tahadar Posted December 6, 2023 Share Posted December 6, 2023 (edited) On 12/6/2023 at 12:08 AM, MadMansGun said: skyrim has updated, your installed mods are likely broken. Maybe I should've mentioned I use GOG version of Skyrim. I bought it 4 days ago. The mods I downloaded and installed work, even the tricky ones (eg SOS for females, Deadly Dragons or even MO2 - had to dl an old version for win7) (I do have Steam version as well, but I wont use it anymore - Steam forces you to upgrade to Win10 from 01.01.2024 and I don't intend to to that, Win7 is fine) Later edit. So reinstalling Skyrim and all the mods one by one, and starting the game after each one did the trick. But I spent like 6-7 hours doing that. Edited December 7, 2023 by tahadar solved Link to comment
camper228228 Posted December 6, 2023 Share Posted December 6, 2023 Hello everyone, i maybe dumb or smth, but after installing this anim pack and running fnis my game just wont start at all, i didnt hit animation limit for now, other animations packs work good without any problems. SE 1.5.97, all requred mods installed Link to comment
shiagwen Posted December 6, 2023 Share Posted December 6, 2023 Hi Billy, for which mod did you made the FFMM animation ? Which mod can start this ? Link to comment
Billyy Posted December 9, 2023 Author Share Posted December 9, 2023 On 12/6/2023 at 10:07 AM, shiagwen said: Hi Billy, for which mod did you made the FFMM animation ? Which mod can start this ? I just made it because it was cool and lewd. Unsure if any mods can fire it other than the 'manual starting animation' ones. Maybe some group-related calling mod events can use them. Either way, the animation would need to come before the mod. Link to comment
KanaC Posted December 12, 2023 Share Posted December 12, 2023 I've been using your animations for years now without leaving a comment, so I figured it was time to say thank you for all your hard work - these are easily my favourite animations on the entire site. 1 Link to comment
Londo101 Posted December 12, 2023 Share Posted December 12, 2023 With this mod, I recently got the problem that NMM says after installation "The mod was not activated". This problem never ocurred before. Does anybody know this problem and has a solution? Link to comment
Kastagir Posted December 12, 2023 Share Posted December 12, 2023 52 minutes ago, Londo101 said: With this mod, I recently got the problem that NMM says after installation "The mod was not activated". This problem never ocurred before. Does anybody know this problem and has a solution? Billyy's animations have become too numerous for some versions of NMM to manage easily, but there is a workaround: 1. Uninstall previous versions of Billyy's anim pack. 2. Add archive to NMM (do not activate/install it yet) 3. Close NMM 4. Re-launch NMM and install the mod normally. This is likely not a problem with how Billyy is packaging the animations but rather a limitation of NMM. Many problems with NMM can be resolved by closing and reopening it. Link to comment
Londo101 Posted December 12, 2023 Share Posted December 12, 2023 Thank you! I tried, but it does not work. Nontheless, the animations work, so I give up to solve the problem... Link to comment
Bearly2 Posted December 14, 2023 Share Posted December 14, 2023 I have the same problem. Nexus Mod Manager wont let me install the mod, but it has worked in the past, even with other animation mods combined. Google does not help, sadly. Link to comment
Kastagir Posted December 14, 2023 Share Posted December 14, 2023 38 minutes ago, Bearly2 said: I have the same problem. Nexus Mod Manager wont let me install the mod, but it has worked in the past, even with other animation mods combined. Google does not help, sadly. NMM 0.53.2 works fine for me using the workaround mentioned. This is with the LE packs. Link to comment
NOI_Nomer Posted December 14, 2023 Share Posted December 14, 2023 Hello , can i ask old pack is 113.73 mb (SLAL_Billyy_Animations v7.2 SE.7z 113.73 MB / November 1) , new one is 112.12 mb ( SLAL_Billyy_Animations v7.3 SE.7z 112.12 MB / December 5) is this mean (cause of smaller size for the new pack) some animation are removed/delete from the new one ? Link to comment
Bearly2 Posted December 15, 2023 Share Posted December 15, 2023 17 hours ago, Kastagir said: NMM 0.53.2 works fine for me using the workaround mentioned. This is with the LE packs. I am on 0,83, and using AE. Maybe there is the problem. Link to comment
Aether1S Posted December 27, 2023 Share Posted December 27, 2023 Thank you Billyy for this amazing animations) 1 Link to comment
Stevierage Posted January 1 Share Posted January 1 Thanks for the New Years gift Billyy 1 Link to comment
-alpha- Posted January 2 Share Posted January 2 What a way to start to the new year Thanks! Link to comment
EdenMistress Posted January 2 Share Posted January 2 Thank you for the update! Love your animations 1 Link to comment
BrassMonkey4566 Posted January 3 Share Posted January 3 I'm having a bit of a problem with getting the actual animations to play, the sounds and stuff work fine and the actors position themselves inside each other but nothing happens. Can someone please help me? Link to comment
DarkForce_256 Posted January 7 Share Posted January 7 Does it matter that SLALAnimObjBillyy.esp is showing as form 43? Mod Organizer is yellilng at me. Link to comment
INdrix Posted January 7 Share Posted January 7 Hey! What is the difference between "Billyy's SLAL Animations" and "Billyy's SLAL (Petite) Animations"? Link to comment
Pandoriux Posted January 8 Share Posted January 8 On 1/7/2024 at 8:56 AM, DarkForce_256 said: Does it matter that SLALAnimObjBillyy.esp is showing as form 43? Mod Organizer is yellilng at me. no, but you can just download CK, load it up and then save it without making any changes, took 10sec most to update it to form 44 Link to comment
DarkForce_256 Posted January 8 Share Posted January 8 3 hours ago, Pandoriux said: no, but you can just download CK, load it up and then save it without making any changes, took 10sec most to update it to form 44 Thank you. Link to comment
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