mtfo642 Posted April 2, 2020 Posted April 2, 2020 Yey even more good stuffs from the good old same site.
Tortout4 Posted August 18, 2020 Posted August 18, 2020 Can you make more mods like that? Very nice one
pére-vitine Posted October 1, 2020 Posted October 1, 2020 hello, I can't make the gun. here is a capture of my load order, possible help?
SAC Posted October 1, 2020 Author Posted October 1, 2020 6 hours ago, tiphanie255 said: hello, I can't make the gun. here is a capture of my load order, possible help? I'm not sure what you've downloaded, please uninstall / delete all noose-related mods and download just v602 After that, you should only have noose-distribution.esp, not noose.esp, that's an old version After you install 602, go into the game, open console ( ' ), type help noose 4 weap It should return 3 weapon codes, type player.additem <each weapon code>
pére-vitine Posted October 1, 2020 Posted October 1, 2020 3 hours ago, SAC said: I'm not sure what you've downloaded, please uninstall / delete all noose-related mods and download just v602 After that, you should only have noose-distribution.esp, not noose.esp, that's an old version After you install 602, go into the game, open console ( ' ), type help noose 4 weap It should return 3 weapon codes, type player.additem <each weapon code> merci ?❤
strykernoscope Posted October 3, 2020 Posted October 3, 2020 The mod seems to come with a lot of outfits but my character turns invisible when I try to equip any of them?
SAC Posted October 3, 2020 Author Posted October 3, 2020 3 hours ago, strykernoscope said: The mod seems to come with a lot of outfits but my character turns invisible when I try to equip any of them? yes, because I've stopped packaging the actual meshes due to a lot of compatibility and packaging issues if you know what you're doing (i.e. navigating the meshes folder and installing them manually), you can find some meshes packaged here, but that esp and noose object-related meshes are obsolete, you should extract just the clothing meshes and materials. I am not supporting that version anymore, or any conflicts you may run into Note that the clothing uses EVB body because that's what I'm using, so other body type textures will look weird
xeousil Posted March 23, 2021 Posted March 23, 2021 A couple of questions - 1st, the noose is meant to kill the NPC, correct? How much time does it take to do this? 2nd, what is your advice if the noose does not line up well with the NPC? Picture attached. This specific image is with the noose gun but happens with all furniture as well.
SAC Posted March 23, 2021 Author Posted March 23, 2021 1 hour ago, xeousil said: 1st, the noose is meant to kill the NPC, correct? How much time does it take to do this? Should be around 10 seconds, 15 max 1 hour ago, xeousil said: 2nd, what is your advice if the noose does not line up well with the NPC? Picture attached. This specific image is with the noose gun but happens with all furniture as well. Nothing I can do, it's just impossible to line up better (I've spent ages adjusting positions)
xeousil Posted March 23, 2021 Posted March 23, 2021 2 hours ago, SAC said: Should be around 10 seconds, 15 max Gotcha. I don't think I've seen one die from it yet. I'll run it again and see. 2 hours ago, SAC said: Nothing I can do, it's just impossible to line up better (I've spent ages adjusting positions) It's alright. Thanks for the amazing mod!
xeousil Posted March 23, 2021 Posted March 23, 2021 3 hours ago, SAC said: Should be around 10 seconds, 15 max Hello again. I just let it go for well over 2 minutes and the NPC hadn't died. Any suggestions? Thanks.
SAC Posted March 24, 2021 Author Posted March 24, 2021 20 hours ago, xeousil said: Hello again. I just let it go for well over 2 minutes and the NPC hadn't died. Any suggestions? Thanks. There are two types of nooses, a lethal one, and one which just serves as a restraint. How did you spawn it? Can you click it in console and get the object name and base id?
xeousil Posted March 25, 2021 Posted March 25, 2021 6 hours ago, SAC said: There are two types of nooses, a lethal one, and one which just serves as a restraint. How did you spawn it? Can you click it in console and get the object name and base id? It happens with the scripted and nonscripted items when I use the hanging gun, unless I'm just an idiot. I'm not very facile with the commands, but the reference I get when I use the getselectedref command is FF006046 for the hanging gun noose and FF0062A9 for the scripted gallows, for example. Thanks again.
SAC Posted March 25, 2021 Author Posted March 25, 2021 16 hours ago, xeousil said: I'm not very facile with the commands, but the reference I get when I use the getselectedref command is FF006046 for the hanging gun noose and FF0062A9 for the scripted gallows, for example. Those are object references, not base ids. You need this utility: https://www.nexusmods.com/fallout4/mods/26582 Is the character you are trying to hang immortal, for any reason? A companion, player in god mode...?
xeousil Posted March 25, 2021 Posted March 25, 2021 23 hours ago, SAC said: Those are object references, not base ids. You need this utility: https://www.nexusmods.com/fallout4/mods/26582 Is the character you are trying to hang immortal, for any reason? A companion, player in god mode...? I reinstalled F4SE and it works for the animation/killing but now I have texture issues with the characters. For instance there's strange shadowing that happens and the characters skin gets shadowed strangely. Anyone with any suggestions? Thanks. Edit: Just for clarification, the textures only do this after I've instructed them to hang or I shoot them with the hanging gun. Edit again: I think I understand the problem. You said you only made textures with EVB...I'm using CBBE. There's probably no way to make this work, right?
SAC Posted March 27, 2021 Author Posted March 27, 2021 On 3/25/2021 at 11:51 PM, xeousil said: Edit again: I think I understand the problem. You said you only made textures with EVB...I'm using CBBE. There's probably no way to make this work, right? Strange, should not happen. You can edit the noose - distribution.esp with FO4edit and delete this section ("effect shader"). Click each one, press delete, save at the end, or just the section header, delete, save You are using the 6.02 version, right?
xeousil Posted March 27, 2021 Posted March 27, 2021 5 hours ago, SAC said: Strange, should not happen. You can edit the noose - distribution.esp with FO4edit and delete this section ("effect shader"). Click each one, press delete, save at the end, or just the section header, delete, save You are using the 6.02 version, right? That worked! Thank you! Yes, I'm using version 6.02. 1
Tortout4 Posted May 20, 2021 Posted May 20, 2021 When new update :D? I want to see more crazy shit like this ?
tecckblade Posted May 24, 2021 Posted May 24, 2021 this mod has so much potential if it could ever work right i get everything to build, i can manually make them use "Hanging plain" but the arrow...makes a noose that cannot be used at this time the gun doesnt do a thing for me i keep reading through the reply section praying i can see whats wrong but i think im going to move on i need not this head ache but good attempt, im sure someone got it to work right
pére-vitine Posted January 26, 2022 Posted January 26, 2022 when I use the gun, the npc hangs on . the error code appears in the list of the admin aaf ( id mfgset neutral not found appelant nul ) and after a quick trip or sleeping in a bed, the npc is no longer there. mfg corresponds to the facial animation (normally) how to remove or fix this problem ?
cockroach666 Posted July 3, 2023 Posted July 3, 2023 using it on the player means you can't interact with npc's, pip-boy, or doors. annoying to have to quit the game and reload.
Tortout5 Posted October 15, 2023 Posted October 15, 2023 Is there a similiar mod to this except bad end animations. This mod seems to be abandoned unfortunetly
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