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Darkest Dungeon Erotic Mods


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Posted
5 hours ago, TonybabaBoney said:

image.jpeg.bd3d0d2b0e82f07babd4898dfa13c097.jpegI've managed to do this with other classes like playable fanatic and collector so I'm a bit stuck 

Can you share The Vermilion and NSFW skins?

Posted (edited)
3 hours ago, Lefax said:

any chance you could share the collector?

https://files.catbox.moe/y4q5jq.zip for skin swap

https://files.catbox.moe/u0ld75.zip for regular collector replacement 

1 hour ago, xx123v0 said:

Can you share The Vermilion and NSFW skins?

https://files.catbox.moe/fz61el.7z Hound master

https://files.catbox.moe/deqx0f.zip Vermillion 

 

 

AIO.zip

Edited by TonybabaBoney
include all in one file incase something goes wrong
Posted (edited)

Does anyone have the file from this post, or the flagellant mod for it? I really want it but I can’t find it anywhere 

IMG_1026.png

IMG_1027.png

IMG_1028.png

IMG_1029.png

Edited by PatartheSlayer
Posted
56 minutes ago, PatartheSlayer said:

Does anyone have the file from this post, or the flagellant mod for it? I really want it but I can’t find it anywhere 

IMG_1026.png

IMG_1027.png

IMG_1028.png

IMG_1029.png

bmw1289s is still there for me
white hair red highlight (bmw1289) https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1061906 
original (same as niurs nexusmods 824) https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2356606&key=ed3dc4c0eed069a1f54246ed2292edc6 
white hair https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2356607&key=f9b2ba592af234fc50911130513ea279 

Posted (edited)
On 6/2/2026 at 12:49 AM, niknerozz said:

 

Can you tell us how you edit skel file and remove the extra animations? 

 

*btw I have no idea if there is an easier way to do this, I honestly was just curious if I could delete out the extra animations if that would allow me to do what I was trying to do. I tried the override method, but wasn't workin for what I was trying to do.

 

https://steamcommunity.com/sharedfiles/filedetails/?l=swedish&id=2129596601

 

The only part you need from that link is:

 

image.png.c7cdce439b94f0b4eac6b68b0ba637cf.png

 

 

 

 

 

I'll make this a little easier to follow. 90 edits later I have revised.

 

*******************************************************
*** Editing the .skele files as .json   my guide to the above link.
****************************************************
 
***NOTE!!!  I would advise using the skeleton viewer, as this lets you test your file when done and also is an easy way to quickly see what all animations are present along with the animation names. https://drive.google.com/file/d/19gtG6dMBKTFIwQk_WOiKqP10zkPm6lCM/view  *easy google to understand this, but to view a skeleton you need the .skele, .atlas and the .png all in the same folder.
 
---------------------------------------------------------------------------------
 
First let's get all the tools.
 
 
Once that is done, download the spine converter.
Unzip that into a folder.
 
Download notepad++.
Download the plugin json viewer for notepad++ (simple enough of a google search) You will want this otherwise it crams the entire file as a massive runon sentence. You want this thing structured.
-----------------------------------------------------------
Now we start.
------------------------------------------------
Open the folder you unzipped the contents of spineconverter. Grab the .skele file you are wanting to edit, and drop this within the same folder.
*Example image here; with the marika.sprite.walk.skele being the skeleton file I was working with.
 
image.png.390c5acbff7577a64b1c09db417e3318.png
 
Now you will need to open python from this directory, to do that type cmd in the address bar. Meaning, click in the address bar- hit delete(clear it out) and type cmd and press enter.
 
image.png.afcf1c0df2e5fdc084ea1deffd6b0826.png
 
This will bring up the cmd prompt pointing to that folder location:
 
image.png.30a313cea813e98e0f647b323668f1f7.png
 
Now we need to run python. Type python and press enter.
 
image.png.7499c59eeb0bb57cede8d2d9dbe294ae.png
 
 
Now we are ready to use the code snippit provided for us. Change the highlighted text to what yours would be, and copy paste this into the prompt.
 
 
 
from spBinaryReader import spBinaryReader
from spJsonWriter import spJsonWriter
binaryReader = spBinaryReader()
jsonWriter = spJsonWriter()
skeletonData = binaryReader.readSkeletonDataFile( "marika.sprite.walk.skel" )
jsonWriter.writeSkeletonDataFile( skeletonData, "marika.sprite.walk.json" )
 
 
image.png.a86937c9244151e4098bdbe669662f0e.png
 
 
Now press enter twice
 
image.png.6634a271107d766e78a0ce13b7388fa0.png
 
If you got here, you will now have a .json file in your directory.
 
image.png.0ed47d098c8b277ad5dbbc2c78d04b27.png
 
 
So now we open our .json file and it'll look like this at first. Which is why we want the json viewer plugin.
 
image.png.97e57b3a4db0ae8a0de23523dbbfd7ae.png
 
We can now sort the file:
 
image.png.ef35a1300ea64f0d33a0cd8d22381efd.png
 
 
Which finally gives us something we can read!
 
image.png.640b530c676f0b00bf9d5753d84af66c.png
 
So right away it defines our animations, the first in this example being "walk_Mrk_mode_HEAL" and all of it's properties follow. They are rather lengthy, and to remove the animation you will need to delete the entire code section. The easiest way to do this is to place your cursor at the starting curly brace- which is on line 3 in this example directly after "walk_Mrk_mode_HEAL": and press ctrl+alt+b. You should see a wall of text highlighted, press delete.
 
image.png.912c48db81361f63869be325abc819dd.png
 
As you see it left the animation name behind, and you will need to also delete that*The highlighted line.  
 
and that's it. "walk_Mrk_mode_SKA is the second animation with marika walk skele. 
***************************************************************************************************************************************************************
 
 
Also do not leave hanging commas as in this example here**
 

image.png.281e7911d05bd1ecaaf0727595822536.png

 

animationName1:{
bla bla 
},  <-- This comma I am referencing 
animationName2:{
bla bla}
 
If you remove animationName2, you will also want to go back up to the previous line and drop the comma since there is not another animation to follow. It will expect something to follow the comma. I can't remember what all hiccups I ran into, but hopefully that's all helpful. I could be wrong on this, but eitherway- good housekeeping.
 
 
 
Now be mindful if you are doing what I did in this example, I made my vestal utilize the marika skele; cloned marika into my vestal. Vestals walk animation tag is called "walk" so I changed "walk_Mrk_mode_SKA" to "walk" (just the tag name) otherwise it will not recognize the animation. At least for me it did not, my vestal was a frozen statue until I figured this out. 

 

 

Edited by Burgermuffin
Posted

Hello i'm currently trying to translate some of the kaze mods that dont have english translation, he shared some xml files but I'm having trouble testing the in-game translations. Is there an easy way to get all the trinkets and the character at all levels to see if the translation might cause problems as I level up?

Posted
2 hours ago, thelime1 said:

A shame the Yvonne class from Zimik isn't translated. Usually all his stuff comes with English version I think.

I get the mod on patreon and there is an english localization. 

Posted
21 minutes ago, Schizzo said:

does anyone have a English loc of the rajang class mod?

image.png.b0453211fcc3481629d45f6ff34851a7.png

I have one. But as you can see, I didn't use it before.

Test it yourself.

I don't have the .xml file, so it is impossible for someone to translate it either.

3284541972_english.zip

Posted

For those interested, I've translated the Crimson, Rajang, Wisadel, Gravial, Luolin, and Sahn Uzal mods, and also created an engloc with the XML file for the Kurumi class. I should mention that I'm not a professional; I'm experimenting with AI assistance, and I've only been able to test the translations at levels 0 and 1 for each character. Therefore, problems may arise at higher levels, with camping skills (which I haven't tested), and also with trinkets. Some have blue streaks because I haven't been able to find the source of the problem, and ESPECIALLY the Bloodletter trinket for the Sahn Uzal class, which crashes the game when you hover over it. I have no idea how to fix this, but since the class is too powerful, I don't personally play it. If anyone can fix the problem, please don't hesitate to contact me or share the corrected translation.

Thanks to Kaze for sharing the XML files so I can create English translations for his mods.

Engloc.rar

Posted
On 6/12/2026 at 1:06 PM, Disrok said:

I’m using just file explorer for modding, do I just put the unzipped into the mod folder? Bc I went to main menu to go activate the mod but I didn’t see it 

Posted
11 minutes ago, Schizzo said:

The translation crashed the game before it could open the hamlet

Yeah the base eng loc dont work but you can try mine i made it this morning and it worked for me all the day.

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