
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