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[iDEA] [REQUEST] Hunted By Slavers (Mod)


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I searched the site for something like this but didn't find anything, so I'm posting it as an idea / request for a relatively small and simple mod.  The purpose of this would not be an "Enslave Me" mod, but rather something to add challenge, risk, and surprise, in a realistic way.

 

 

The Dragonborn's fame invites unwanted attention -- whether from a collector of exotic slaves who'd like to add a Dhovakiin to the collection, or enterprising slavers who see a large profit, it doesn't matter.  The point is, slavers periodically pursue you.

 

The scope of the mod could be small.  Similar to bounty hunters, slavers would periodically spawn and try to subdue the player character.  If successful, that would feed in to Simple Slavery (or other enslavement mods).  End of story.

 

Slavers would employ a special mechanic for subdual, a melee weapon like a club (the mace model would suffice) that inflicts greatly reduced physical damage, but with a chance on every hit to subdue, configurable from 1% (very easy) to 100% (impossibly hard).  Upon a subdual hit, a message says "You have been stunned and knocked to the ground.  A slaver quickly binds you." then fade to black and cue Simple Slavery or other mod.  Possibly add an option that a collared character is twice as easy to subdue. 

 

A slaver encounter should have a good chance for the player to avoid capture (on "average" difficulty the player should expect to win most of the time).  Remember that the player be will be the target of an unending series of attacks over the course of the game, and will eventually get unlucky.  The power and number of slavers should be configurable options, from very easy to very hard.  

 

Slavers can spawn in any outdoor area (don't want them breaking progress through a linear dungeon).  However, they should not spawn on top of you.  To be a fair fight you must see them coming if you're paying attention, so I'm thinking they'd spawn at a distance, similar to Hired Thugs, but run after you rather than walk and without any greeting.  There's no need for talk.  

 

They might also spawn and wait in towns (see below), but to be fair they can't wait at the entrance.  I'm thinking that "town slavers" would wander in a large area around town (so you won't get used to where they always spawn).  Rather than move toward you, these would attack on sight.  It's possible that you might come and go and miss them -- this time.  Guards and townsfolk should not interfere (they've been bribed, or might even have tipped off the slavers to your arrival).

 

Frequency of attacks should be configurable, with the option to disable completely if you want to focus on a quest without distractions.  The purpose is to make gameplay more fun and interesting, not miserably difficult (though you could do that if you wish with the difficulty settings). 

 

Melee characters, being subject to more hits, would be at a disadvantage.  A configurable option might give the slavers an Entanglement spell:  a ranged, 3-minute, 25% slow spell (meaning your speed = 75%, still not too slow), to let them close with ranged characters.  

 

Obviously, if the player is already enslaved there should be no slaver attacks.


How does this differ from existing defeat mods?

* Adds a new type of risk.  Slavers are in addition to all the other dangers in Skyrim.

* The subdual mechanic ensures that even a very powerful character can get unlucky and lose.

* Losing always results in enslavement. 

* Slavers can spawn in towns (MCM toggle to disable).  They know that you visit towns frequently to sell loot or seek help with a pesky device.  Going to town can now be risky. 

* Surprise factor.  You enter a bandit camp expecting a fight, but slavers are looking to catch you unaware. 

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On 4/1/2018 at 1:11 PM, HexBolt8 said:

Possibly add an option that a collared character is twice as easy to subdue. 

 

i like the idea, and sending to Simple Slavery's auction should work well enough (it has enough send to other mod options to make most happy).

 

 

possible idea for subdue the pc scale

1 = regular 

2 = collared (or just visibly bound)

3 = naked (or unarmed)

4 = naked (or unarmed) and collared (or visibly bound)

 

each higher tier would equal a greater chance for the subdue hit to land 

example

 

at level 1 it would have a 5% chance per unblocked hit

at level 2 it would have a 10% chance per unblocked hit

at level 3 it would have a 15% chance per unblocked hit

at level 4 it would have a 20% chance per unblocked hit

 

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