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How to make an extra slider for CBBE? (Tied Breasts, downloadable)


Reginald_001

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I really like the look of 'tied up' breasts (pictures included as example). So I am starting work on making a mod for this. But I wantit (pun intended) to properly integrate with CBBE. As in, I'd like to add a 'breasts tied' slider to CBBE. The ropes can be added to the skin and normal maps so no extra modelling would be necessary for rope parts. My question is, where would I begin to add such a slider? In outfitstudio perhaps?

 

[edit] Alpha Slider now available for download. Hoping another modder will pick it up to perfect it, and add a proper rope model to it. :)

Instructions:

 

After building the model in BodySlide, it will create a new model: "Fallout 4\Data\meshes\Armor\New Outfit\Breasts Tied.nif"

You need to copy past that model into the "Fallout 4\Data\meshes\actors\character\characterassets" directory and rename it to FemaleBody.nif

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Breasts Tied.rar

Textures.rar

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In outfit Studio:

Select BaseShape.

Click on Slider -> New Slider

Give the name of the slider, then click OK.

Then the slider is at the bottom of the list in the right slider tree.

Check the new slider so that it is 100%.

Now you can work with the normal OS Brushes, any way you like.

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In outfit Studio:
Select BaseShape.
Click on Slider -> New Slider
Give the name of the slider, then click OK.
Then the slider is at the bottom of the list in the right slider tree.
Check the new slider so that it is 100%.
Now you can work with the normal OS Brushes, any way you like.

 

 

Thanks! That's great! Made a really quick test and it's already close to what I'm searching for.

I'll now redo it properly from scratch and with some good planning for different breast sizes. I'm sure I can make them look as bloated as in my example pics. :)

 

[edit]A first proper build of the slider. I already know I need to make small/medium/large variants for the sliders. As small breasts look very different when tied than big breasts do (attached an example of small breasts tied).

 

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Ok, coming along with the slider. It was a good proof of concept. Now I will start from scratch, haha. It will definitely need a 'rope' model. But I am no closer in getting my own custom models to work with outfit studio. I've tried .obj files and .nif files, but my exporters aren't working properly in 3dsMax, and I'm not about to switch tools after working for so many years with 3dsMax. Anyways, some screens of the last try I did with this. The breasts have weird angles now and strange glitches, which is why I need to retry this from scratch. I've used the wrong brush sizes in outfit studio so I'll need to work smaller and more precise, I think I'll get there in the end. ;)

 

 

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Nice :) I want it when it will be finished ! Love that breast shape too ^^

 

I'm a bit stuck, modelling wise. To make the proper adjustments I will need to export the model to 3dsMax and do some changes there. I can't seem to offset the breasts outward in a proper manner from within OS, but most likely I'm just not proficient enough with the brushwork. It's hard working around the wireframe, and making the textures look natural without deforming too much. I think my last efforts will be most likely the most of it.

 

After building the model in BodySlide, it will create a new model: "Fallout 4\Data\meshes\Armor\New Outfit\Breasts Tied.nif"

You need to copy past that model into the "Fallout 4\Data\meshes\actors\character\characterassets" directory and rename it to FemaleBody.nif

 

Attached the slider in the first post, I think. Let me know if it works or not. ;)

 

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