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Hello,

yes-thank you for your testing and the pics. 

Clippings may result of different body meshes (I have also clippings with zap -wrist ropes, UUNP_HDT-Body here) and they are difficult to quit.

I´ll take care of that elbow ropes again-very soon again, as soon I prepare the next version.

 

But today I want to finish a new Version of <<<Bannered Mare "Erotic-Playground"...blabla...>>> to be working with ZAP and TUFP stuff  to get a fine integration into your gameplay:-)))

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(Automatically translated)

If I can make a case of my perplexity ...

There is one particular that I had already noticed with other bondage animations.

The victim's tits tend to fall and deflate, while in reality most of these postures should have the opposite effect.

Is there a way to remedy this disadvantage?

 

post-733813-0-07598900-1500644221_thumb.jpg

post-733813-0-70509600-1500644242_thumb.jpg
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IF that is really that way, it may be , because by carrying the ropes (CLOTHING !!), the body may be a little look changed. But I am not sure if that is happening with your model on the pictures....

 

 

ALL cloth is deforming also the body....

I personally take care of another "shape", if I prepare my own clothing. Because a BELT is cutting the waist more narrow, a corset is doing the same-hip-bones keep. You can reach that by loading your WEIGHTED _1 and also the _0) cloth and press edit on one of the near body part: the "waist" and then "switch on" - ALSO the bodymesh while editing the clothing height, you edit also the skin-height inside of the OUTFIT STUDIO, if that is done, you can at once press STORE the project...You can DEFORM the original BODY by this way for every clothing, how you like it to play with, without affecting the RACEMENU functions.

BTW...you can also use different slider-sets: by clicking the number of a slider, you can set also "minus" values or much higher values, than 100...I use some "-140", or "180" for example. This settings are also supported by the racemenu then.

 

 

You could also make "less" breast size, if the character wears a catsuit and so on....(if you play with such stuff).

Another possibility is, to create an EDITED body, who will be loaded with a specific cloth. And you can of couse also DELETE parts of the body, who could cause clipping, so that you have the clothing with "glewed arms and legs" as long you wear that sort of clothing.

 

 

This functions only work with stuff, that runns "through" bodyslide. The elbow and wrist and ankle ropes do not use bodyslide. The DD armbinder and the DD Harness are using Bodyslide, but come with DDassets, not with ZAP. Because od that fact, ZAP is "depending on DDassets if you like to get the advantage of both. And I can imaginee, that DDassets is also running though the keywords of ZAP.

 

In conclusion: I would let it how it is, or give her a little more "volume":-)

 

 

p.s. the elbow ropes are really not fine in aligement...this will be changed soon.

 

(Automatically translated)
If I can make a case of my perplexity ...
There is one particular that I had already noticed with other bondage animations.
The victim's tits tend to fall and deflate, while in reality most of these postures should have the opposite effect.
Is there a way to remedy this disadvantage?
 

 

 

Link to comment
First of all, I thank you for your usual availability and kindness, though - because of the language barrier and my complete computer incompetence - of what you write to me I understand one word on four.
I am not able to intervene through the outfit studio because - despite my repeated attempts - I have never understood how it works.
As for your suggestion of changing the slides of certain garments, I had already thought about it, but I saw that when a bodyslide apparel does not have a body, the changes only affect the equipment itself.
However, I did a couple of experiments that led me to assume that my problem is tied to the bounce physics of the tet.
In fact, if you take a piece of clothing and submit it to ZAP until you leave the naked body and then equip it on an NPC along with a bondage equipment, you get two different results:
- If the garment was HDT, the problem persists.
- if the garment was not HDT the tits retain their normal shape and size, but obviously they will not bounce more.
  I would pray not to waste more of your time on this issue, as it is not relevant.
  I hope, however, that my empirical remarks can be of help to some modder.

 

 

IF that is really that way, it may be , because by carrying the ropes (CLOTHING !!), the body may be a little look changed. But I am not sure if that is happening with your model on the pictures....

 

 

ALL cloth is deforming also the body....

I personally take care of another "shape", if I prepare my own clothing. Because a BELT is cutting the waist more narrow, a corset is doing the same-hip-bones keep. You can reach that by loading your WEIGHTED _1 and also the _0) cloth and press edit on one of the near body part: the "waist" and then "switch on" - ALSO the bodymesh while editing the clothing height, you edit also the skin-height inside of the OUTFIT STUDIO, if that is done, you can at once press STORE the project...You can DEFORM the original BODY by this way for every clothing, how you like it to play with, without affecting the RACEMENU functions.

BTW...you can also use different slider-sets: by clicking the number of a slider, you can set also "minus" values or much higher values, than 100...I use some "-140", or "180" for example. This settings are also supported by the racemenu then.

 

 

You could also make "less" breast size, if the character wears a catsuit and so on....(if you play with such stuff).

Another possibility is, to create an EDITED body, who will be loaded with a specific cloth. And you can of couse also DELETE parts of the body, who could cause clipping, so that you have the clothing with "glewed arms and legs" as long you wear that sort of clothing.

 

 

This functions only work with stuff, that runns "through" bodyslide. The elbow and wrist and ankle ropes do not use bodyslide. The DD armbinder and the DD Harness are using Bodyslide, but come with DDassets, not with ZAP. Because od that fact, ZAP is "depending on DDassets if you like to get the advantage of both. And I can imaginee, that DDassets is also running though the keywords of ZAP.

 

In conclusion: I would let it how it is, or give her a little more "volume":-)

 

 

p.s. the elbow ropes are really not fine in aligement...this will be changed soon.

 

(Automatically translated)
If I can make a case of my perplexity ...
There is one particular that I had already noticed with other bondage animations.
The victim's tits tend to fall and deflate, while in reality most of these postures should have the opposite effect.
Is there a way to remedy this disadvantage?
 

 

 

 

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Hello,

if you do not use BODYSLIDE, then you can´t control the body parameters that way.

Then you have no futher influence on the effects that come by wearing different stuff.

 

The elbow ropes are same way made like the wrist- and ankle ropes are done..this parts of the body do not change too much and their places are not too much affected by different body-types and sizes.

 

This is the big advantage of that body-parts. Same also with the neck.

 

 

 

 

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I use the bodyslide.
It's the outfit studio that I can not figure out how it works.
Maybe I got an idea, if it works I'll let you know.

 

Hello,

if you do not use BODYSLIDE, then you can´t control the body parameters that way.

Then you have no futher influence on the effects that come by wearing different stuff.

 

The elbow ropes are same way made like the wrist- and ankle ropes are done..this parts of the body do not change too much and their places are not too much affected by different body-types and sizes.

 

This is the big advantage of that body-parts. Same also with the neck.

 

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0K, is not a real solution; This is a gimmick that lets you circumvent the problem.
In practice, this is more or less than what you have suggested to me, but applied to a dress to use as a support instead of bondage equipment (or maybe it was exactly what you said, but the usual language barrier etc etc).
Very simple; I carry it through images, so maybe it can be useful to someone else.
 
I choose a HDT dress that I never use, put all the zaps and imposed an exorbitant push-up value (here I also a bit exaggerated; it was a try).
post-733813-0-25027100-1500667641_thumb.jpg
 
In the game, I wear that dress (which is invisible so the character looks naked) and the strings. The additional push-up works to compensate for the defecation of the tits and at the same time the HDT effect is preserved.
post-733813-0-83335900-1500667796_thumb.jpg
post-733813-0-04971100-1500667817_thumb.jpg
 
 
 

 

Hello,

if you do not use BODYSLIDE, then you can´t control the body parameters that way.

Then you have no futher influence on the effects that come by wearing different stuff.

 

The elbow ropes are same way made like the wrist- and ankle ropes are done..this parts of the body do not change too much and their places are not too much affected by different body-types and sizes.

 

This is the big advantage of that body-parts. Same also with the neck.

 

P.S.
About language barriers ...
post-733813-0-35164400-1500668974_thumb.jpg
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p.s. one day, you may profit from using bodyslide....;-)) it´s simply a "creative"  tool too:-)

 

...virtual dress or better-you have simply created a slightly different body mesh by using caliente´s  outfit studio:-)

 

 

 

0K, is not a real solution; This is a gimmick that lets you circumvent the problem.
In practice, this is more or less than what you have suggested to me, but applied to a dress to use as a support instead of bondage equipment (or maybe it was exactly what you said, but the usual language barrier etc etc).
Very simple; I carry it through images, so maybe it can be useful to someone else.
 
I choose a HDT dress that I never use, put all the zaps and imposed an exorbitant push-up value (here I also a bit exaggerated; it was a try).
 
In the game, I wear that dress (which is invisible so the character looks naked) and the strings. The additional push-up works to compensate for the defecation of the tits and at the same time the HDT effect is preserved.
 
 
 

 

Hello,

if you do not use BODYSLIDE, then you can´t control the body parameters that way.

Then you have no futher influence on the effects that come by wearing different stuff.

 

The elbow ropes are same way made like the wrist- and ankle ropes are done..this parts of the body do not change too much and their places are not too much affected by different body-types and sizes.

 

This is the big advantage of that body-parts. Same also with the neck.

 

P.S.
About language barriers ...

 

 

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Hello,

in some situations of animations, also the wrist-rope is clipping (ZAP originally)...this is only change-able by widing the loops more bigger (that nobody really wants:-)

This clippings are not too much problematic and I´ll do the best what is possible. Best it the "middle way" to match  most situations quite well...

 

(Translated automatically)
New slavery wraps work properly.
However, I noticed a slight clippering of the strings on the elbows.
 

 

 

post-1454928-0-14678800-1500724532_thumb.jpg

post-1454928-0-94739400-1500724587_thumb.jpg

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Hey, t.ara. This is going to be completely off-topic, but since there are a lot less comments than on the furniture mod, there's a better chance of you seeing it. Sorry to bother you, but I would really like to be able to use your furniture to decorate my own little caste. So, is there any way for you to create a slightly easier way to place your furniture in random locations? I apologize if my question is completely dumb, maybe they need special pathing or some stuff that I have no clue about. It's just an idea. However, in case you're interested in my idea, here are two examples of mods that use a furniture placement system:

 

I'll Take The Display Model 206

 

[W.I.P] oli3d Furniture Bondage 004-2014-test fix 2 2014-01-30

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Hello,

thank you for this question-but I never used a "placer" for furnitures. The creation kit is really the best way, to get your things work best and you will have all the stuff inside like the vanilla gameplay has to offer.

The display model has it´s own method, I did not follow that mod´s development-because it´s not exactly spending the stuff i like and I´m not sure, if i want to let tha mod into my system. That author did not answer on a request for overtaking two furniture-ideas into my mod, so this is a "no".

 

Oli3d I was behind, lot of time ago and I watched that author, raising his knowledge-during that time, I was really a greenhorn.

But i do not know what his mod is doing, concerning a placement-system. I know 2 placers: Jaxonz  and a placer of "Zaira"...I was using the jaxonz-placer and got very confused game plays. Really said: after that, I was thinking about a new installation, because different "game safes" had different furniture-setups stored. Holly-Moly...not too serious, if you step between different storaged game plays (what I do sometimes).

 

Zairas mod (nexus) I did never test. It shall be serious and do not store the stuff within the gameplay-storage. But somewhere will be the added infos and you won´t get a specific navmesh...after the JPositioner, I simply lost my believe in any Positioners and so I began to work with the creation kit. Of course, it´s a difficult beginning, but for the furniture positioning, you need not to go too deep into that software.

 

If you love sky rim and you want to have an independent and serious location, I´d edit the esp-file of that castle-mod. If it is a "BSA.file", this has to be extracted-of course-not too much handy, but after that, you can load the mod together with zap and tufp and install the stuff you like.

 

If this is all too much for you:

What castle mod is that, we do talk about here? Maybe, you give me a plan, and I create the location with your beloved furnitures....you could make a eerie of pictures with windows-snip-tool and paint the wanted furniture on it´s place....then I try to find that location and kick the stuff that you want, there on it´s place.

 

 

 

 

Hey, t.ara. This is going to be completely off-topic, but since there are a lot less comments than on the furniture mod, there's a better chance of you seeing it. Sorry to bother you, but I would really like to be able to use your furniture to decorate my own little caste. So, is there any way for you to create a slightly easier way to place your furniture in random locations? I apologize if my question is completely dumb, maybe they need special pathing or some stuff that I have no clue about. It's just an idea. However, in case you're interested in my idea, here are two examples of mods that use a furniture placement system:

 

I'll Take The Display Model 206

 

[W.I.P] oli3d Furniture Bondage 004-2014-test fix 2 2014-01-30

 

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Thank you for taking the time to answer that. The last bit is incredibly nice of you, but I can't ask you to do that, just for me. It takes time that I assume you would otherwise use working on your wonderful mods, which so many people enjoy and I don't want to be responsible for that. I will try my hand with the creation kit when I have a bit of time.

 

However, the caste's official name is Skystone Castle (I hope there is no problem with a link to nexus) and it's my favorite player home so far. Not sure if you know it or not, but you might enjoy it too.

 

 

 

 

Hello,

thank you for this question-but I never used a "placer" for furnitures. The creation kit is really the best way, to get your things work best and you will have all the stuff inside like the vanilla gameplay has to offer.

The display model has it´s own method, I did not follow that mod´s development-because it´s not exactly spending the stuff i like and I´m not sure, if i want to let tha mod into my system. That author did not answer on a request for overtaking two furniture-ideas into my mod, so this is a "no".

 

Oli3d I was behind, lot of time ago and I watched that author, raising his knowledge-during that time, I was really a greenhorn.

But i do not know what his mod is doing, concerning a placement-system. I know 2 placers: Jaxonz  and a placer of "Zaira"...I was using the jaxonz-placer and got very confused game plays. Really said: after that, I was thinking about a new installation, because different "game safes" had different furniture-setups stored. Holly-Moly...not too serious, if you step between different storaged game plays (what I do sometimes).

 

Zairas mod (nexus) I did never test. It shall be serious and do not store the stuff within the gameplay-storage. But somewhere will be the added infos and you won´t get a specific navmesh...after the JPositioner, I simply lost my believe in any Positioners and so I began to work with the creation kit. Of course, it´s a difficult beginning, but for the furniture positioning, you need not to go too deep into that software.

 

If you love sky rim and you want to have an independent and serious location, I´d edit the esp-file of that castle-mod. If it is a "BSA.file", this has to be extracted-of course-not too much handy, but after that, you can load the mod together with zap and tufp and install the stuff you like.

 

If this is all too much for you:

What castle mod is that, we do talk about here? Maybe, you give me a plan, and I create the location with your beloved furnitures....you could make a eerie of pictures with windows-snip-tool and paint the wanted furniture on it´s place....then I try to find that location and kick the stuff that you want, there on it´s place.

 

 

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Hi, quite nice Castle- of course it´s a Monster...i know the mods of LAZZ, he´s also creating own meshes and likes to form custom stuff for the game. I´ll have a view on that (how it´s achitecture is cut inside)...i want in a Castle a real DUNGEON-no toy stuff...secret ways and doors all around and the possibility to stair up to the top of the walls and get all through the area...and so on...the best would be to get a real plan of a very fine and real Castle, to Transfer it to skyrim...this would be cool...or I create a triangle Castle, like in the Story of "Robbie. tobbie and the chopper"...ggggg...a children´s book about the examinations for the Robot "Robbie"...;-))

 

Thank you for taking the time to answer that. The last bit is incredibly nice of you, but I can't ask you to do that, just for me. It takes time that I assume you would otherwise use working on your wonderful mods, which so many people enjoy and I don't want to be responsible for that. I will try my hand with the creation kit when I have a bit of time.

 

However, the caste's official name is Skystone Castle (I hope there is no problem with a link to nexus) and it's my favorite player home so far. Not sure if you know it or not, but you might enjoy it too.

 

 

 

 

Hello,

thank you for this question-but I never used a "placer" for furnitures. The creation kit is really the best way, to get your things work best and you will have all the stuff inside like the vanilla gameplay has to offer.

The display model has it´s own method, I did not follow that mod´s development-because it´s not exactly spending the stuff i like and I´m not sure, if i want to let tha mod into my system. That author did not answer on a request for overtaking two furniture-ideas into my mod, so this is a "no".

 

Oli3d I was behind, lot of time ago and I watched that author, raising his knowledge-during that time, I was really a greenhorn.

But i do not know what his mod is doing, concerning a placement-system. I know 2 placers: Jaxonz  and a placer of "Zaira"...I was using the jaxonz-placer and got very confused game plays. Really said: after that, I was thinking about a new installation, because different "game safes" had different furniture-setups stored. Holly-Moly...not too serious, if you step between different storaged game plays (what I do sometimes).

 

Zairas mod (nexus) I did never test. It shall be serious and do not store the stuff within the gameplay-storage. But somewhere will be the added infos and you won´t get a specific navmesh...after the JPositioner, I simply lost my believe in any Positioners and so I began to work with the creation kit. Of course, it´s a difficult beginning, but for the furniture positioning, you need not to go too deep into that software.

 

If you love sky rim and you want to have an independent and serious location, I´d edit the esp-file of that castle-mod. If it is a "BSA.file", this has to be extracted-of course-not too much handy, but after that, you can load the mod together with zap and tufp and install the stuff you like.

 

If this is all too much for you:

What castle mod is that, we do talk about here? Maybe, you give me a plan, and I create the location with your beloved furnitures....you could make a eerie of pictures with windows-snip-tool and paint the wanted furniture on it´s place....then I try to find that location and kick the stuff that you want, there on it´s place.

 

 

 

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Hi,

Pictures "talk" to me....really wonderful:-)

 

As I can "sum up", you are on the way to overwrite the elbow rope Animation with the zap - Offset number oo4..

?!?!

 

Best is of course, to put the last pic here and ask, if we can do that - and I can tell you, "YES", but we won´t  use the ZAP-Slot 004 for it,

because there are some animations used in special cases, for special "paired-animations" and also we do not touch the chronology of the basics of zap, that exists on the first 8 Offsets FIXED and they stay UNTOUCHED.

Instead we will drop that Animation (it it´s looking fine) at the bottom of the "OA-table" and then integrate it as a serious new Offset with all the well posed keywords as usually (...gg...it will never give a mod in future, that will use this Offsets by keyword seriously-I´ll bet !!!)...but the new sets have all new "keys"-btw :)!!!

 

Is this "ankled pose" not yet part of the mod?....

 

 

 

 

 

 

 

 

 

 

(Automatically translated)
A little suggestion...
 

 

 

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wow, hi-thank you..

 

I also know about that body-shibari-styled "cloth" and I´m on the way to offer one extremal rope-bondage for the upper body as offset. The rope CUTS really inside the skin and forms the body narrow and I tried to find the right places around the stones...A first prototype is on the picture...

...rope-work is a hard job so...but has it´s artful character and is not plump, like chains´n handcuffs.

post-1454928-0-66642500-1501239078_thumb.jpg

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Okay, I have added the suggested stuff, how musje and me like(d) it to have it...I hope that this is also your taste...

and after I have finished all variations with different ropes and different IRONS, the pack will be available.

And this time, I´ll put it online as a direct change and update for ZAP 7.0. By the way I also added

a missing furniture (pillory) and I corrected the slot-behaviors of the harness and the armbinder to

the officially-slot system again-in other words: the DDa stuff should work again like a charme:-))

 

 

Now the whole pack contains again four new added offsets:

 

-Hand around the neck tied

-Hands In Irons Front

-Hands In Ropes Front

-Vertically Poled At Backside

post-1454928-0-47619100-1501251545_thumb.jpg

post-1454928-0-82493900-1501251568_thumb.jpg

post-1454928-0-63163600-1501251585_thumb.jpg

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post-1454928-0-97080800-1501251658_thumb.jpg

post-1454928-0-29908200-1501251690_thumb.jpg

post-1454928-0-52261400-1501251708_thumb.jpg

post-1454928-0-76978000-1501251733_thumb.jpg

post-1454928-0-51200700-1501251749_thumb.jpg

post-1454928-0-37282000-1501251763_thumb.jpg

post-1454928-0-43363500-1501251791_thumb.jpg

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Your work is awesome. As great as the assets are and much as I like DD, I find the restraints don't fit in too well when you're dealing with most the NPCs in Skyrim. For noble NPCs, sure. But Bandits having black leather restraints and gags? Ropes and shackles are much more up my alley considering the types of trouble my character(s) tend to get into.

 

 

wow, hi-thank you..

 

I also know about that body-shibari-styled "cloth" and I´m on the way to offer one extremal rope-bondage for the upper body as offset. The rope CUTS really inside the skin and forms the body narrow and I tried to find the right places around the stones...A first prototype is on the picture...

...rope-work is a hard job so...but has it´s artful character and is not plump, like chains´n handcuffs.

It's a 7B Bombshell conversion for Shell Bondage found somewhere I can't recall. I just pulled the body mesh from the NIF and used the slot and location for another piece. That's an older pic before I setup to replace your waistrope02 with it. It won't handle too many changes to the UUNP sliders, but as long as I don't get crazy it's fine and I like the 7B base body curves anyways.

 

I need to get around to putting up the files and requesting (begging) someone do a UUNP Bodyslide conversion for it and a 7B version of the Rusty Slave Chains from the old ZarJammer pack. Another conversion I can't even recall where I found. But I only recently just stumbled upon these files in a backup folder in my install.

 

I'm bad about making multiple changes to mods, not backing them up, and getting drunk and uninstalling/installing a shitton of mods.

 

But I like where you're going with that crotch rope and the new offsets.

 

 


 

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hi, thanks-I really did not know how it will work in game but it was a one try and everything at once worked as intended.

 

This idea came from "musje"...I wanted to add a hook at the bottom, but then I thought, it´s too much. I let that "Slot" free for other stuff...öhm... :blush:

 

 

[At the moment, I m busy on a new skyrim body for myself. That will be a based UUNPHDT with more better shape and more round-and higher Resolution, more finer curves (specially the legs and breast area will get massive changes, and so on..if people are interested, I can post from time to time my work and if somebody likes it, I´ll put it also here for a download...but I will not give a guide, how to bring it into the game!]

 

pics show first try to change the different much more round breast approach:-dress is exactly rendered over the new mesh-that test succeded.

 

 

That vertical pole looks really awesome. :D

 

post-1454928-0-23227500-1501269219_thumb.jpg

post-1454928-0-37176800-1501269259_thumb.jpg

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I have difficulty understanding your intervention; I will try to respond adequately to the questions you ask.
I did not change the wiping; Before I did an identical copy and then I exchanged your animation with ZAZ 04. So now I have two equal strings in the form but they impose a different animation.
If you are already planning to release a similar animation, better yet. In this regard, I would suggest (if it is feasible, of course) to associate it with a ligature that wraps the chariot cage, in a shibar style.
I can not understand what you mean by "ankled-pose". Do you refer to the ankle position? I would not even tell you if that is the animation of the original game; I use feminine females, maybe it is due to that MOD.
However, it was not a suggestion specifically addressed to you, but to anyone, since that animation can be obtained with a few minutes of work on CK.

 

 

Hi,

Pictures "talk" to me....really wonderful:-)

 

As I can "sum up", you are on the way to overwrite the elbow rope Animation with the zap - Offset number oo4..

?!?!

 

Best is of course, to put the last pic here and ask, if we can do that - and I can tell you, "YES", but we won´t  use the ZAP-Slot 004 for it,

because there are some animations used in special cases, for special "paired-animations" and also we do not touch the chronology of the basics of zap, that exists on the first 8 Offsets FIXED and they stay UNTOUCHED.

Instead we will drop that Animation (it it´s looking fine) at the bottom of the "OA-table" and then integrate it as a serious new Offset with all the well posed keywords as usually (...gg...it will never give a mod in future, that will use this Offsets by keyword seriously-I´ll bet !!!)...but the new sets have all new "keys"-btw :)!!!

 

Is this "ankled pose" not yet part of the mod?....

 

 

 

 

 

 

 

 

 

 

(Automatically translated)
A little suggestion...
 

 

 

 

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I will create for you an similar Animation, the  "04" (boxed")  is clipping very much, because it seems to me, that it is used without ropes or in invisible areas...

 

Now it´s done-but I want the elbow ropes to be overworked again...the bones are not big enough and the rope mesh is deforming very much, "Messing up",  under this arm-ankles. And I try to change that "elbow ropes positions" again....but this new animation is really better suiting to the ropes and it distances:-))

 

 

I have difficulty understanding your intervention; I will try to respond adequately to the questions you ask.
I did not change the wiping; Before I did an identical copy and then I exchanged your animation with ZAZ 04. So now I have two equal strings in the form but they impose a different animation.
If you are already planning to release a similar animation, better yet. In this regard, I would suggest (if it is feasible, of course) to associate it with a ligature that wraps the chariot cage, in a shibar style.
I can not understand what you mean by "ankled-pose". Do you refer to the ankle position? I would not even tell you if that is the animation of the original game; I use feminine females, maybe it is due to that MOD.
However, it was not a suggestion specifically addressed to you, but to anyone, since that animation can be obtained with a few minutes of work on CK.

 

 

Hi,

Pictures "talk" to me....really wonderful:-)

 

As I can "sum up", you are on the way to overwrite the elbow rope Animation with the zap - Offset number oo4..

?!?!

 

Best is of course, to put the last pic here and ask, if we can do that - and I can tell you, "YES", but we won´t  use the ZAP-Slot 004 for it,

because there are some animations used in special cases, for special "paired-animations" and also we do not touch the chronology of the basics of zap, that exists on the first 8 Offsets FIXED and they stay UNTOUCHED.

Instead we will drop that Animation (it it´s looking fine) at the bottom of the "OA-table" and then integrate it as a serious new Offset with all the well posed keywords as usually (...gg...it will never give a mod in future, that will use this Offsets by keyword seriously-I´ll bet !!!)...but the new sets have all new "keys"-btw :)!!!

 

Is this "ankled pose" not yet part of the mod?....

 

 

 

 

 

 

 

 

 

 

(Automatically translated)
A little suggestion...
 

 

 

 

 

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