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Need help figuring out how to replace the default Leito cut textures with Leito's uncut textures. When I overwrite the texture files, the mod alltogether doesnt work and i end up with either an always flaccid or always erect dong depending on what version I installed from Nexus. Can someone guide me through this?

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  • 2 weeks later...
26 minutes ago, KristaLemon said:

I'm running into an issue where Super Mutant dongs are untextured purple.  I have uninstalled and reinstalled the mod but still no luck.  I want my BGC!

I don't have that issue but I've encountered a issue where the mutant dong remains flaccid or curved and the commands don't seem to work on it.

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Flaccid members are usually one of two things, in MY experience. Either Looksmenu is not installed, installed incorrectly or not activated or . . . more likely, the compatibility patch is not installed or not installed correctly. (It supplies the working dongs.)

The patch has to overwrite parts of Leito's animation pack (the equipment) and part of aaf (position xml.) So AAF/Leito (in either order as far as I can tell) and then the patch. Then I do Polistro's Leito patches that allow fem/fem (sort of) etc. This patch also requires another mod, strapons of FO4, to offer something for the girls to work with. They have to be done in order so that the incoming patch overwrites the correct files.

If you've been trying but can't get it, start with a save old enough that AAF hasn't even been introduced to it yet or try cleaning a save to remove leftover scripts. If you are using a traditional FO4 setup or NMM there will be an AAF folder in data/scripts that doesn't get deleted when you uninstall. Delete it. Fallrim Tools is also an option, but it is much safer for your save to roll back or start a new game. You enter at your own risk with Fallrim. It's a good tool, but it can properly bork a save too. Make a copy of your save!

You can get the patch here: 



DOF officially doesn't work with AAF. Officially. For one they both use the home key and you can get some pretty interesting results just trying to get laid in the wasteland. Give it a go. I don't wanna spoil the surprise. Looksmenu (as I understand it) controls the morphing of the penis to follow where the vag is supposed to be. It works surprisingly well. A few animations tho, this would be handy.

I got it to work using a version with an MCM to change the hotkeys and I was able to use it, but once you do the morphing no longer applies and you'll have to adjust everything from that point forward. It resets, but I don't remember if I had to restart game or what. It was a pain enough that I quit using it.

I couldn't find the link, sorry. Your motivation is probably greater than mine at this point tho, so have at 'er! It was called "Full working DOF with MCM Menu" or something like that. It's main claim to fame was being able to set the hotkeys.

Good luck.

Edit to add: I would be remiss if I talk about the patch and don't mention the 4play proxy. There is an option to install it and if you are going to try to use traditional FP mods you should. Do not expect 100% compatibility tho or you are gonna be disappointed. They do work, some of them surprisingly well, and others . . . well, not as much. Your mileage may vary. If you don't intend to try to use those mods tho, you don't need it. AAF will run all the current (I think) popular animation packs. Leito's and crazy's need patches supplied by Polistro. Look around. You'll find 'em.

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7 minutes ago, KristaLemon said:

Thanks for hijacking my issue. 

Purple things usually means missing textures I think. NMM seems to have trouble with them occasionally (I'm assuming you use NMM. I've not had this problem using MO2 yet. Had it a *lot using nmm. (It was only a few times, it just seems like a lot. I dunno.)) Open the zipfile and look in the directories and then look in your fallout 4 directory and compare them to see if they match. Bet ya find some textures that are in the zip but not in your data directory. Or they ended up the wrong place. Or something like that. I'd start there.

 

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12 hours ago, Sulphur.4724 said:

Purple things usually means missing textures I think. NMM seems to have trouble with them occasionally (I'm assuming you use NMM. I've not had this problem using MO2 yet. Had it a *lot using nmm. (It was only a few times, it just seems like a lot. I dunno.)) Open the zipfile and look in the directories and then look in your fallout 4 directory and compare them to see if they match. Bet ya find some textures that are in the zip but not in your data directory. Or they ended up the wrong place. Or something like that. I'd start there.

 

Thanks for your advice.  I went through file by file and found everything in my .zip file to be in the game files.  I'll maybe try using M02 and reinstalling it.

Edit:  Didn't work.  :(

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4 hours ago, KristaLemon said:

Thanks for your advice.  I went through file by file and found everything in my .zip file to be in the game files.  I'll maybe try using M02 and reinstalling it.

Edit:  Didn't work.  :(

Sometimes NMM will screw up the transfer. Try using just a regular file explorer and copy everything under the data folder (assuming everything is in the right place) into the FO4 data folder. (Manual installation.) There will likely be a /meshes and /textures folder and the esp. Maybe more, I'd have to look. (a /scripts folder seems likely too now that I think about it.) Let it overwrite whatever it wants too. You'd be surprised how many times that works, especially with errant and obstinate texture files. They REALLY like living in the actual FO4 folders. Having said that, you know how this stuff can be. I don't wanna bork your game, but I'd do it in a heartbeat.

No one knows how or why that happens because it can look for all the world like it's installed correctly. NMM does some funny stuff with symlinks and the textures don't seem to like it. Mo2 is just as weird, but it works a lot better. IMO of course. Your mileage can vary.

I hope this one works cause I'm about out of ideas here. Heh.

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  • 3 weeks later...

First of all I just wanted to thank you for creating an adjustable dong for Fallout 4. ?

 

Second I wanted to let you know about a bug I recently encountered. When I start a new game with this mod enabled a second (nude) male character is created that stands in the sink and blocks the camera. You may already know this. . . And it is easy enough to disable your mod until after creation is complete, but I thought I'd let you know in case this bug had not been reported.

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  • 2 weeks later...
  • 3 weeks later...

Alright, just getting back to Fallout 4 and here's the odd thing, I get undergarments when using this mod with my male character. I usually mod the shit out of my Fallout games so I need to check by you guys.

 

I'm using CBBE and Super Hero Bodies with the 'PHD' file of the Nude SHB LCC mod. If that makes a conflict with Dongs of Fallout... then tell me.

 

This is my modlist:

Quote

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
DLCUltraHighResolution.esm=1
TrueStormsFO4.esm=1
CROSS_CosmeticFramework.esm=1
HUDFramework.esm=1
AmmoType223Caliber.esm=1
ArmorKeywords.esm=1
Unofficial Fallout 4 Patch.esp=1
SimSettlements.esm=1
SettlementKeywords.esm=1
four_play_resources.esm=1
CROSS_InstituteExpeditionarySuit.esp=1
OWR2_CraftableDecor.esl=1
OWR2_CraftableDecor_CW.esl=1
OWR2_CraftableDecor_CW_SKPatch.esl=1
OWR2_CraftableDecor_SKPatch.esl=1
CROSS_BreakActionLaser.esl=1
SimSettlements_IDEKsLogisticsStation.esl=1
CROSS_CryoLance.esp=1
VLPad.esl=1
DarkerNightsDetection.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
DarkerNights.esp=1
SHB.esp=1
LooksMenu Customization Compendium.esp=1
GlovesOfTheCommonwealth.esp=1
Marine Armor Expanded.esp=1
Marine Helmet Targeting Hud.esp=1
Marine_Wetsuit_Ballistic_Weave.esp=1
KSHairdos.esp=1
Lots More Facial Hair.esp=1
Lots More Female Hairstyles.esp=1
Lots More Male Hairstyles.esp=1
AzarPonytailHairstyles.esp=1
mk14.esp=1
Nate's Old Footlocker v1.3.esp=1
EBW-Merged.esp=1
MoreWeaves.esp=1
cartman1975_concrete-glass.esp=1
AkaWaterWorld.esp=1
SolarPower.esp=1
ManufacturingExtended.esp=1
DLC items to manufacturing.esp=1
ReasonableWorkbenchPerks.esp=1
My_Minutemen.esp=1
LongerPowerLines3x.esp=1
NoMoreRandomTurretMks.esp=1
Crimsomrider's Obedient Concord Group.esp=1
Molerat_Disease_Immunity_PA_Hazmat.esp=1
WeightlessAid.esp=1
WeightlessJunk.esp=1
WeightlessSpecialAmmo.esp=1
Pip-Boy Flashlight.esp=1
Publick Occurrences Expanded.esp=1
Marine Armor Minuteman paintjob.esp=1
AssaultronTankLeg.esp=1
BOS_X01_Paintjobs.esp=1
MeanMachineEyes.esp=1
The Eyes Of Beauty.esp=1
ImmersiveScrapping.esp=1
Science!5.esp=1
GunNut5.esp=1
AdvSettleTurretSet-Real.esp=1
ConveyorBarriers.esp=1
VltElevatorDLC.esp=1
SettlementAttacksBeyond.esp=1
SettlementAttacksBeyondFH.esp=1
Tesla X01.esp=1
EnclaveX02.esp=1
Hellfirenew.esp=1
InstitutePowerArmor.esp=1
combat_PA.esp=1
combat_PA - AWKCR.esp=1
BetterOpenSeason.esp=1
OWR2.esp=1
OWR2_SKEPatch.esp=1
Crossbow.esp=1
CROSS_Uni_Headset.esp=1
BostonFPSFixAIO.esp=1
Yona_Weapon_DefenseGun.esp=1
Fusion Gun.esp=1
Insignificant Object Remover.esp=1
M6Magnum.esp=1
LaserCannon.esp=1
SalvageBeacons.esp=1
Altairp's Animal Farm.esp=1
ruined_simsettlement_addonpack.esp=1
SimHomestead.esp=1
True-Frags_v1-2_MidDmg_NoKnockdown_MidRange_NukaDLC.esp=1
Immersive HUD.esp=1
DV-Armored Pilots.esp=1
DV-Deadly Vertibirds.esp=1
DV-Vertibird Explosive Minigun.esp=1
NoMoreHolesNick.esp=1
ACR-W17.esp=1
ArtilleryFlare.esp=1
PlasmaDblExp.esp=1
DLCNukaWorld - HandmadeRifleShotgun.esp=1
NukaWorldRifleClassicStock.esp=1
ColtDeltaElite_Standalone.esp=1
CombatRiflePlus.esp=1
G36Complex.esp=1
LAER.esp=1
LAER Automatron Weapons.esp=1
Laser Musket Mods.esp=1
LMOSLP.esp=1
AranLaserCarbine.esp=1
LeverActionExtendedAmmo.esp=1
LightSupportWeapon.esp=1
DLCWeaponsinCW.esp=1
RFBMissileTargetingScope WithMesh.esp=1
Mauser.esp=1
HaxRPG7.esp=1
roadflare.esp=1
RemoteExplosives.esp=1
RU556.esp=1
SkibsWeapons-REDUX.esp=1
STG60.esp=1
DLCRobotsExtra.esp=1
Superior Energy-Weapons.esp=1
GaussRifleMk2.esp=1
GaussRifleMk2 - AWKCR.esp=1
Gatling Laser Overhaul.esp=1
GLOSLP.esp=1
GLOAutomatron.esp=1
Vault88-EntranceLightFix.esp=1
WattzLaserGun.esp=1
Sanctuary resources.esp=1
Multiple Floors Sandboxing.esp=1
PreWarSafes.esp=1
ClassicSniper.esp=1
10mmSMG.esp=1
GreaseGunSMG.esp=1
Kanabo.esp=1
G36 add-ons.esp=1
AQUILA.esp=1
WestTekTacticalOptics.esp=1
WestTekTacticalOptics-AWKCR.esp=1
B35_PowerArmor.esp=1
brotherhood of steel overhaul.esp=1
Minutemen Beret.esp=1
tank_PA.esp=1
tank_PA - AWKCR.esp=1
WareHouseExt.esp=1
Mechanist Lair Overhaul.esp=1
RepairedMansion.esp=1
Jamaica.esp=1
infinite_settlement_budget.esp=1
UnbogusPerks.esp=1
Famas.esp=1
Consistant Weapon Damage Plus.esp=1
Better Explosives.esp=1
Better Explosives - Enhanced Grenades.esp=1
Better Explosives - Perks redone.esp=1
Better Explosives - Grenade Frequency 45.esp=1
HoloTime.esp=1
Minigun Gau-19B.esp=1
Realistic Shotguns.esp=1
FlamerOverhaul-FireLifetime.esp=1
FlamerOverhaul-Damage.esp=1
NoRandomGunShellEjectDirection.esp=1
SecurityArmorV88.esp=1
OberlandBridge.esp=1
UitXT.esp=1
SimSettlementsAddOnPack - RaiderRefugees.esp=1
SimSettlements_AddOnPack_Foundations_JtBryant.esp=1
SimSettlements_AddOnPack_SimTowers_JtBryant.esp=1
SimSettlements_AddOnPack_Utilities_JtBryant.esp=1
Shadows_for_Sim_Settlements.esp=1
SettlementMenuManager.esp=1
SlowTime.esp=1
MaxsonReinvisioned.esp=1
FusionCoreRefueler.esp=1
TacticalKatana.esp=1
R91AssaultRifle.esp=1
Local Map Expanded (Zoom-out Ext. plugin).esp=1
The Castle.esp=1
CBJ-MS PDW.esp=1
CZ75B.esp=1
Sandbag Fortifications - Version 2C.esp=1
SVT40.esp=1
SVT40-AWKCR.esp=1
WM Heavy Machine Gun - Standalone.esp=1
ChinaLakeandHolorifle.esp=1
GatlingRifle.esp=1
Backpacks of the Commonwealth.esp=1
Classic Fallout Music.esp=1
DiamondNewVendors.esp=1
EveryonesBestFriend.esp=1
Falcon3.esp=1
BullpupBozar.esp=1
TrenchShotgun.esp=1
BetterAutomatronWeapons.esp=1
NukaWorldBallisticWeaveSupport.esp=1
Mk14 Redux.esp=1
AK112.esp=1
F4NVServiceRifleRedux.esp=1
3dscopes-replacer-Crossbowaddon.esp=1
3dscopes-defenseaddon.esp=1
3dscopes-replacer-classicsniperaddon.esp=1
3dscopes-replacer-wattzaddon.esp=1
3dscopes-replacer-servicerifleaddon.esp=1
CBBE.esp=1
Wolfenstein.esp=1
SS_AddOn_CbC_AIO.esp=1
Hamed04 Sim Settlements Foundation AddOn.esp=1
ohSIM_Sim_Settlements_Scrappers_Addon.esp=1
JunkTown.esp=1
SimSettlements_MegaPack_YearOne.esp=1
UitFJ.esp=1
SimSettlements_Addon_VaultLand.esp=1
SSAOP_SamutzVault88.esp=1
WVSimSAddon.esp=1
MJC_SS_Plots.esp=1
RS_Sim_AddOn.esp=1
Craftable Armor Size - Fix Material Requirements.esp=1
Craftable Armor Size.esp=1
settlementheight9000-aio.esp=1
MoreVaultRooms.esp=1
Bulldog_308_SRSS.esp=1
LugerP08.esp=1
UniquePlayer.esp=1
InstituteTurboplasmaRifle.esp=1
Sanctury Revamped[Brown Version].esp=1
LooksMenu.esp=1
Chiappa_Rhino.esp=1
Armorsmith Extended.esp=1
MarineHelmetTweaks.esp=1
Tactical Flashlights.esp=1
Tactical Flashlights - Settings.esp=1
TNR Shoulder Lamp.esp=1
TNR Shoulder Lamp - Settings.esp=1
K9TacticalHarness.esp=1
Mercenary.esp=1
TacticalKatanaAWKCR.esp=1
Cryolator Weapon Rework - Mav's Marvelous Mods.esp=1
Vault-Tec_MPL.esp=1
Viper6610.esp=1
3dscopes-wattz.esp=1
3dscopes-defensegun.esp=1
3dscopes-servicerifle.esp=1
3dscopes-bullpupbozar.esp=1
3dscopes.esp=1
3dscopes-crossbow.esp=1
3dscopes-classicsniper.esp=1
3dscopes-R91AR.esp=1
HandmadeAntiMaterielRifle.esp=1
3dscopes-hamr.esp=1
FO4_AnimationsByLeito.esp=1
FP_FamilyPlanning.esp=1
4PlaySEU.esp=1
four_play.esp=1
Dongs_Of_Fallout.esp=1

 

 

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  • 1 month later...
  • 3 weeks later...

what is the console command to change the "Home" key it and AAF share the same hotkey and its really annoying its not listed in the discription.

 

ok so it actually just makes both the hotkeys active doesnt change the home key from being active but just creates two keys that do the same thing.

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9 hours ago, xuprmefenix said:

what is the console command to change the "Home" key it and AAF share the same hotkey and its really annoying its not listed in the discription.

 

ok so it actually just makes both the hotkeys active doesnt change the home key from being active but just creates two keys that do the same thing.

Sounds about right. I for one can confirm this.

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On 10/27/2018 at 8:55 PM, Eladano said:

Sounds about right. I for one can confirm this.

In order for Set Key_ChangeActor command to work, you have to either fast travel or pass through a door in order for the new key binding to take effect. Saving, exiting, then reloading the save will not work.

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On 11/1/2018 at 8:06 PM, lefttounge said:

everytime i have dongs of fallout installed, my game wont load.

 it stays at the black screen and gives the infinite loading cursor.

please help :(

The first time i loaded this same thing happened. Second time i was able to get in my game but when i opened Looks Menu my game CTDed

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  • 3 weeks later...

I'm having the same problem with the super mutants - purple dongs from missing textures. Also, the mutant body texture is still the same old original texture - still has the lioncloth wrap in place.

 

I could be wrong, but it might have something to do with the fact that zip file for the download does not contain any super mutant textures whatsoever.

 

And for the people getting the infinite loading - I had a similar problem, but it was due to 4play, not this mod specifically. I think there was a conflict between 4play and F4SE.

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  • 2 weeks later...

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