21crescendo Posted December 1, 2017 Share Posted December 1, 2017 So, this is a private mod, in which I'm using assets from 2 different mod authors. The original NIF is of a CAR 15 rifle reflex sight which I've converted into a Trijicon ACOG sight using the RU556. It's not the copying and/or pasting of blocks that I need help with, nor is it placing the right materials path. The sights, the mildot and the red dot et al are aligned properly and work well in game. The problem arises when I place the backup iron sights from the RU556 on top of the rear stock of the rifle (they don't serve a purpose with the ACOG, just aesthetics). The save game in which I'm using the modded rifle with the custom attachment crashes. I've troubleshooted it down to the fact that the problem most definitely has to do with the backup iron sights and sights holder blocks. The materials path in both(1 , 2 ) blocks is correct (I've double checked); what seems to vary though from the original RU556 is the BSTriShape 'name value'. I've tried using blank fields, I've tried using name values from the original RU556 nif, I've tried setting some custom names, but they don't work. I've also loaded up the custom NIF on BodySlide just to check if it works but quite rightly, the application crashes as does the game itself. What am I doing wrong? Can anyone help me out? Link to comment
AWP3RATOR Posted December 2, 2017 Share Posted December 2, 2017 Is this just for asthetics reasons or do you mean to have the iron sight blocks be editable in the game's weapons crafting workshop? I've seen crazy stuff happen when copying entire blocks, because when you do that - you're also copying the underlying references along with. So when you attempt to use that in-game, the engine bombs out when more than 1 reference returned when it expects a single value. If it's just asthetics, that would make life easier as you can edit the actual mesh in blender or 3dsmax. I've had similar issues with clothing mods I was working on, when block copying and editing in NIFSkope. Doing the edit to the mesh itself in other software, then importing the whole thing to NIFSkope to finish it off did the trick. Link to comment
AWP3RATOR Posted December 2, 2017 Share Posted December 2, 2017 Btw, I just checked mine... because I have that RU556 gun mod and love it, it's my carbine of choice. It has an ACOG already included with it. Have you reviewed those NIFs and linked files to see how the author was doing it? Link to comment
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