prideslayer Posted August 25, 2012 Posted August 25, 2012 Do you have any topic in the greeting? If not, are you using a script and startConversation with your topic? If not, there's no other "official" way to get a topic to appear. There has to be a valid path to it from GREETING, or an explicit call. At least that's how I remember it to work. Open FNVEdit and make sure you don't have an accidental/unintentional greeting modification. Even if you had one at one time and then removed greeting from your quest list, I think modifications you make to greeting remain there, perhaps with invalid/ignored conditions.
ChancellorKremlin Posted August 25, 2012 Author Posted August 25, 2012 Do you have a "hasperk" condition' date=' set on target? The speech checkbox & AV/perk check dropdown don't do everything by themselves. They pretty much just show the player there's a special condition (& award some xp too, maybe). [/quote'] Aah, no I don't. Maybe that is the issue!? I thought the speech checkbox/ AV/perk thingie did it all by itself. I'm going to try this. Also, what is the difference between target and subject? I assume subject is the person speaking, but that could be either me or the NPC. For example, if I only want a particular line to be spoken by men, would this be a correct condition? S GetIsSex Male == 1 ? Do you have any topic in the greeting? If not' date=' are you using a script and startConversation with your topic? If not, there's no other "official" way to get a topic to appear. There has to be a valid path to it from GREETING, or an explicit call. At least that's how I remember it to work. Open FNVEdit and make sure you don't have an accidental/unintentional greeting modification. Even if you had one at one time and then removed greeting from your quest list, I think modifications you make to greeting remain there, perhaps with invalid/ignored conditions. [/quote'] No I haven't added anything to the "greeting" topic. I'm not using any script or startconversation with my topic either. I'll give FNVedit a check later. Thanks again!
DoctaSax Posted August 25, 2012 Posted August 25, 2012 Aah' date=' no I don't. Maybe that is the issue!? I thought the speech checkbox/ AV/perk thingie did it all by itself. I'm going to try this. Also, what is the difference between target and subject? I assume subject is the person speaking, but that could be either me or the NPC. For example, if I only want a particular line to be spoken by men, would this be a correct condition? S GetIsSex Male == 1 ? [/quote'] Yes, in normal player-to-npc dialogue, a condition check "on subject" is always npc, "on target" always the player.
ChancellorKremlin Posted August 25, 2012 Author Posted August 25, 2012 Thanks. Adding that condition seems to have fixed it!
astymma Posted August 25, 2012 Posted August 25, 2012 ... 24 is armor 26 is clothing Probably need both since her robes have DT and the hood doesn't making one armor and one clothing. There are only armors (24) in Fallout 3/NV. Ah, good to know, thanks
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