DonQuiWho Posted January 30, 2016 Posted January 30, 2016 Hi there  Here is the V 0.4 with ..... - Impalement  : a spell - The goodies' chest is moved out of  Breezhome ( in the backyard) - more bugs - some bugfix   The hang space gap is still not fixed ( but, I understand why now, next release will be the good one ...)  The Impalement is almost working : the victime doesn't die realy (yet),  Thanks for the chest move. Much appreciated! Â
Asenath Posted January 30, 2016 Posted January 30, 2016 Very good mod, thanx  Can you extend the last phase of the hanging PC scene? (in sacrific hanging spell) free camera look on dead PC will be nice.  greet   Â
Nimuraa Posted January 30, 2016 Author Posted January 30, 2016 Very good mod, thanx  Can you extend the last phase of the hanging PC scene? (in sacrific hanging spell) free camera look on dead PC will be nice.  greet   I'm not sure to understand what you means by "extend" : is it more time ? ( 5 sec now, 10,20 sec ? ) it'll be configurable ... one day   Â
Blackness blackness is... Posted January 31, 2016 Posted January 31, 2016 perfect xvx now i can hang myself ingame too before doing it irl... for practice
ykvr Posted February 3, 2016 Posted February 3, 2016 Awessome mod! If  i can make a suggestion/request, it would be nyce to have a third option to hang/impale the npc or the pc with their usual clothing or armor. I grew tired of naked or prisioners rags.
dragenx Posted February 3, 2016 Posted February 3, 2016 got a problem with the impaling spell went I try in on some NPC they are not impaled but from from it what I mean is the pole is in the ground but the NPC is far from it they are floating in the air dead any way to fix itÂ
Nimuraa Posted February 4, 2016 Author Posted February 4, 2016 got a problem with the impaling spell went I try in on some NPC they are not impaled but from from it what I mean is the pole is in the ground but the NPC is far from it they are floating in the air dead any way to fix it   Yes, I'm working on this.  I had (sometime) the same problem, I found a work around, but it seems to not work for everybody (ok, the fix was realy a dirty one)  I'm rewriting the hanging, I face the same problem, and fix it in a more neat way.Â
Cock Sucker Posted February 5, 2016 Posted February 5, 2016 out of curiosity I had to check it out just for the self hanging lol  1. impalement works but if someone bumps the pole the npc moves off it  2. when I tried the self hanging for the first part I wasn't connected to the rope but near the floor on my side >.< but then I "sprang with a boooooiiing" back to it and it carried on normal, sad though Lydia's face at me dead and hanging -sniff- such a sad look lol  3. you didn't clean either breezehome correctly or whiterun, not sure which as now my breezehome is called "Douce Brise"
Nimuraa Posted February 5, 2016 Author Posted February 5, 2016 out of curiosity I had to check it out just for the self hanging lol  1. impalement works but if someone bumps the pole the npc moves off it  2. when I tried the self hanging for the first part I wasn't connected to the rope but near the floor on my side >.< but then I "sprang with a boooooiiing" back to it and it carried on normal, sad though Lydia's face at me dead and hanging -sniff- such a sad look lol  3. you didn't clean either breezehome correctly or whiterun, not sure which as now my breezehome is called "Douce Brise"   1. Almost fixed    2. Almost Fixed  too   3. You have the French name of breezhome. I think I'll have to do some tes5 cleaning
Nimuraa Posted February 5, 2016 Author Posted February 5, 2016 Ok, new release .... with a lots a changes, and many bug fixed. Dependancies and install have changed a lot :  I'm using SexLab / and SLAL for adding animations   Dependancies  ZAZ Animation PackSexLab 1.6 + SexLab Animation Loader 1.2 http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ (and all theirs dependancies)   To install   Use your mod manager to install, run FNIS for user Go in MCM's SLAL menu and add the 2 Manoose animations ( hang / impal)  (add and activate  )  There is still somes isues and things I have to improve :  - I would like the final stage of the impalement let the corps in less "artistic" pose  - sometimes, hanged  npc may have strange head ( well, it's hurt a litle) so enter an house/ end come back, it should be better  I'm using a falmer Spike for the impalement, but I would prefere a smaller thing ( if anybody have such a nif file that he can share, it could help, my blender capabilty is about 0)  Next : add somes effects / sounds / improvements   Cheers
CoolasWhat Posted February 6, 2016 Posted February 6, 2016 Would it be possible to get a version that doesn't require sexlab? If you use essential assets, maybe you could get permission to include only those assets?
Nimuraa Posted February 6, 2016 Author Posted February 6, 2016 Would it be possible to get a version that doesn't require sexlab? If you use essential assets, maybe you could get permission to include only those assets? Â It's not only assets, but I'm using SexLab's API ... and I suspect SLAL (other requirement) to also need SexLab Â
Cock Sucker Posted February 6, 2016 Posted February 6, 2016 ah bugger that's me out then >.< im still one of the old dinosaurs using 1.59 >.< or will the new version still work?
Nimuraa Posted February 6, 2016 Author Posted February 6, 2016 ah bugger that's me out then >.< im still one of the old dinosaurs using 1.59 >.< or will the new version still work? Â Â TBH I didnt test with old version. Since there is no version check, It may works. Â Â Can you test, and say if it's works ?Â
Cock Sucker Posted February 6, 2016 Posted February 6, 2016  ah bugger that's me out then >.< im still one of the old dinosaurs using 1.59 >.< or will the new version still work?   TBH I didnt test with old version. Since there is no version check, It may works.   Can you test, and say if it's works ?   sadly no this time any animation crashed the game, could be I don't have SL loader as its 1.6+ >.< Â
Nimuraa Posted February 7, 2016 Author Posted February 7, 2016 Â Â sadly no this time any animation crashed the game, could be I don't have SL loader as its 1.6+ >.< Â Â Â Â I'll have to put some error handling in this code
Nimuraa Posted February 9, 2016 Author Posted February 9, 2016 Any future updates sir? Â I'll try to update it by the end of the week.Â
Guest Posted February 17, 2016 Posted February 17, 2016 Hey! I wanted to say how awesome your work is so far. Great to see someone put that noose concept to use! Any additional options to choose master?  And for this here... I wouldn't worry, I'm sure he's working on it! I'm excited for the next update myself, but I'd rather wait for a good product over something rushed.
frear Posted February 28, 2016 Posted February 28, 2016 I managed to get the hanging animation to play correctly only once, the rest of the time the target NPC either disappears, crashes into the ceiling, teleports a few meters away from his position or gets stuck in a weird angle. The impalement animation didn't work at all. Â Which version of ZAZ are you using? I am using 6.00. Are you also using a custom skeleton? Â Edit: apparently the animations work fine when the spells are cast inside a building but fail outside. Does someone else has the same issue?
Npi9 Posted April 5, 2016 Posted April 5, 2016 not sure where i messed up all i can get is the rope/pike to appear but no animation :/
Zodiac213 Posted July 17, 2016 Posted July 17, 2016 Is this mod still being worked on? Has some great potential but could be ironed out a bit more.
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