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[DOA5LR] Motion Mod Set Release + Chair Set Update (9/18)


Harry Palmer

  

335 members have voted

  1. 1. Did you successfully make them working?

    • Yes it worked fine.
      225
    • No, I need more detailed tutorial for AutoLink.
      110


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yeah, but I dont want to use the ball. I watched the first page and I believe only is the instructions to use the ball.

 

try AutoLink 2.71 its works bro  :cool:  :shy:  :cool:

 

thank you very much now its work, I had autolink 2.6. Only I had to copy the files and folders within ParvateParadise. I know that is obvious, but for someone that is a beginner in mods, may that doesnt be so. Moreover what's archive tool?

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it work graet for me, but i have a bug.

i tested with nyotengu only for this bug.

 

on the pose with the ball, after she "fall off" the ball, and she turn around, the ball get pushed by the physics ( her breast i think) and roll away, making the ball passing through the body and completly fucked up the scene.

 

not a big deal ^^, scene is awesome. but just the ball have this problem

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  • 1 year later...
On 10/25/2016 at 12:33 AM, majornew said:

 

I hope you do not mind I fix bug Momiji and Rachel Both are with the feet a little buried in the sand. I recorded the rachel before then I finalized and only see after. It is better a little lower than far above also arranged Marie Rose and Honoka a little down. download and enjoy :)

ParvateParadiseF.zip 649 B · 503 downloads

 

Hey, so I was wondering if there was a way to "fix" this fix with Momiji and Rachel placement. They are on the sand, but I find it that they sink too low in it, kinda look wrong. Any way to make them stand on the sand a little higher at the pole than sinking into it?

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3 hours ago, Nickhead said:

Hey, so I was wondering if there was a way to "fix" this fix with Momiji and Rachel placement. They are on the sand, but I find it that they sink too low in it, kinda look wrong. Any way to make them stand on the sand a little higher at the pole than sinking into it?

Use command 

MovePlayerA = 0, 0.1, 0

If this is not enough, add another 0.1:

MovePlayerA = 0, 0.2, 0    etc.

For a more precise setting, you need to take a smaller step.

 

 

 

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