Guest Jenova23 Posted July 28, 2012 Posted July 28, 2012 Ok so I just tried playthings V2 I used the Animated Prostitution version/ Play Things AP Crossover in the Miscellaneous section since the original version of playthings V2 didn't work with properly with the sex animation's from my other mods, but I can't seem to edit it in GECK tool kit I keep getting this error. --> MasterFile: Script 'scLoversFollowPlayerOjectSCRIPT' in file 'playthings.esp' has not been compiled. Context: DEFAULT "Yes to all" will disable all Warnings for this context. So whenever I hit Yes to all it crashes I also tried enabling bAllowMultipleMasterLoads=0 to 1 in GECKCustom.ini but that didn't work either, if there's no way how would I edit the original version so it doesn't screw with the animations?
Slammer64 Posted July 29, 2012 Posted July 29, 2012 Sounds like there's an error in the script it's referring to, can you use FNVEdit and open it to look at the script?
prideslayer Posted July 29, 2012 Posted July 29, 2012 Why is this in the Sexout forum? These are both Fallout3 mods that have nothing to do with sexout..
Guest user29 Posted July 29, 2012 Posted July 29, 2012 It's fun to play the mods, but I think it's more fun to work with everyone and make better mods
sen4mi Posted July 29, 2012 Posted July 29, 2012 Moved to an appropriate section. Also' date=' I don't think the Oblivion or Skyrim sections can boast nearly half their regulars having green names! [/quote'] What do the colors mean?
sen4mi Posted July 31, 2012 Posted July 31, 2012 Means you've done something. It was my understanding you and DoctaSax worked closely for the clothing evaluation thing' date=' and you've funneled my a massive amount of ideas for the Tryout mods. Plus there's the other projects like that program you were working on to see if installs actually had the files they need. [/quote'] ok! thank you for the new tint! ... and you are corrrect, i have been a minor contributor. (I wrote this and that and i talk a lot! sometimes...) So now i am imagining that the different colors represent different levels of contributions?
Halstrom Posted July 31, 2012 Posted July 31, 2012 Means you've done something. It was my understanding you and DoctaSax worked closely for the clothing evaluation thing' date=' and you've funneled my a massive amount of ideas for the Tryout mods. Plus there's the other projects like that program you were working on to see if installs actually had the files they need. [/quote'] ok! thank you for the new tint! ... and you are corrrect, i have been a minor contributor. (I wrote this and that and i talk a lot! sometimes...) So now i am imagining that the different colors represent different levels of contributions? No, I think Purple are Mods and Red is the Big Cheeze Ashal, the Owner I'm not sure if the Green required a financial contribution or major mod.
KainsChylde Posted July 31, 2012 Posted July 31, 2012 Green requires a solid contribution to modding... Then how the hell am I green?
Halstrom Posted July 31, 2012 Posted July 31, 2012 Green requires a solid contribution to modding. Don't know of anyone who got it with money. You mean I only have to keep modding? I don't have to keep sending my lunch money or performing lewd dark favours to stay green?
deathparade Posted July 31, 2012 Posted July 31, 2012 Green requires a solid contribution to modding. Don't know of anyone who got it with money. You mean I only have to keep modding? I don't have to keep sending my lunch money or performing lewd dark favours to stay green? Damn, you could make the joke before i could Oow yea a answer: check FNVedit, trace error, kick it in the balls, save, Start up GECK again. If you don't understand scripting some can help with that (not me)
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