Jump to content

What are your goals in Sims 4?


hexenhaus

Recommended Posts

From time to time i come back to Sims 4, play for some time, let my sim do daily stuff and soon get bored...

(I am a stories person and grinding isn't the thing for me)

 

So i wonder what goals do you set yourself when you play S4? 

How do you spice up your Sims experience?

 

 

Link to comment
Guest Redabyss

Wanted to elaborate my "post" a bit more.

So... I don't like one bit the game TS. Well, I liked some games of the series, but the pc ones, I don't care about as they are.

I REALLY loved the Bustin' Out series for Gamecube because it had objectives (god I still remember the Landgrab villa) and for GBA. Actually TS Bustin' Out for GBA was a great game, to be, because it was extremely interesting: at the time I wasn't using any sort of walkthrough and I randomly ended up in the place of the haunted mansion, having no idea where I was and why that music was playing, image my shock! I felt like the protagonist of a creepypasta! Haha.

I also really like The Urbz for Gamecube, and a TS game for DS set in a hotel.

When I tried TS2... well I already wasn't liking it because I didn't know what to do. Sure, I can get a job, build a family... but without concrete objectives, I quickly lose interest (in fact, I remember that my last goal, before discovering sex mods, was to fuck both Caliente sisters, lol).

After discovering sex mods... TS, to me, is just custom pornography, nothing more and nothing less.

Sure I played a lot of TS4 with my gf (and only because I was playing it with her), but I quickly lost interest in it, as well, because I felt like there isn't much you can do. We were always doing boring parties, lunchs, etc. 

So yeah... to me, my goal in TS3/4 is fap, full stop XD

Link to comment

Wanted to elaborate my "post" a bit more.

So... I don't like one bit the game TS. Well, I liked some games of the series, but the pc ones, I don't care about as they are.

I REALLY loved the Bustin' Out series for Gamecube because it had objectives (god I still remember the Landgrab villa) and for GBA. Actually TS Bustin' Out for GBA was a great game, to be, because it was extremely interesting: at the time I wasn't using any sort of walkthrough and I randomly ended up in the place of the haunted mansion, having no idea where I was and why that music was playing, image my shock! I felt like the protagonist of a creepypasta! Haha.

I also really like The Urbz for Gamecube, and a TS game for DS set in a hotel.

When I tried TS2... well I already wasn't liking it because I didn't know what to do. Sure, I can get a job, build a family... but without concrete objectives, I quickly lose interest (in fact, I remember that my last goal, before discovering sex mods, was to fuck both Caliente sisters, lol).

After discovering sex mods... TS, to me, is just custom pornography, nothing more and nothing less.

Sure I played a lot of TS4 with my gf (and only because I was playing it with her), but I quickly lost interest in it, as well, because I felt like there isn't much you can do. We were always doing boring parties, lunchs, etc. 

So yeah... to me, my goal in TS3/4 is fap, full stop XD

 

I think I understand your problem. The main issue with any Sims games is that sims are insanely materialistic. If they are rich enough and you buy them new stuff, they'll be happy. Sims will never have existential crisis, the american dream pretty much works for them. So I think in order to solve this problem, Sims need problems, obstacles in their lives, rather than "goals". For example, my usual problem is that even without using any mods, I can get my sims a rich and successful life very easily. And so their lives become very repetitive and boring. So in this case, something bad should happen to them, and that'll shake them up a bit. For example, my main interracial couple is about to get married. They are way too happy together, they are amazing at woohoo and both of them are beautiful beyond reality. And because of this, they are always tempted to cheat, especially with Kinky World installed. And with Sims 3's gossip system and their celebrity status, rumors are spreading fast. So infidelty is a constant issue, especially when they won't talk to each other for days after a betrayal. And all hell breaks loose when the fiancé meets the third guy (epic fights  :D ), especially because he is rather short-tempered.

 

In closing, just like in real life, tragedies, negative traits and problems make life more interesting. So if your sim have reached the american dream, just go all Fight Club on them  ;)

Link to comment
Guest Redabyss

 

 

I think I understand your problem. The main issue with any Sims games is that sims are insanely materialistic. If they are rich enough and you buy them new stuff, they'll be happy. Sims will never have existential crisis, the american dream pretty much works for them. So I think in order to solve this problem, Sims need problems, obstacles in their lives, rather than "goals". For example, my usual problem is that even without using any mods, I can get my sims a rich and successful life very easily. And so their lives become very repetitive and boring. So in this case, something bad should happen to them, and that'll shake them up a bit. For example, my main interracial couple is about to get married. They are way too happy together, they are amazing at woohoo and both of them are beautiful beyond reality. And because of this, they are always tempted to cheat, especially with Kinky World installed. And with Sims 3's gossip system and their celebrity status, rumors are spreading fast. So infidelty is a constant issue, especially when they won't talk to each other for days after a betrayal. And all hell breaks loose when the fiancé meets the third guy (epic fights  :D ), especially because he is rather short-tempered.

 

In closing, just like in real life, tragedies, negative traits and problems make life more interesting. So if your sim have reached the american dream, just go all Fight Club on them  ;)

 

You know, while you're probably right, I had two problems with this solution:

 

1) I didn't connect with Sims enough to care about the situation, and

2) I don't enjoy a situation I artificially created (at least in videogames), I'm more the kind of guy who likes to work for a goal, and enjoying the process of working (ie: in Pokémon, I like to build teams, afterwards I completely lose interest in said team).

 

I was already fapping to PS2 TS2's spin-a-bottle (oh how I miss it), then to the Caliente sisters... I guess it was a matter of time before I discovered the sex mods, haha XD

Link to comment

I've been playing The Sims since version 1 and basically I've always loved the "sandbox" aspect of it. You basically do what you want, I've always used the sims as vehicle for my storytelling. I love playing many generations and basically create little soap operas where characters have relationships and history with one another. The Sims 3 was such a burden to run, but I loved the Open World so much. My favorite period of playing was this time that I populated Riverview with about 14 custom sims and let basically live out their lives. Some got married and divorced and by the third generation or so I had a rich community full of Sims that all had a lot of history and shared experiences. Some sims had been best friends and then their kids became best friends. Friends saw their kids get married and share grandkids. Some sims hated each other because they had been both married to the same person and there were complex stories with half siblings and cousins and just a lot of fun for me.

Link to comment

My only objectives are discovering how far every system in each of the games can be pushed while experiencing the specific form of emergent game play found therein which other so-called sandbox games promise yet fail to deliver.

The fact that it is essentially an open-ended interactive pantomime version of a daytime drama/'soap opera' makes the series appeal all the more to me. It is nice to have an end goal as with some of the content packs for The Sims 3 (World Adventures, To the Future and Ambitions) as there was with Busting Out but it isn't my top priority as there are other games that I can play for that as in literally nearly every other one released since 1985.

Mods found on sites such as this one just adds to the possibilities for emergent game play.

Link to comment

 

Wanted to elaborate my "post" a bit more.

So... I don't like one bit the game TS. Well, I liked some games of the series, but the pc ones, I don't care about as they are.

I REALLY loved the Bustin' Out series for Gamecube because it had objectives (god I still remember the Landgrab villa) and for GBA. Actually TS Bustin' Out for GBA was a great game, to be, because it was extremely interesting: at the time I wasn't using any sort of walkthrough and I randomly ended up in the place of the haunted mansion, having no idea where I was and why that music was playing, image my shock! I felt like the protagonist of a creepypasta! Haha.

I also really like The Urbz for Gamecube, and a TS game for DS set in a hotel.

When I tried TS2... well I already wasn't liking it because I didn't know what to do. Sure, I can get a job, build a family... but without concrete objectives, I quickly lose interest (in fact, I remember that my last goal, before discovering sex mods, was to fuck both Caliente sisters, lol).

After discovering sex mods... TS, to me, is just custom pornography, nothing more and nothing less.

Sure I played a lot of TS4 with my gf (and only because I was playing it with her), but I quickly lost interest in it, as well, because I felt like there isn't much you can do. We were always doing boring parties, lunchs, etc. 

So yeah... to me, my goal in TS3/4 is fap, full stop XD

 

I think I understand your problem. The main issue with any Sims games is that sims are insanely materialistic. If they are rich enough and you buy them new stuff, they'll be happy. Sims will never have existential crisis, the american dream pretty much works for them. So I think in order to solve this problem, Sims need problems, obstacles in their lives, rather than "goals". For example, my usual problem is that even without using any mods, I can get my sims a rich and successful life very easily. And so their lives become very repetitive and boring. So in this case, something bad should happen to them, and that'll shake them up a bit. For example, my main interracial couple is about to get married. They are way too happy together, they are amazing at woohoo and both of them are beautiful beyond reality. And because of this, they are always tempted to cheat, especially with Kinky World installed. And with Sims 3's gossip system and their celebrity status, rumors are spreading fast. So infidelty is a constant issue, especially when they won't talk to each other for days after a betrayal. And all hell breaks loose when the fiancé meets the third guy (epic fights  :D ), especially because he is rather short-tempered.

 

In closing, just like in real life, tragedies, negative traits and problems make life more interesting. So if your sim have reached the american dream, just go all Fight Club on them  ;)

 

 

 

I've been playing The Sims since version 1 and basically I've always loved the "sandbox" aspect of it. You basically do what you want, I've always used the sims as vehicle for my storytelling. I love playing many generations and basically create little soap operas where characters have relationships and history with one another. The Sims 3 was such a burden to run, but I loved the Open World so much. My favorite period of playing was this time that I populated Riverview with about 14 custom sims and let basically live out their lives. Some got married and divorced and by the third generation or so I had a rich community full of Sims that all had a lot of history and shared experiences. Some sims had been best friends and then their kids became best friends. Friends saw their kids get married and share grandkids. Some sims hated each other because they had been both married to the same person and there were complex stories with half siblings and cousins and just a lot of fun for me.

 

That is the point with TS4 for me. In TS3 i liked to play different characters and if it got boring or repetitive i just switched to another family/sim and could watch "my" sims from a distance while they cared for their toddlers, grinded for money and progressed. We now have story progression with mods, but it isn't the same when you cannot actually see it and it seems rather limited at the moment (in comparison with vanilla story progression in TS3 and NRAAS custom stuff).

 

In my opinion Sims lacks an AI director like in Rimworld or L4D, which could make the gameplay much more interesting. The problem with sandbox is that all is too random. So maybe characters with specific traits will meet and interact in an interesting way but the chances are more or less random and you cannot really fine tune it without becoming unrealistic or just too common. I really like the moods in TS4 but it is just too easy trigger them (compared to RL). That is a point where an AI director could start interacting by maybe just highlighting the differences between sims personalities (I liked that aspect in TS3 where the sims were visible attracted to other sims on 1st sight). In that aspect the sims in TS4 are just too easy to manipulate. If weighty random things would actually happen but there are none (some in the careers but you they have specific triggers).

 

Some points what would be rather cool:

  • Random deaths (for example the beloved spouse, child friend, the hated boss/co-worker...)
  • Random wishes/goals: A sim falls in love with a specific sim or changes sexaual preference and you get related wishes only.
  • Inheritance from distant relative.
  • Your lifetime goal is nice family and after the 2nd child the game spawns/makes a random character who seduces your wive...
  • Pyromaniacs, psychopaths etc.
  • ...
Link to comment

I was given TS as a gift, I had no idea what it was. At first I had a hard time getting into it, I was amused by some of the things they did as I was being introduced to the game play by the person who gave it to me, I remember thinking oh yeah..No!!! But after playing it here and there for a few months it began to grow on me, then the expansions began to roll in, I loved it. By the time TS2 arrived I had fallen in love with the game. Taking breaks some for months others years, but always returning. There was something about TS3 that just didn't click with me, the open world part being the only exception, and while I picked up a few expansions, I just never really enjoyed it. I think TS2 was my favorite of all. 

I enjoy playing my families out for generations, and having homes with paintings of Great Grand Pa and Ma on the walls lol. So I usually start off with that in mind, and create other families with side stories that weave in and out of the main story. I've not put the effort into building my legacy family as in the past, but that's just due to a lack of time lol. 

 

Link to comment
Guest Redabyss

 

My goal with the sims 4 is to sell it to the highest bidder and continue playing sims 3.   

 

If only the performance weren't soo bad.

 

Performance can be fixed, but you have to work hard to do it, to play in the least laggy work, without too many families, to run modules for clean up, etc. etc.. It's really a problematic drag, but it's somehow doable.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use