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how do you make costumes less glossy?


doa5casual

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Posted

You can modify the reflection texture.

 

post-1409087-0-80364900-1493320435.jpg

This is the clothes texture.

 

post-1409087-0-72571300-1493320447.jpg

The reflection texture about the same with clothes texture.

 

post-1409087-0-35115500-1493320467.jpg

When the reflection texture color near to white it will be more reflective.

 

post-1409087-0-23427100-1493320449.jpg

post-1409087-0-80364900-1493320435_thumb.jpg

post-1409087-0-72571300-1493320447_thumb.jpg

post-1409087-0-23427100-1493320449_thumb.jpg

post-1409087-0-35115500-1493320467_thumb.jpg

Posted

That or edit the mtrctl value for the mesh in TMC Object tool.

But this will be lack of flexibility...

Take a alpha channel to translucent example.

I can free to be translucent at any location.

To achieve the effect I want to express.

post-1409087-0-96242600-1493325240.jpg

post-1409087-0-61654600-1493325242.jpg

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post-1409087-0-61809700-1493358968.jpg

post-1409087-0-81626500-1493363800.jpg

Similarly, I can use reflection texture to reflect the pattern of the clothes. :)

post-1409087-0-96242600-1493325240_thumb.jpg

post-1409087-0-61654600-1493325242_thumb.jpg

post-1409087-0-44407400-1493325244_thumb.jpg

post-1409087-0-61809700-1493358968_thumb.jpg

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Posted

I'm not entirely sure what you mean by flexibility, but there are preset material shaders that you can manipulate just like the specularity map, and you can also tweak the material shader by opening it up in TMCsuke. Sometimes this is a good option of the mesh doesn't have a spec map. I'm not saying one or the other is ebtter just that you can do both and both will affect the lighting of the model, but editing the material shader will give you far more flexibility actualyl because it controls basically all the lighting properties of the model. 

Posted

I'm not entirely sure what you mean by flexibility, but there are preset material shaders that you can manipulate just like the specularity map, and you can also tweak the material shader by opening it up in TMCsuke. Sometimes this is a good option of the mesh doesn't have a spec map. I'm not saying one or the other is ebtter just that you can do both and both will affect the lighting of the model, but editing the material shader will give you far more flexibility actualyl because it controls basically all the lighting properties of the model. 

I'm not resisting material shaders.

I have used SB3UtilityGUI for many years.

 

Do you know the animation texture is what format?

I saw someone on the clothes with animation. :D

  • 1 year later...
Posted
On 4/28/2017 at 6:01 AM, hlleloa said:

I'm not resisting material shaders.

I have used SB3UtilityGUI for many years.

 

Do you know the animation texture is what format?

I saw someone on the clothes with animation. :D

yo dude can you go into this https://discord.gg/tyNcUW discord server? i need to ask something about modding

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