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[REUPLOADED] R0R0N0 Mods - Armors and Outfits


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Oh! Just wanted to make a point' date=' the first person things for many of these don't work, due to the fact they're one full-body piece things, the only displayed thing is the gauntlets usually in first person, however with these, it shows the whole thing, so sometimes bits of the face will be pushed out and visible from the inside and such.

[/quote']

 

I noticed that with the asura body but what other ones have the same problem?

 

Nero and Dante Devil Trigger form, however those two may have been due to other mods, since I didn't see a resemblance to Nero or the Devil Trigger, yet the Asura one definitely had that problem.

 

Hmm I see, I'll check em out just in case.

 

-----------------------------------------------------------------------------------

 

UPDATE:

 

New version of Asura's body added with new body forms. First person and hands also fixed.

 

Links and Screenshots Updated at first post!

 

Fixed already?! AWESOME! Oh, and thanks. Sorry for the trouble on those two if it turns out to be nothing.

Link to comment

Any progress on the ported Enclave armor? :D

 

Do you think you can extract the model for me? I'm free to do it now but I don't have fallout 3 installed and I really can't be bothered to go through my box of games at 3am in the morning :sleepy:

 

Oh! Just wanted to make a point' date=' the first person things for many of these don't work, due to the fact they're one full-body piece things, the only displayed thing is the gauntlets usually in first person, however with these, it shows the whole thing, so sometimes bits of the face will be pushed out and visible from the inside and such.

[/quote']

 

I noticed that with the asura body but what other ones have the same problem?

 

Nero and Dante Devil Trigger form, however those two may have been due to other mods, since I didn't see a resemblance to Nero or the Devil Trigger, yet the Asura one definitely had that problem.

 

Hmm I see, I'll check em out just in case.

 

-----------------------------------------------------------------------------------

 

UPDATE:

 

New version of Asura's body added with new body forms. First person and hands also fixed.

 

Links and Screenshots Updated at first post!

 

Fixed already?! AWESOME! Oh, and thanks. Sorry for the trouble on those two if it turns out to be nothing.

 

There was no first person issue on the dante or nero armour for me.. I think you're right that it may have been because of other mods, well that is unless someone else reports the same issue...

Link to comment

Any progress on the ported Enclave armor? :D

 

Do you think you can extract the model for me? I'm free to do it now but I don't have fallout 3 installed and I really can't be bothered to go through my box of games at 3am in the morning :sleepy:

 

 

I noticed that with the asura body but what other ones have the same problem?

 

Nero and Dante Devil Trigger form' date=' however those two may have been due to other mods, since I didn't see a resemblance to Nero or the Devil Trigger, yet the Asura one definitely had that problem.

[/quote']

 

Hmm I see, I'll check em out just in case.

 

-----------------------------------------------------------------------------------

 

UPDATE:

 

New version of Asura's body added with new body forms. First person and hands also fixed.

 

Links and Screenshots Updated at first post!

 

Fixed already?! AWESOME! Oh, and thanks. Sorry for the trouble on those two if it turns out to be nothing.

 

There was no first person issue on the dante or nero armour for me.. I think you're right that it may have been because of other mods, well that is unless someone else reports the same issue...

 

Thanks for checking, I have quite a lot of unused mods that are active, along with ENB which has caused me a lot of loading problems, so I'll just remove a load of stuff and it'll probably work again.

Link to comment

Just have a small request for a mod. On the Nexus site, there used to be a mod for the Alastor sword from DMC1 but the mod's gone now. I know you have DMC4 related armors/weapons, but do you think you could look into making an Alastor mod too?

 

By the way, thanks for all the help before. Your ME3 and DMC mods work like a charm with no problems now. :)

Link to comment

@R0R0N0

 

Woah~ Asura look totally awesome~^^ I absolutely love the character! :D You should get paid for what you're doing~ Is there any way for me to make donations or such for your deeds? Truly remarkable, all your works~^^ You never fail to impress me with your releases. Now I'll stay tuned to see if my request is released~ :)

Link to comment

Just have a small request for a mod. On the Nexus site' date=' there used to be a mod for the Alastor sword from DMC1 but the mod's gone now. I know you have DMC4 related armors/weapons, but do you think you could look into making an Alastor mod too?

 

By the way, thanks for all the help before. Your ME3 and DMC mods work like a charm with no problems now. :)

[/quote']

 

Glad to hear that man, about the sword, well weapons are easy to port so yeah I can do that no problem.

 

@R0R0N0

 

Woah~ Asura look totally awesome~^^ I absolutely love the character! :D You should get paid for what you're doing~ Is there any way for me to make donations or such for your deeds? Truly remarkable' date=' all your works~^^ You never fail to impress me with your releases. Now I'll stay tuned to see if my request is released~ :)

[/quote']

 

Hehe thanks man, it's good to hear you're liking the mods. I'm doing this for educational purposes so I would never want donation for this man, hearing you guys are enjoying my works is donation enough for me :) your request should be filled in soon.

Link to comment

I forgot about Asura's training set! I love it all' date=' it's AWESOME! Are you done with Asura's Wrath, and moving onto other stuff or are there still a few more things you want to get done?

[/quote']

 

Well there are 2 other models I found in auras wrath that would be cool to use, and also I thought that i included Asura's training form in the updated version Or is that not it?

Link to comment

I forgot about Asura's training set! I love it all' date=' it's AWESOME! Are you done with Asura's Wrath, and moving onto other stuff or are there still a few more things you want to get done?

[/quote']

 

Well there are 2 other models I found in auras wrath that would be cool to use, and also I thought that i included Asura's training form in the updated version Or is that not it?

 

The form without the gauntlets, and in wraps and such is his training form yeah, I meant that I forgot, yet you did it anyway, which is great, thanks! Currently TRYING to get into mesh editing, so I can make a base Asura body, with no clothes except the regular Skyrim cloth, and make it a race, not sure if it's possible, but I'll try... What are the other two you plan to port? Oh. And your images show glowing white eyes, how do you get them?

Link to comment

I forgot about Asura's training set! I love it all' date=' it's AWESOME! Are you done with Asura's Wrath, and moving onto other stuff or are there still a few more things you want to get done?

[/quote']

 

Well there are 2 other models I found in auras wrath that would be cool to use, and also I thought that i included Asura's training form in the updated version Or is that not it?

 

The form without the gauntlets, and in wraps and such is his training form yeah, I meant that I forgot, yet you did it anyway, which is great, thanks! Currently TRYING to get into mesh editing, so I can make a base Asura body, with no clothes except the regular Skyrim cloth, and make it a race, not sure if it's possible, but I'll try... What are the other two you plan to port? Oh. And your images show glowing white eyes, how do you get them?

 

Ohh I see. Well there are these two characters I don't recognise, one of them is a guy who has a sort of similar body to asura and the other is some random chick.

 

To get the eyes and other part to glow, I include the chaurus chittin cubemap in the bsshadertextureset and set the emmissive multiple to the amount of glow I want. Check the nif file for my asura bodies and click on the eyes to see the configuration on it and then you can copy and paste it to whereever you want glow.

 

@RORONO

Amazing updates my friend.Btw' date=' do you plan to make Asura clothes for Vanilla men?

[/quote']

 

Thanks man it's cool to get a praise from diego :D

About the clothes that's actually a great idea, I'll add that to my to-do list.

Link to comment

I forgot about Asura's training set! I love it all' date=' it's AWESOME! Are you done with Asura's Wrath, and moving onto other stuff or are there still a few more things you want to get done?

[/quote']

 

Well there are 2 other models I found in auras wrath that would be cool to use, and also I thought that i included Asura's training form in the updated version Or is that not it?

 

The form without the gauntlets, and in wraps and such is his training form yeah, I meant that I forgot, yet you did it anyway, which is great, thanks! Currently TRYING to get into mesh editing, so I can make a base Asura body, with no clothes except the regular Skyrim cloth, and make it a race, not sure if it's possible, but I'll try... What are the other two you plan to port? Oh. And your images show glowing white eyes, how do you get them?

 

Ohh I see. Well there are these two characters I don't recognise, one of them is a guy who has a sort of similar body to asura and the other is some random chick.

 

To get the eyes and other part to glow, I include the chaurus chittin cubemap in the bsshadertextureset and set the emmissive multiple to the amount of glow I want. Check the nif file for my asura bodies and click on the eyes to see the configuration on it and then you can copy and paste it to whereever you want glow.

 

@RORONO

Amazing updates my friend.Btw' date=' do you plan to make Asura clothes for Vanilla men?

[/quote']

 

Thanks man it's cool to get a praise from diego :D

About the clothes that's actually a great idea, I'll add that to my to-do list.

 

I'm assuming the guy is Augus,

 

http://media.giantbomb.com/uploads/15/153669/2180255-4c8dae91cd441b4ba83103f9e11bd0b8.png

 

Oh, and were you unable to get the Wrath Asura then?

 

http://images.wikia.com/powerlisting/images/c/c4/Wrath_Asura.JPG

Link to comment

I forgot about Asura's training set! I love it all' date=' it's AWESOME! Are you done with Asura's Wrath, and moving onto other stuff or are there still a few more things you want to get done?

[/quote']

 

Well there are 2 other models I found in auras wrath that would be cool to use, and also I thought that i included Asura's training form in the updated version Or is that not it?

 

The form without the gauntlets, and in wraps and such is his training form yeah, I meant that I forgot, yet you did it anyway, which is great, thanks! Currently TRYING to get into mesh editing, so I can make a base Asura body, with no clothes except the regular Skyrim cloth, and make it a race, not sure if it's possible, but I'll try... What are the other two you plan to port? Oh. And your images show glowing white eyes, how do you get them?

 

Ohh I see. Well there are these two characters I don't recognise, one of them is a guy who has a sort of similar body to asura and the other is some random chick.

 

To get the eyes and other part to glow, I include the chaurus chittin cubemap in the bsshadertextureset and set the emmissive multiple to the amount of glow I want. Check the nif file for my asura bodies and click on the eyes to see the configuration on it and then you can copy and paste it to whereever you want glow.

 

@RORONO

Amazing updates my friend.Btw' date=' do you plan to make Asura clothes for Vanilla men?

[/quote']

 

Thanks man it's cool to get a praise from diego :D

About the clothes that's actually a great idea, I'll add that to my to-do list.

 

I'm assuming the guy is Augus,

 

http://media.giantbomb.com/uploads/15/153669/2180255-4c8dae91cd441b4ba83103f9e11bd0b8.png

 

Oh, and were you unable to get the Wrath Asura then?

 

http://images.wikia.com/powerlisting/images/c/c4/Wrath_Asura.JPG

 

He is probably in there somewhere, I'm going to dig deeper and I should be able to find him. The other guy was Yasha (I googled it) theres still a ton of models in the folder so I'll look into it more.

 

Edit:

Yeah everyone from the game is here and easy to import so I might do a big port of all the characters.

Link to comment

 

Well there are 2 other models I found in auras wrath that would be cool to use' date=' and also I thought that i included Asura's training form in the updated version Or is that not it?

[/quote']

 

The form without the gauntlets, and in wraps and such is his training form yeah, I meant that I forgot, yet you did it anyway, which is great, thanks! Currently TRYING to get into mesh editing, so I can make a base Asura body, with no clothes except the regular Skyrim cloth, and make it a race, not sure if it's possible, but I'll try... What are the other two you plan to port? Oh. And your images show glowing white eyes, how do you get them?

 

Ohh I see. Well there are these two characters I don't recognise, one of them is a guy who has a sort of similar body to asura and the other is some random chick.

 

To get the eyes and other part to glow, I include the chaurus chittin cubemap in the bsshadertextureset and set the emmissive multiple to the amount of glow I want. Check the nif file for my asura bodies and click on the eyes to see the configuration on it and then you can copy and paste it to whereever you want glow.

 

@RORONO

Amazing updates my friend.Btw' date=' do you plan to make Asura clothes for Vanilla men?

[/quote']

 

Thanks man it's cool to get a praise from diego :D

About the clothes that's actually a great idea, I'll add that to my to-do list.

 

I'm assuming the guy is Augus,

 

http://media.giantbomb.com/uploads/15/153669/2180255-4c8dae91cd441b4ba83103f9e11bd0b8.png

 

Oh, and were you unable to get the Wrath Asura then?

 

http://images.wikia.com/powerlisting/images/c/c4/Wrath_Asura.JPG

 

He is probably in there somewhere, I'm going to dig deeper and I should be able to find him. The other guy was Yasha (I googled it) theres still a ton of models in the folder so I'll look into it more.

 

Edit:

Yeah everyone from the game is here and easy to import so I might do a big port of all the characters.

 

Thanks again for all the Asura stuff! Sorry to trouble you with all the questions and stuff, so if you like I'll stop. And those glowing ones look AMAZING!

Link to comment

 

Thanks again for all the Asura stuff! Sorry to trouble you with all the questions and stuff' date=' so if you like I'll stop. And those glowing ones look AMAZING!

[/quote']

 

It's cool man, I'm just glad you suggested I do the Asura stuff. I'm happy with the way it turned out, even if some of the weightings are off it'll do for now.

 

--------------------------------------------------------------------------------------

NOTICE:

 

Going to take a lil break, have some tea, coffee, eat a little, watch some porn, take a bath and then I'll be back to working on my stuff.

 

:sleepy:

Link to comment

Just have a small request for a mod. On the Nexus site' date=' there used to be a mod for the Alastor sword from DMC1 but the mod's gone now. I know you have DMC4 related armors/weapons, but do you think you could look into making an Alastor mod too?

 

By the way, thanks for all the help before. Your ME3 and DMC mods work like a charm with no problems now. :)

[/quote']

 

Alastor only made an appearance in Devil May Cry 1. So it would be pretty hard and useless to port it, but if you want i can upload the file that was originally on the nexus. here it is...

http://www.sendspace.com/file/9fcr8h

Link to comment

Just have a small request for a mod. On the Nexus site' date=' there used to be a mod for the Alastor sword from DMC1 but the mod's gone now. I know you have DMC4 related armors/weapons, but do you think you could look into making an Alastor mod too?

 

By the way, thanks for all the help before. Your ME3 and DMC mods work like a charm with no problems now. :)

[/quote']

 

Alastor only made an appearance in Devil May Cry 1. So it would be pretty hard and useless to port it, but if you want i can upload the file that was originally on the nexus. here it is...

http://www.sendspace.com/file/9fcr8h

 

I wouldn't know if Alastor would be hard to port or not, but I personally don't think it's useless. Not really at least. I just want it because it's one of my favorite swords in the DMC universe. Anyway, thanks for the DL link. Just tested it out and the sword is invisible to me. :/ I remember this problem from when I downloaded it before, which is partly why I'm requesting the sword mod here. Unless you know how to make it visible. :/

Link to comment

Just have a small request for a mod. On the Nexus site' date=' there used to be a mod for the Alastor sword from DMC1 but the mod's gone now. I know you have DMC4 related armors/weapons, but do you think you could look into making an Alastor mod too?

 

By the way, thanks for all the help before. Your ME3 and DMC mods work like a charm with no problems now. :)

[/quote']

 

Alastor only made an appearance in Devil May Cry 1. So it would be pretty hard and useless to port it, but if you want i can upload the file that was originally on the nexus. here it is...

http://www.sendspace.com/file/9fcr8h

 

I wouldn't know if Alastor would be hard to port or not, but I personally don't think it's useless. Not really at least. I just want it because it's one of my favorite swords in the DMC universe. Anyway, thanks for the DL link. Just tested it out and the sword is invisible to me. :/ I remember this problem from when I downloaded it before, which is partly why I'm requesting the sword mod here. Unless you know how to make it visible. :/

 

Lol, i'm not saying it's useless as if nobody wants it, i mean if you were to port from a game that old, it would be a very sub-par model and texture, and it would be hard to port it because it's from a ps2 game, and those aren't the easiest to steal models from. But anyways sorry i don't know why it doesn't show up for you. You could try to open the meshes in NifSkope, and check to see if the directories to the swords meshes are correct, other than that i don't know what could be wrong with it.

Link to comment

Just have a small request for a mod. On the Nexus site' date=' there used to be a mod for the Alastor sword from DMC1 but the mod's gone now. I know you have DMC4 related armors/weapons, but do you think you could look into making an Alastor mod too?

 

By the way, thanks for all the help before. Your ME3 and DMC mods work like a charm with no problems now. :)

[/quote']

 

Alastor only made an appearance in Devil May Cry 1. So it would be pretty hard and useless to port it, but if you want i can upload the file that was originally on the nexus. here it is...

http://www.sendspace.com/file/9fcr8h

 

I wouldn't know if Alastor would be hard to port or not, but I personally don't think it's useless. Not really at least. I just want it because it's one of my favorite swords in the DMC universe. Anyway, thanks for the DL link. Just tested it out and the sword is invisible to me. :/ I remember this problem from when I downloaded it before, which is partly why I'm requesting the sword mod here. Unless you know how to make it visible. :/

 

Lol, i'm not saying it's useless as if nobody wants it, i mean if you were to port from a game that old, it would be a very sub-par model and texture, and it would be hard to port it because it's from a ps2 game, and those aren't the easiest to steal models from. But anyways sorry i don't know why it doesn't show up for you. You could try to open the meshes in NifSkope, and check to see if the directories to the swords meshes are correct, other than that i don't know what could be wrong with it.

 

Checking on it with NifSkope now but everything seems fine from what I could tell. Then again...I don't know that much about making or adjusting mods. I'm not that sure if I'm looking at the right things here either. I only know how to apply them to Skyrim really. :/ Any idea what I could do exactly to make it visible? Either that or I'll wait for R0R0N0 to make his own Alastor mod at some point.

Link to comment

Just have a small request for a mod. On the Nexus site' date=' there used to be a mod for the Alastor sword from DMC1 but the mod's gone now. I know you have DMC4 related armors/weapons, but do you think you could look into making an Alastor mod too?

 

By the way, thanks for all the help before. Your ME3 and DMC mods work like a charm with no problems now. :)

[/quote']

 

Alastor only made an appearance in Devil May Cry 1. So it would be pretty hard and useless to port it, but if you want i can upload the file that was originally on the nexus. here it is...

http://www.sendspace.com/file/9fcr8h

 

I wouldn't know if Alastor would be hard to port or not, but I personally don't think it's useless. Not really at least. I just want it because it's one of my favorite swords in the DMC universe. Anyway, thanks for the DL link. Just tested it out and the sword is invisible to me. :/ I remember this problem from when I downloaded it before, which is partly why I'm requesting the sword mod here. Unless you know how to make it visible. :/

 

Lol, i'm not saying it's useless as if nobody wants it, i mean if you were to port from a game that old, it would be a very sub-par model and texture, and it would be hard to port it because it's from a ps2 game, and those aren't the easiest to steal models from. But anyways sorry i don't know why it doesn't show up for you. You could try to open the meshes in NifSkope, and check to see if the directories to the swords meshes are correct, other than that i don't know what could be wrong with it.

 

Checking on it with NifSkope now but everything seems fine from what I could tell. Then again...I don't know that much about making or adjusting mods. I'm not that sure if I'm looking at the right things here either. I only know how to apply them to Skyrim really. :/ Any idea what I could do exactly to make it visible? Either that or I'll wait for R0R0N0 to make his own Alastor mod at some point.

 

Basically when you open one of the two Alastor meshes in nifskope, there will be a "0 BSFadeNode". You're going to want to open that, then you will see other things; among them are 5 "NiTriShapes" with the value of "1stpersonDaedricGreatSword". For each one do the following: open the "NiTriShape" then open "BSLightingShaderProperty", then just click on the thing that comes under it named "BSShaderTextureSet", Go down to the Block Details at the bottom of the NifSkope Interface, and open "Textures", then click on the flower, navigate it to the directory of the respective texture that goes with that Particular "NiTriShape" (For example the Handle textures go with the handle "niTriShape") the first flower is for the regular texture (blahblah.dds), and the second is for the normal Texture (blablah_n.dds). Do this for the five NiTriShapes and it should fix it. Hope this helps.

Link to comment

 

Alastor only made an appearance in Devil May Cry 1. So it would be pretty hard and useless to port it' date=' but if you want i can upload the file that was originally on the nexus. here it is...

http://www.sendspace.com/file/9fcr8h

[/quote']

 

I wouldn't know if Alastor would be hard to port or not, but I personally don't think it's useless. Not really at least. I just want it because it's one of my favorite swords in the DMC universe. Anyway, thanks for the DL link. Just tested it out and the sword is invisible to me. :/ I remember this problem from when I downloaded it before, which is partly why I'm requesting the sword mod here. Unless you know how to make it visible. :/

 

Lol, i'm not saying it's useless as if nobody wants it, i mean if you were to port from a game that old, it would be a very sub-par model and texture, and it would be hard to port it because it's from a ps2 game, and those aren't the easiest to steal models from. But anyways sorry i don't know why it doesn't show up for you. You could try to open the meshes in NifSkope, and check to see if the directories to the swords meshes are correct, other than that i don't know what could be wrong with it.

 

Checking on it with NifSkope now but everything seems fine from what I could tell. Then again...I don't know that much about making or adjusting mods. I'm not that sure if I'm looking at the right things here either. I only know how to apply them to Skyrim really. :/ Any idea what I could do exactly to make it visible? Either that or I'll wait for R0R0N0 to make his own Alastor mod at some point.

 

Basically when you open one of the two Alastor meshes in nifskope, there will be a "0 BSFadeNode". You're going to want to open that, then you will see other things; among them are 5 "NiTriShapes" with the value of "1stpersonDaedricGreatSword". For each one do the following: open the "NiTriShape" then open "BSLightingShaderProperty", then just click on the thing that comes under it named "BSShaderTextureSet", Go down to the Block Details at the bottom of the NifSkope Interface, and open "Textures", then click on the flower, navigate it to the directory of the respective texture that goes with that Particular "NiTriShape" (For example the Handle textures go with the handle "niTriShape") the first flower is for the regular texture (blahblah.dds), and the second is for the normal Texture (blablah_n.dds). Do this for the five NiTriShapes and it should fix it. Hope this helps.

 

OK, took me a little bit but I figured things out. Problem is, I had to use the dragon head dds files for the skulls on the handle and the handle dds files for the blade. Did I use the right files? Also, should I do the same to the other mesh file as well or just one of them?

Link to comment

 

I wouldn't know if Alastor would be hard to port or not' date=' but I personally don't think it's useless. Not really at least. I just want it because it's one of my favorite swords in the DMC universe. Anyway, thanks for the DL link. Just tested it out and the sword is invisible to me. :/ I remember this problem from when I downloaded it before, which is partly why I'm requesting the sword mod here. Unless you know how to make it visible. :/

[/quote']

 

Lol, i'm not saying it's useless as if nobody wants it, i mean if you were to port from a game that old, it would be a very sub-par model and texture, and it would be hard to port it because it's from a ps2 game, and those aren't the easiest to steal models from. But anyways sorry i don't know why it doesn't show up for you. You could try to open the meshes in NifSkope, and check to see if the directories to the swords meshes are correct, other than that i don't know what could be wrong with it.

 

Checking on it with NifSkope now but everything seems fine from what I could tell. Then again...I don't know that much about making or adjusting mods. I'm not that sure if I'm looking at the right things here either. I only know how to apply them to Skyrim really. :/ Any idea what I could do exactly to make it visible? Either that or I'll wait for R0R0N0 to make his own Alastor mod at some point.

 

Basically when you open one of the two Alastor meshes in nifskope, there will be a "0 BSFadeNode". You're going to want to open that, then you will see other things; among them are 5 "NiTriShapes" with the value of "1stpersonDaedricGreatSword". For each one do the following: open the "NiTriShape" then open "BSLightingShaderProperty", then just click on the thing that comes under it named "BSShaderTextureSet", Go down to the Block Details at the bottom of the NifSkope Interface, and open "Textures", then click on the flower, navigate it to the directory of the respective texture that goes with that Particular "NiTriShape" (For example the Handle textures go with the handle "niTriShape") the first flower is for the regular texture (blahblah.dds), and the second is for the normal Texture (blablah_n.dds). Do this for the five NiTriShapes and it should fix it. Hope this helps.

 

OK, took me a little bit but I figured things out. Problem is, I had to use the dragon head dds files for the skulls on the handle and the handle dds files for the blade. Did I use the right files? Also, should I do the same to the other mesh file as well or just one of them?

 

Yea there are some texture files that go to multiple NiTriShapes. Also instead of redoing everything to the other one, you could just save the one you edited as the other one, because essentially there the same mesh just different names.

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