Nimuraa Posted January 20, 2016 Posted January 20, 2016 (edited) View File Hi, This is my first mod, and my first posting. (Sorry for my broken English.) This spell is about hanging / impal any NPC. (Well, some may resist the spell.) It also allow to hang the player The idea behind this, is the "hanging ragdoll" is not animated. I would like the NPC you hang struggle a little. (Yes, I know, I'm a bit sadistic... The next mod would be about exploding small furry animals.[ ]) So the idea is instead of kill -> ragdoll, I would have Anim1, Anim 2... kill, ragdoll. I found some animations that can do the job. (In a ZAZ resource for modders), So I start with those animations. >>>This mod is full of bugs, and not yet finished. User caution is advised! <<< - The rope is currently attached to nothing, It must be part of a gallows...- In the animation phase, The rope is not connected to the neck, there is an offset... Trying to fix that. (Fixed) - Some NPCs have a very strange behavior. (Go directly to the sky... Literally, having a lot of pain and fold in on themselves, or act shy an refuse to be naked...) (Fixed) >>> Warning Warning Warnig <<< There is new requirements / dependancy >>> Warning Warning Warnig <<< Dependancies ZAZ Animation PackSexLab 1.6 +SexLab Animation Loader 1.2 http://www.loverslab.com/files/file/2488-sexlab-animation-loader/(and all theirs dependancies) To install Use your mod manager to install, run FNIS for user Go in MCM's SLAL menu and add the 2 Manoose animations ( hang / impal) (add and activate ) To Use All the goodies, (Spellbooks, weapon and necklace) can be found in a chest outside Breezehome. (in the back.) There are 3 spells:- One for hanging someone else. -NPC spell-- One for hanging the player. -PC spell-- One to impale a NPC There is also a sword, that hangs the victim if their HP < 30 %. And a Necklace, but does nothing as of this time. Still, full of bugs, but I'm working on it. A big thanks to Game Goblin for helping in the mod intro ( Yes, my English is definitivly broken ) Submitter Nimuraa Submitted 01/19/2016 Category WIP / Beta Requires ZAZ Annimation Pack, SexLab, SLAL Special Edition Compatible Edited November 16, 2017 by CPU
toughsolar93 Posted January 20, 2016 Posted January 20, 2016 Would you be willing to make a spell, that does this to your playable character? sounds like an interesting mod never the less.
Nimuraa Posted January 20, 2016 Author Posted January 20, 2016 Would you be willing to make a spell, that does this to your playable character? sounds like an interesting mod never the less. Why not, I'll add a second spell.
Subject2Host Posted January 20, 2016 Posted January 20, 2016 I have some ideas you could incorporate to this if you can figure out how to. The way it should work is if you are able to put an npc in the bleedout state without killing them, you can select them with E and be prompted to hang them. Then, if you choose to hang them, they can be teleported to a nearby tree (And if there isn't one you can't hang them), or if you're in a cave, the rope will be longer to attach to the ceiling. Btw, I recommend adding some pictures for us to preview.
Nimuraa Posted January 20, 2016 Author Posted January 20, 2016 I have some ideas you could incorporate to this if you can figure out how to. The way it should work is if you are able to put an npc in the bleedout state without killing them, you can select them with E and be prompted to hang them. Then, if you choose to hang them, they can be teleported to a nearby tree (And if there isn't one you can't hang them), or if you're in a cave, the rope will be longer to attach to the ceiling. Btw, I recommend adding some pictures for us to preview. The bleedout part is a very good idea, I'll try to do something like that. For the tree, well I think I'll "pop" a gallow ( a foldable gallow nice thing to craft ) I'm adding some pictures of this in the current stat
qwertyasadf Posted January 20, 2016 Posted January 20, 2016 WOO finally a mod that lets me hang the thalmor . Like what the mod page suggested, it has quite a few bugs BUT its is a very interesting mod, with time i think this mods will be perfect. Keep it up ereyre. Looking forward to see the future of this mod.
WaxenFigure Posted January 20, 2016 Posted January 20, 2016 See this modders resource for exactly how to hang NPCs: http://www.loverslab.com/topic/32700-hanging-actors-on-demand-morbid-proof-of-conceptmodders-resource/
letstryit Posted January 20, 2016 Posted January 20, 2016 nice idea http://www.loverslab.com/topic/6603-vore-amputees-and-scarred-bodies/page-12 = FunnyBiz_impaledAnims.zip something similar with Impaled would be nice to look for Slaverun ^^
Nimuraa Posted January 20, 2016 Author Posted January 20, 2016 See this modders resource for exactly how to hang NPCs: http://www.loverslab.com/topic/32700-hanging-actors-on-demand-morbid-proof-of-conceptmodders-resource/ It was one of my starting point, but it lack the "agony" part I was looking for. nice idea http://www.loverslab.com/topic/6603-vore-amputees-and-scarred-bodies/page-12 = FunnyBiz_impaledAnims.zip something similar with Impaled would be nice to look for Slaverun ^^ Yes, it exactly what is used here : it's the impaled set. Initialy I took the magerape02 step1 , but the impaled set have 4 steps, that show an agony, while the magerap has only one step usable. But I think I'll do the impaled with pickes ( since it's basicaly the same animation and same results.
Subject2Host Posted January 21, 2016 Posted January 21, 2016 WOO finally a mod that lets me hang the thalmor . Like what the mod page suggested, it has quite a few bugs BUT its is a very interesting mod, with time i think this mods will be perfect. Keep it up ereyre. Looking forward to see the future of this mod. lol I concur!
toughsolar93 Posted January 21, 2016 Posted January 21, 2016 Would you be willing to make a spell, that does this to your playable character? sounds like an interesting mod never the less. Why not, I'll add a second spell. Thanks. It will definitely help with role play. All the best.
Lute Posted January 21, 2016 Posted January 21, 2016 I have some ideas you could incorporate to this if you can figure out how to. The way it should work is if you are able to put an npc in the bleedout state without killing them, you can select them with E and be prompted to hang them. Then, if you choose to hang them, they can be teleported to a nearby tree (And if there isn't one you can't hang them), or if you're in a cave, the rope will be longer to attach to the ceiling. Btw, I recommend adding some pictures for us to preview. The bleedout part is a very good idea, I'll try to do something like that. For the tree, well I think I'll "pop" a gallow ( a foldable gallow nice thing to craft ) I'm adding some pictures of this in the current stat How did you get the arms to look relatively normal in that last picture? Also, many NPCs resist the spell.
Nimuraa Posted January 22, 2016 Author Posted January 22, 2016 How did you get the arms to look relatively normal in that last picture? Also, many NPCs resist the spell. The problem is : all npc can't be killed ( it seems that there is a way, but I have to understand how) : so if the target can't be killed, well it don't switch to ragdoll, so it may stay in the last animation .... very strange behaviour. I think I'll protect the essentials npc until I find a way to kill thems (not in V0.2)
Nimuraa Posted January 22, 2016 Author Posted January 22, 2016 Hi there I just update the mod. There is 2 spells now :- one for hanging someone- one for hang the player There is also a sword, that hang the victim if it's HP < 30 % And a Necklace, but it do nothing yet All the goodies (spellbooks, weapon and necklace) can be found in a chest in Breezhome (upstaire) Bug / to do list list (so far) - the sword don't ask (yet) if you want to hang - on self hanging, the camera is ... frozen - the ***** rope did not do what it have to do - somes NPC behave .... well in a strange way ( refuse to undress, don't die) If you have trouble with the animation, update your skelton to the last XP32 ME (3.73) it solve many trouble for me
Lute Posted January 22, 2016 Posted January 22, 2016 Still have the same issue with NPCs resisting the spell. Not sure what's up with that. Did you change any ragdoll settings in your setup, by the way? They look a lot more fluid in your last photos than normal.
DonQuiWho Posted January 24, 2016 Posted January 24, 2016 Any chance of having another goodies chest that is NOT in Breezehome, please? Given all the good house etc mods out there, some of us never get round to buying that
Nimuraa Posted January 27, 2016 Author Posted January 27, 2016 New update I have added some messages to choose option during the haning : - in self hanging : Cancel / naked / non naked - on the sword : Kill / hang ( i'll add a "ko" state later) - the spell allow naked / non naked There'll be less resitance on npc still having a rope that is not where it should, and inside hanging may still be a problem (after all, work is in progess ) Enjoy
Nimuraa Posted January 27, 2016 Author Posted January 27, 2016 Any chance of having another goodies chest that is NOT in Breezehome, please? Given all the good house etc mods out there, some of us never get round to buying that Fthang !!!! Ok, ill move the chest outside Breezhome on next release ( use console commande help manoose for spells or help hangin for the sword ) Still have the same issue with NPCs resisting the spell. Not sure what's up with that. Did you change any ragdoll settings in your setup, by the way? They look a lot more fluid in your last photos than normal. I've spent the week torturing the npc to make them more coperative ( well, I remove the resit trigger, but then you can kill anybody .... but somes, may hang, but wont die)
Mr.Friendly Posted January 27, 2016 Posted January 27, 2016 Neat an update. gave your old one a try today. Except the bugs you mentioned it looked nice.Hope you will manage to fix the placement of the rope (or at least get it behind the head so you don't see how far away it is). Since that is the biggest annoyance. Other then getting stuck afterwords... But that can loading game fix. Anyway keep up the great work
DonQuiWho Posted January 27, 2016 Posted January 27, 2016 Any chance of having another goodies chest that is NOT in Breezehome, please? Given all the good house etc mods out there, some of us never get round to buying that Fthang !!!! Ok, ill move the chest outside Breezhome on next release ( use console commande help manoose for spells or help hangin for the sword ) Thanks!!
Guest Posted January 28, 2016 Posted January 28, 2016 Just some ideas & some suggestions. How about the option to tie both hands at the player back as well as the NPC hands back. How about set the script or options to hang on the left, right, front and back of the NPC's neck as well as player's neck. How about set the rope color like Orange, Yellow, Red and some color mix. How about set the height of the rope.
Mr.Friendly Posted January 29, 2016 Posted January 29, 2016 Tried the new one today and it worked a lot better. Only problem now was, as earlier the rope dangles lose sometime (Worked perfectly fine sometimes).
Nimuraa Posted January 30, 2016 Author Posted January 30, 2016 Hi there Here is the V 0.4 with ..... - Impalement : a spell - The goodies' chest is moved out of Breezhome ( in the backyard) - more bugs - some bugfix The hang space gap is still not fixed ( but, I understand why now, next release will be the good one ...) The Impalement is almost working : the victime doesn't die realy (yet),
Mr.Friendly Posted January 30, 2016 Posted January 30, 2016 Hi there Here is the V 0.4 with ..... - Impalement : a spell - The goodies' chest is moved out of Breezhome ( in the backyard) - more bugs - some bugfix The hang space gap is still not fixed ( but, I understand why now, next release will be the good one ...) The Impalement is almost working : the victime doesn't die realy (yet), Wait there is an impalment spell now!? This mod just went from awesome to fantastic Also next update sounds great.
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