downjonsie Posted October 28, 2016 Author Posted October 28, 2016 Are you still adding beast race support for this mod? I'm using your other XPMSE mod with the lowered HDT belly node but we have to use one or the other right? Just wanted confirmation. FINALLY added beast race optional for you. might like the newer tweaks, as well. I'll port this to SSE once I find out it even supports the same mesh styles. I've read various articles stating SSE would be using a new mesh format? animations format change included, as well. I don't know. I don't keep up with all this hoopla anymore
Spyro84 Posted October 28, 2016 Posted October 28, 2016 Thanks. It's greatly appreciated and I'll definitely check it out.
downjonsie Posted October 31, 2016 Author Posted October 31, 2016 Gonna upload another version later today. Didn't realize the twist radius on legs was off. And the hip bend looks odd. So, yah. I'll do that later. Groovtama included this with his 4.0 update for SSE, if anyone wants it you'll have to get it from him. I haven't downloaded SSE yet, and probably won't for a few months til the modding community situates itself with the 64bit engine
I'm The Wabbit Posted October 31, 2016 Posted October 31, 2016 Gonna upload another version later today. Didn't realize the twist radius on legs was off. And the hip bend looks odd. So, yah. I'll do that later. Groovtama included this with his 4.0 update for SSE, if anyone wants it you'll have to get it from him. I haven't downloaded SSE yet, and probably won't for a few months til the modding community situates itself with the 64bit engine I said i wasn't going to play it till February or so. By then, everything should be good with mods for SSE.
Guest Posted October 31, 2016 Posted October 31, 2016 Thanks for the mod it really makes a huge difference i installed it on a whim and am glad i did!!
Funnybizness Posted November 20, 2016 Posted November 20, 2016 Good heavens JUST what I have been looking for! Now my "toys" will look limp instead of hovering inches off the damn ground. (Thanks Bethesda) lol no but thank you for this!
downjonsie Posted November 21, 2016 Author Posted November 21, 2016 Good heavens JUST what I have been looking for! Now my "toys" will look limp instead of hovering inches off the damn ground. (Thanks Bethesda) lol no but thank you for this! Glad the master of brutal secks likes it hahah. Thanks for the good vibes
downjonsie Posted November 29, 2016 Author Posted November 29, 2016 Uploading new edit with more waist twist at 6pm EST. Didn't hit me that bodies shouldn't be laying straight when on their side for who knows how long. Also adjusted leg twist to not go oats as much, and twist slightly more inward
Spyro84 Posted November 29, 2016 Posted November 29, 2016 Will the update include all races or is it just for human/elf females again? Hopefully we can get all races this time.
downjonsie Posted November 29, 2016 Author Posted November 29, 2016 Will the update include all races or is it just for human/elf females again? Hopefully we can get all races this time. All races are in the last update. But I suppose I could do beasts. I usually deliberate them from priority because I never play them. But I'll include them in the update.
downjonsie Posted November 30, 2016 Author Posted November 30, 2016 Got side tracked. Will upload new edits later today hahah
Spyro84 Posted December 1, 2016 Posted December 1, 2016 Awesome, that's good to hear. I know that beast races aren't that popular though I'm one of the few people that do like to play them in Skyrim. Looking forward to the new update.
Spyro84 Posted December 2, 2016 Posted December 2, 2016 Thanks for the update, it's looking good so far.
downjonsie Posted December 2, 2016 Author Posted December 2, 2016 So I created a new XML off of Bazibgas Naturalistic (many thanks to him for helping me). I made the butt more jiggly (half jiggle time of naturalistic, 33% more sway, 60% more jiggles) and it actually appears to react to step force, the butt jiggles a bit more with every step taken - and tightened breast sway to fit my models perky 30d cup (in signature) I'll post it here for those interested and in the HDT forums. Thanks for the update, it's looking good so far.Most welcome. Thanks for the feedback
downjonsie Posted December 6, 2016 Author Posted December 6, 2016 So I figured out how to get good bulges its smooth, the belly doesn't jitter like most XML would. This is based from Stevierages creature XML (and his vaj xml- which sits well enough with mine and bazingas, an XML I developed with the help of Bazinga, and the UUNP Special body. Stevierages is working on new XML collision data. Bazibgas is doing the same. If they don't pick up on this, as well, I will provide a work around for each. This is yet to be complete. But, troll is looking good enough. I'll make a release once I cover at least 5-6 creatures. So maybe this weekend I'll work on a download Without further adieu, I give you - proper belly bulging.
downjonsie Posted December 6, 2016 Author Posted December 6, 2016 This ragdoll mod will be included (and updated) on my HDT and Belly Bulge project. Go follow that here >>>> http://www.loverslab.com/topic/70173-ooh-lala-a-not-so-but-jiggly-hdt-preset/
Lastbdsm Posted December 17, 2016 Posted December 17, 2016 Nice mod, but My FPS inside tavern become 25. Before its 60.I dunno what's wrong, might be something conflicted? On place with many people the fps drop quite heavily.
downjonsie Posted December 17, 2016 Author Posted December 17, 2016 Nice mod, but My FPS inside tavern become 25. Before its 60. I dunno what's wrong, might be something conflicted? On place with many people the fps drop quite heavily. Shouldn't be anything with this mod - its a simple modification to XPMSE. Try this http://www.nexusmods.com/skyrim/mods/76747/? With the included .INI - set CapHavokFps to 59 (60+ can cause microstutter issues)
Nefim Posted December 18, 2016 Posted December 18, 2016 Not sure if it's been mentioned but .... I had a problem using this mod and SOS - UNP with collision. The belly node was low enough that the SoS would actually squish the belly up a bit making it look weird... no matter where I moved the Schlong. Then again, it could be on my end ... Just figured I would mention it in case it isn't.
downjonsie Posted December 18, 2016 Author Posted December 18, 2016 Not sure if it's been mentioned but .... I had a problem using this mod and SOS - UNP with collision. The belly node was low enough that the SoS would actually squish the belly up a bit making it look weird... no matter where I moved the Schlong. Then again, it could be on my end ... Just figured I would mention it in case it isn't. Sorry. I'm inclined to recenter the HDT node once my belly bulge project is finished. If you wish to, just open the skeleton in Nifskope and set both HDT belly Node and NPC belly Node to 0
Nefim Posted December 18, 2016 Posted December 18, 2016 No need to be sorry, I still think what your doing is amazing ^.^ I was just trying to be helpful and point out a possible bug. I apologize if I came off demanding or anything ... I really didn't mean to.
Lastbdsm Posted December 19, 2016 Posted December 19, 2016 Nice mod, but My FPS inside tavern become 25. Before its 60. I dunno what's wrong, might be something conflicted? On place with many people the fps drop quite heavily. Shouldn't be anything with this mod - its a simple modification to XPMSE. Try this http://www.nexusmods.com/skyrim/mods/76747/? With the included .INI - set CapHavokFps to 59 (60+ can cause microstutter issues) I'm already using it. I wonder what's wrong.. Did it conflicted with "Realistic Ragdolls and force?"
downjonsie Posted December 19, 2016 Author Posted December 19, 2016 No need to be sorry, I still think what your doing is amazing ^.^ I was just trying to be helpful and point out a possible bug. I apologize if I came off demanding or anything ... I really didn't mean to. The lowered node was intentional lol. It was my "way" of attempting to make belly bulging react sooner to schlongs. But now I know how to do it properly via HDT XML and even get bigger belly bulges that are stable. My example is in here. I hadn't been working on it,unfortunetly my fan blew on my laptop. But I plan on finishing it ASAP. http://www.loverslab.com/files/file/3463-ooh-lala-a-naturalistic-and-jiggly-hdt-preset/ Nice mod, but My FPS inside tavern become 25. Before its 60. I dunno what's wrong, might be something conflicted? On place with many people the fps drop quite heavily. Shouldn't be anything with this mod - its a simple modification to XPMSE. Try this http://www.nexusmods.com/skyrim/mods/76747/? With the included .INI - set CapHavokFps to 59 (60+ can cause microstutter issues) I'm already using it.I wonder what's wrong.. Did it conflicted with "Realistic Ragdolls and force?" Realistic ragdolls and force has its own skeleton, but that is overwritten even with the XPMSE skeleton. You're the second person only to report this. I'm not sure what could be causing it >.> its never happened on my end
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