Jump to content

Perk based dialogue and scripts - more questions!


Recommended Posts

Do you have any topic in the greeting? If not, are you using a script and startConversation with your topic? If not, there's no other "official" way to get a topic to appear. There has to be a valid path to it from GREETING, or an explicit call. At least that's how I remember it to work.

 

Open FNVEdit and make sure you don't have an accidental/unintentional greeting modification. Even if you had one at one time and then removed greeting from your quest list, I think modifications you make to greeting remain there, perhaps with invalid/ignored conditions.

Link to comment

Do you have a "hasperk" condition' date=' set on target?

The speech checkbox & AV/perk check dropdown don't do everything by themselves. They pretty much just show the player there's a special condition (& award some xp too, maybe).

[/quote']

 

Aah, no I don't. Maybe that is the issue!? I thought the speech checkbox/ AV/perk thingie did it all by itself. I'm going to try this.

 

Also, what is the difference between target and subject? I assume subject is the person speaking, but that could be either me or the NPC.

 

For example, if I only want a particular line to be spoken by men, would this be a correct condition?

 

S GetIsSex Male == 1

 

?

 

Do you have any topic in the greeting? If not' date=' are you using a script and startConversation with your topic? If not, there's no other "official" way to get a topic to appear. There has to be a valid path to it from GREETING, or an explicit call. At least that's how I remember it to work.

 

Open FNVEdit and make sure you don't have an accidental/unintentional greeting modification. Even if you had one at one time and then removed greeting from your quest list, I think modifications you make to greeting remain there, perhaps with invalid/ignored conditions.

[/quote']

 

No I haven't added anything to the "greeting" topic. I'm not using any script or startconversation with my topic either.

 

I'll give FNVedit a check later.

 

Thanks again!

Link to comment

 

Aah' date=' no I don't. Maybe that is the issue!? I thought the speech checkbox/ AV/perk thingie did it all by itself. I'm going to try this.

 

Also, what is the difference between target and subject? I assume subject is the person speaking, but that could be either me or the NPC.

 

For example, if I only want a particular line to be spoken by men, would this be a correct condition?

 

S GetIsSex Male == 1

 

? [/quote']

 

Yes, in normal player-to-npc dialogue, a condition check "on subject" is always npc, "on target" always the player.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use