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Female Gladiator MV (Indie 2D Game) (Alpha WIP)


sythmanG

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*Art will be improved! 

Female Gladiator MV


 

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(Public Demo Version Alpha 0.0.2)


 

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*Characters are Animated*

*Character have sounds*

*this is an very early version*

 

 

1.) Girl Collector:

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Many different Girls to Collect. Each Girl is individual. With different Stats and Skills. Each girl will have up to 4 Sex Scenes which can be unlocked by achieving a certain Infatuation Level. (Infatuation is only one of 4 Social Skills that each girl have.) To gain new girls I have planned 3 way.

The first is to follow the Story Quest.  The second is by Upgrading the Home Village and trigger side Quests to unlock Girls. (more about upgrading the Village at next topic). And the last is some kind of Gamble. (Collect 100 Offerings for the Goddess Venus to get 1 Random Girl)

If you get the same girl twice then she gets a Social Stat Boost and some XP. Girls do have an Rarity level as well (Normal, Rare and Epic). each girl got some mission where you have to play or at least level her up. And yes Epic Girls will be a bit stronger and level faster. but i keep it balanced.

 

2.) Player Village:

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The main goal of the Game is to Rebuild a Village. Those Village got destroyed by (Shadow Demons). So the Player goes out and Collect Resources to rebuild the Village. You can decide which Buildings you build first. Of Course those Buildings will have effects on the Girls. (Stat Boosts)

You can also rebuild the Interior of each building. For example build a Bed where you can rest. Or Build Statues in a church to pray and get blessings for Combat. Each thing you build will increase the Village level. And at a certain build it will trigger some events. (Yes you can even assign Girls to Buildings and depending on the Girls Social Skills it will increase the Buildings Stat boosts). For example a Girl with a High "Motivation" Social Skill will train girls at the Training Ground with much more efficiency.

 

3.) Social Skills:

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It is a side part but it's still a Big part. Each Girl will have 4 Social Stats:

 

 

Infatuation: Unlock Sex scene at 25/50/75/100 (Infatuation will be increased by giving Gift Items or doing Girl specific side Quests) After each sex scene a relevant Combat stat for the Girl will be increased.

 

Motivation: Each Girl needs a certain Motivation Level when assigning to a Building. Some Girls are not motivated enough to Work at a Building. There are many ways to increase this Stat. Get her twice at the Offering, Let her Fight in your team (Level her) and doing Quests for her. (this is not implemented at all so far. so this can change.)

 

Performance: This increased the Effectiveness of the Building Boosts the Girl is assigned to. Can be increased by either getting the Girl twice with Offerings. Or using an Item. (some girl may have bad combat stats, but quite possible very good social stats) 

 

Sexual Technique: Some Girls are more talented ;) This Stat will only be needed at 1 specific Building. but watch out! Girl got different personalities. Some girl may not like it. This can result in Debuffs or even XP Decrease. Make sure to read the Girls Profile first. (Oh yeah almost forgot. Girls do have a profile page, maybe I implement something that you first need do figure stuff out... not sure about that)

 

 

4.) Dungeons:

 

(RPG Maker Style) You run on a Atlas Like World Map and go from Dungeon to Dungeon. Unlock more difficult Dungeons by beating other Dungeons or Unlock Specific Zones by Quests.

All Dungeons have a labyrinth Style. Filled with treasures, Monsters and Boss Monsters. This is the Only way to collect items, Gear, Offerings and Resources. It's some kind of Dungeon Crawler (But not first person). At some Dungeons there will be Puzzles and Locked Doors. To make it more interesting.

 

Have mercy with Feedback Q_Q Im just a beginner, still: "Only NO Feedback is BAD Feedback"

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Level design from the Trailer looks absolutely disgusting and hideous.

 

Why don't people put a little bit more effort into map-making? Literally every fanmade Hgame is the same, stock assets, sparse areas ,barely any details. It could use a bit of shadows, lighting and parallax making.

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Level design from the Trailer looks absolutely disgusting and hideous.

 

Why don't people put a little bit more effort into map-making? Literally every fanmade Hgame is the same, stock assets, sparse areas ,barely any details. It could use a bit of shadows, lighting and parallax making.

Heya :) I will add lighting and shadows to the Maps.

And for parallax - I do use it for the Houses. Problem at the trailer simply is. There is not a Single House build.

 

But you are right! I do not like the map-style as it is right now. 

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