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Do you play with Deadly Reflex?


Do you play with Deadly Reflex?  

35 members have voted

  1. 1. Do you play with Deadly Reflex?

    • Yes
      41
    • No
      43


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UV Skeleton is already BBfied necro' date=' search in the nexus. I'll post in the link when i have the time.

[/quote']

 

http://oblivion.nexusmods.com/mods/40482

 

Think that is what ya'll are looking for.

 

I already I have this skeleton. I meant uvskeleton that is BBB friendly so you don't have to turn off skeleton switching in UVII ini.

If one doesn't turn off skeleton switching then boobs to infinity bug appears.

 

Can't play the game without it + it is smooth and somewhat realistic with Duke Patricks Melee mod

 

Anyone knows mod similar to MMM Durability and damage? I tried Duke's Melee Mod but it just takes away too many FPS on my machine.

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  • 3 weeks later...

Stopped using it after the fifth or sixth time it raised my first person POV about six feet above my character's head.

 

All you needed was the 1st person skeleton fix and this would have gone away: http://oblivion.nexusmods.com/mods/40482

 

Didn't exist when I used DR. I wouldn't reinstall it at this point, my mod list just broke the 200 mark.

 

I never liked it much anyways. The Elder Scrolls series isn't about combat, with the exception of Todd Howard's Viking Playground. If Bethesda keeps trying to turn the series into a hack and slash with RPG elements, that's when I stop playing new ES games. I won't buy the next game unless they bring back the combat and magic systems from Morrowind, which means I'm done with this series.

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Two minutes to edit every single sword, axe, hammer and bow in the game? I don't think so.

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Beside the Duke Patricks - Melee Combat NO RECOIL got some script which makes weapon do more damage because even the weapons from mods do more damage. So I don't think editing weapon damage values in CS would do anything. The script would overwrite the values.

 

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set aadpMainQ.WeaponDamageScale to 1

Editing this can alter the damage. setting this. Recommended value is ≤ 0.5 but ≥ 1 if you're using Deadly Reflex 6 or/and Unnecessary Violence II.

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^ What about Phitt's Phiting Pixes? It's sort of like Duke Patrick's combat minus the heavy scripting. Could also play with DPMC's ini settings, not just the weapon but what the dmg is dependent on (skill, prince something or other, strength). I Like DPMC+DR because it makes the combat swift and visceral. One mistake I die, yay.

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^ What about Phitt's Phiting Pixes? It's sort of like Duke Patrick's combat minus the heavy scripting. Could also play with DPMC's ini settings' date=' not just the weapon but what the dmg is dependent on (skill, prince something or other, strength). I Like DPMC+DR because it makes the combat swift and visceral. One mistake I die, yay.

[/quote']

 

Phitt's Phiting Pixes?

 

Where do I find that mod? Even google couldn't find it https://encrypted.google.com/#hl=en&tbo=d&output=search&sclient=psy-ab&q=Phitt%27s+Phiting+Pixes&oq=Phitt%27s+Phiting+Pixes&gs_l=hp.3...612.612.0.831.1.1.0.0.0.0.140.140.0j1.1.0.les%3B..0.0...1c.1.Daw5nl5QpdM&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=a259d8854e5d9384&bpcl=39314241&biw=1440&bih=732

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Thanks sroro. :)

 

I am having very minor issue with the combustive convulsion spell. After a victim's body explodes long purple lines point from the remains to the face of the player. Screenshot provided. Missing textures?

 

http://s6.ifotos.pl/img/oblivion-_xerrwrw.png

 

It could be. There was a fix for the combustive convulsion spell to replace the ankleplugs.nif in version 6 with the one from version 5. You might check your file to see if it has the correct textures for that nif. Growlf's universal skeleton along with the bbb deadly reflex first person fix is needed also.

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Thanks sroro. :)

 

I am having very minor issue with the combustive convulsion spell. After a victim's body explodes long purple lines point from the remains to the face of the player. Screenshot provided. Missing textures?

 

http://s6.ifotos.pl/img/oblivion-_xerrwrw.png

 

It could be. There was a fix for the combustive convulsion spell to replace the ankleplugs.nif in version 6 with the one from version 5. You might check your file to see if it has the correct textures for that nif. Growlf's universal skeleton along with the bbb deadly reflex first person fix is needed also.

http://www.loverslab.com/showthread.php?tid=10314&pid=273303#pid273303

That is correct :). Replacing ankleplugs.nif do really solve the problem with combustive convulsion spell. No purple lines. However the cineration animation (triggered by fire damage in general) has a bug in it. The charred body misses sometimes the limbs, torso or hands etc.

 

I guess you can't eat the cake and have it with Deadly Reflex.

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  • 1 month later...

I misconfigured the DeadlyReflexINI. I am done with messing with the Deadly Reflex ini file. I only restored the default ini file. This little restoration solved the prolonged bullet time issue.  I didn't figure out which value I edited incorrectly but my shot was this or something along these lines since I saw couple values incorporating fragment "impaledown.fquestdelaytime."

 

 

 

set skycaptainsNPCimpaledown.fquestdelaytime
 
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