D C Posted July 31, 2016 Posted July 31, 2016 Well,it would take time for hdt i think as the game uses different system skyrim I sent u an reply in fb
thatTESguy Posted August 6, 2016 Author Posted August 6, 2016 Did I ever upload the alternate Deathclaw textures? Hm, guess not. Will work on that later today.
thatTESguy Posted August 6, 2016 Author Posted August 6, 2016 Tail: Yes, but later. Are there custom skeletons with tailbones in FO4 right now? I've been absent in the mod community for a while now. Â Some things first: Â 1. Textures for all the deathclaws. These were automatically generated, so please check that they work. If you're going to be making BGSM files, I recommend putting them in a separate folder to avoid overwriting the native textures. Â https://mega.nz/#!LBdHyBCT!WFPxaEERMo7xJ6EtXzlwQBTWfllZE-HEyhyHrUdsbaY Â 2. Fixed horns. For future reference, the NIF itself was broken, because it didn't have the proper BS SubIndex properties. (This took way too much time to debug, so here: http://wiki.nexusmods.com/index.php/Creating_an_armour_for_Fallout_4._Part_2 ) dc_horns_fixed_a.nif dc_horns_fixed.nif
lasserine Posted August 7, 2016 Posted August 7, 2016 Saw your pics. I am satisfy with the arms and legs. Now its the time to play with the human body texture. Â Something like this. DeathClawBody2.jpg and this DeathClawBody4.jpg Can you put this up for download please?
thatTESguy Posted August 7, 2016 Author Posted August 7, 2016 Working on the tail (ignore horrible 3ds max renderer). Â Testing different poses where a bone would look good. Though I'm not going to try to implement a HDT bone system, I wanted to see what it would look like.
Serialmonkey Posted August 8, 2016 Posted August 8, 2016 Working on the tail (ignore horrible 3ds max renderer).  Testing different poses where a bone would look good. Though I'm not going to try to implement a HDT bone system, I wanted to see what it would look like.  i think the 4th picture looks best. Since bipedal creatures use tails for balance sticking out far behind works for me. Although that is more for digitigrades rather than the plantigrade feet that are used for this resource. So the limp tail might still make sense.  Digitigrade would be ideal for a deathclaw mutation but for that we would probably need a new skeleton. I do like the plantigrade feet for this model especially when using the kicks of fury mod. I feel like I walk like Donald Duck but kick like a muay thai Blaziken.
Halstrom Posted August 8, 2016 Posted August 8, 2016 Working on the tail (ignore horrible 3ds max renderer).  Testing different poses where a bone would look good. Though I'm not going to try to implement a HDT bone system, I wanted to see what it would look like. i think the 4th picture looks best. Since bipedal creatures use tails for balance sticking out far behind works for me. Although that is more for digitigrades rather than the plantigrade feet that are used for this resource. So the limp tail might still make sense.Hmm its going to have to lift for sex animations, maybe someone will even do a holding the tail animation
Serialmonkey Posted August 8, 2016 Posted August 8, 2016 Hmm its going to have to lift for sex animations, maybe someone will even do a holding the tail animation   Or maybe curl to the side sort of. Or over the paired model's shoulder, hah. Depending on length. The size does look good though as well. We truly are entering a golden age with animations cropping up. I'm hoping for a sideways unarmed attack animation that adds a tail sweep.
lasserine Posted August 8, 2016 Posted August 8, 2016 http://www.nexusmods.com/fallout4/mods/17201/? Â sorta goes with the hands, now you can attack with em I guess. For some reason this mod was deleted.
guilmonex Posted August 10, 2016 Posted August 10, 2016 Â Saw your pics. I am satisfy with the arms and legs. Now its the time to play with the human body texture. Â Something like this. DeathClawBody2.jpg and this DeathClawBody4.jpg Can you put this up for download please? Â Â Well, that is the Argonian texture from Skyrim. Since Skyrim is using a different format of normal map and specular map, I need someone to recreate them for me to finish the job. As you can see in the second pic, those scales sunk in the skin. Which makes that like a bunch of holes on the skin, and that is so creepy.
lasserine Posted August 11, 2016 Posted August 11, 2016 Â Â Saw your pics. I am satisfy with the arms and legs. Now its the time to play with the human body texture. Â Something like this. DeathClawBody2.jpg and this DeathClawBody4.jpg Can you put this up for download please? Â Â Well, that is the Argonian texture from Skyrim. Since Skyrim is using a different format of normal map and specular map, I need someone to recreate them for me to finish the job. As you can see in the second pic, those scales sunk in the skin. Which makes that like a bunch of holes on the skin, and that is so creepy. Â Good idea using those. Â They do match the Deathclaw ones.
Clone303 Posted August 11, 2016 Posted August 11, 2016 Yeah, why not.  I added the other deathclaw types just now. Need a quick test before uploading.  Ok, this should work. DeathClawBodyV2 please i got a request for you, please do so it dont need Armorsmith Extended and AWKCR, i  would really love to use the mod but i dont need any of the 2 mods
thatTESguy Posted August 12, 2016 Author Posted August 12, 2016 Â Â Saw your pics. I am satisfy with the arms and legs. Now its the time to play with the human body texture. Â Something like this. DeathClawBody2.jpg and this DeathClawBody4.jpg Can you put this up for download please? Â Â Well, that is the Argonian texture from Skyrim. Since Skyrim is using a different format of normal map and specular map, I need someone to recreate them for me to finish the job. As you can see in the second pic, those scales sunk in the skin. Which makes that like a bunch of holes on the skin, and that is so creepy. Â Â Can you invert the green channel in the normals? I assume that's a tangent map? If not, XNormal it to convert it to tangent space. Â
thatTESguy Posted August 12, 2016 Author Posted August 12, 2016  Working on the tail (ignore horrible 3ds max renderer).  Testing different poses where a bone would look good. Though I'm not going to try to implement a HDT bone system, I wanted to see what it would look like. i think the 4th picture looks best. Since bipedal creatures use tails for balance sticking out far behind works for me. Although that is more for digitigrades rather than the plantigrade feet that are used for this resource. So the limp tail might still make sense.Hmm its going to have to lift for sex animations, maybe someone will even do a holding the tail animation   Yes, animations please. I can't help there. My first request would be probably running/sprinting on all fours, a.k.a. the related skyrim mod. Â
kef34 Posted August 18, 2016 Posted August 18, 2016 just trying to keep the topic alive and throwing some ideas. i've been poking around with outfit studio a bit, made the hand claws shorter, added the gloves because with the original lengh i can't use aim in first person, made legs more deathclawy, plus added "boots" if you can call it that. still looks kinda naked without a tail though but it's better than nothing. Â
Halstrom Posted August 18, 2016 Posted August 18, 2016 just trying to keep the topic alive and throwing some ideas. i've been poking around with outfit studio a bit, made the hand claws shorter, added the gloves because with the original lengh i can't use aim in first person, made legs more deathclawy, plus added "boots" if you can call it that. still looks kinda naked without a tail though but it's better than nothing.Cool, thye look more Hybridy do me because only a full breed Deathclaw should do full Deathclaw damage and you are still more human than Deathclaw, at least till facial changes start occurring
D C Posted August 18, 2016 Posted August 18, 2016 Hey kef34,that's looking awesome,can you upload it?
thatTESguy Posted August 19, 2016 Author Posted August 19, 2016 Cool stuff; keep it coming. Please feel free to release whatever in the Download section; just include a link to the original mod resources. Â Just playing around with textures and ENB right now: Â Â Â For the tail, I still want to look around; I wonder if I can borrow some of the cloth physics stuff. People who know havok physics stuff, any suggestions?
kef34 Posted August 20, 2016 Posted August 20, 2016 does tail really need physics that bad? the tail i used in Vegas didn't have any and still looked fairly decent. Â Â deathclaw_flannel_shirt&cargo_pants.nif dc_gauntlets2.nif
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