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21 hours ago, Enigma1408a said:

 

But it didn't work, the textures are still missing in the game. So my questions are: Where do I put the textures and where the heck are the textures for these wings?

For wings :   Animated Dragon Wings  .  In the textures you do not have the DDs of the wings, because this type of mod, the law of the standardized textures (Those of the dragons), 

that you will find in this mod

For the tail, you will probably have to apply them manually

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Any chance to convert this into SSE? Cathedral doesnt work and leaves me with a missing face in both forms and purple skin when transformed. Do i need another tool to convert the meshes or is it a lost cause. 

 

Help is much appreciated. 

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3 hours ago, mathys27 said:

Doesn't swap the gender when going Futa in sexlab, looks like this mod dosen't work very well anymore.

 So because it doesn't work on your pc it's bound to be the mods fault? Everything is working fine on my end. What kind of mods did you install to get a penis for a female?

 

On 4/20/2020 at 6:38 PM, danta said:

Its nearly all working except for one thing . 

Its the horse penis . Its not showing up. The human one is working but the horse is not 

 

You need to download the horse penis. 

 

 

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2 hours ago, SilentOption said:

I fix it I have to use a slightly older version

ohh.. u probaly should use the 3.2.8a ver for this transform fomod work. basic transform wont give u animated wing unless u edit the wing file n path if u gonna stick with the older ver.

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10 hours ago, FluffyFluxxy said:

Downloaded this mod but I am very confused on how to install it , can anyone help?

 

 

This is an addon for the mod "player succubus quest." Have you installed that mod? Also are you using a mod manager?

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I'm trying to change wings, but it seems like I can't change wings textures. I don't understand why. I took meshes and textures from Animated Wings mod and renamed them in order to replace old wings with the same name. And my wings become white. Just white color, without any textures. What am I doing wrong?

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7 hours ago, Delite said:

I'm trying to change wings, but it seems like I can't change wings textures. I don't understand why. I took meshes and textures from Animated Wings mod and renamed them in order to replace old wings with the same name. And my wings become white. Just white color, without any textures. What am I doing wrong?

Nevermind, I fixed it. There is no need to rename textures.

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On 1/30/2017 at 5:21 PM, Bullfye said:

 

Yes sorry have to post here since one issue its related to the PSQ Transformation and I still can not manage to revert the human genitals to the character original size...

 

Manage to change some PSQ files to fit my likes  Like tail and shlong color to match the skin color better...

 

post-136583-0-73568600-1485789552_thumb.jpg

 

post-136583-0-38564900-1485789597_thumb.jpg

 

post-136583-0-96032900-1485789857_thumb.jpg

 

At least changed some stuff I wanted...I am now posting on the DD thread for a possible help fix my other issue...

 

 

I want your transformpackage. 

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On 2/27/2016 at 11:25 PM, WombatLord said:

Ok, been messing with this quite a bit because the instructions that have been left seem to be under the assumption that the individual downloading this will be an experienced modder.

Unfortunately, such is not the case for most folks just wanting to get things to work and not spend hours trying to do so, which I have been, for a multitude of reasons with this Mod. And even for me, it took a bit of experimenting because the instructions were not clear as I would have liked.

 

So, I'm going to do something constructive in the hope that others will benefit. Since I am unsure of whether or not a combined zip would be allowed to be uploaded here, since we are dealing with two variants of a mod,  I'm just going to state what needs to be done as precise as I can.

 

Note: I am starting from scratch from the original package because even though the Mod Author states the original textures are in the primary zip file, the instructions also state, I'm assuming based on the language used, to overwrite the 2.17 files with the newer ones from their Transformation package.

 

So, this may be slightly long, but I'll do my best to be precise and to the letter about how to get this working.

 

------------------------------------

Instructions for Installation

------------------------------------

 

Download the Original Transformation Mod here --------- > PSQ Transformation Package 2.17

 

The copy Script won't be necessary, but be sure to grab PSQ Transform Package 1.2

 

The Horse Schlong and Animated Wings may not be necessary, but for the sake of these instructions, we'll assume you grabbed the Horse Weiner of doom anyways just so I can be thorough. Animated Wings I am not going to worry about, as that was pretty well covered.

 

 

Unzip the PSQ Transformation Package 2.17 to a directory of your choice, and do the following to it's contents.

 

Go to Data\Meshes\PSQ and create the following new folders: HumanBody, Schlong, SuccubusBody, SuccubusArmor. Then create a new folder called Female in each of those folders you just created.

 

The Directories should look like this when done.

 

Data\Meshes\PSQ\HumanBody\Female

Data\Meshes\PSQ\Schlong\Female

Data\Meshes\PSQ\SuccubusBody\Female

Data\Meshes\PSQ\SuccubusArmor\Female

 

Take the files in the OrgBody and move them to the following directory: Data\Meshes\PSQ\HumanBody\Female

 

Delete the OrgBody folder

 

Go back to the Data\Meshes\PSQ folder and move the files listed below to the following directory:  Data\Meshes\PSQ\SuccubusBody\Female

 

eyesfemale.nif

eyesfemale_backup.nif

femalebody_0.nif

femalebody_1.nif

femalefeet_0.nif

femalefeet_1.nif

femalehands_0.nif

femalehands_1.nif

femalehead.nif

 

 

Go back to the Data\Meshes\PSQ\ folder and move the files listed below to the following directory: Data\Meshes\PSQ\SuccubusArmor\Female

 

1stPersonCuirass_0.nif

1stPersonCuirass_1.nif

1stPersonGloves_0.nif

1stPersonGloves_1.nif

Boots_0.nif

Boots_1.nif

Cuirass_0.nif

Cuirass_1.nif

Gloves_0.nif

Gloves_1.nif

Horns_0.nif

Horns_1.nif

Tail_0.nif

Tail_1.nif

Wings_0.nif

Wings_1.nif

 

If you downloaded the Horse Schlong add on from the 2.17 package, do the following to it's contents

 

Go to Data\Meshes\PSQ\HorsePenis

 

Copy all of the files in that folder, and move them over to the following directory you created earlier: \Data\Meshes\PSQ\Schlong\Female

 

 

Ok, done with Meshes and have everything prepped for the merge there. Now on to Textures

 

Go to Data\Textures\PSQ

 

Once again, create the following directories

 

Data\Textures\PSQ\HumanBody\Female

Data\Textures\PSQ\SuccubusBody\Female

Data\Textures\PSQ\SuccubusArmor\Female

Data\Textures\PSQ\Schlong\Female

 

 

First things first. Take all of the Texture files in the OrgBody folder, and move to the following directory

 

Data\Textures\PSQ\HumanBody\Female

 

Delete the OrgBody folder after you are done

 

Go to the Armor folder, and move all of the files contained within it to the following directory

 

Data\Textures\PSQ\SuccubusArmor\Female

 

Delete the Armor folder when done

 

 

Take all of the remaining files in the Data\Textures\PSQ folder, and move them to the following directory

 

\Data\Textures\PSQ\SuccubusBody\Female

 

 

And, once again, if you downloaded the horse schlong add on from the 2.17 package, move those files to the following directory

 

Data\Textures\PSQ\Schlong\Female

 

 

 

Once that is done, you have prepped the original 2.17 Transformation Package for the merge.

 

 

Now, to finish everything up. Go to the downloads linked from the first page, and grab the files off of the Mirror first. The mirrored files link will look like a long string of cryptic gibberish, just in case anyone is curious. The mirror link contains the primary files for the new Transformation package. We'll need those for certain.

 

Then grab the Fixed textures file, and the tails file.

 

For the purposes of this installation guide, I'm not going to go over how to add the tattoos on to your own skin textures. Personally, I don't use them. As I'd rather the mod use some kind of glowing Tattoo modification anyways. Since it doesn't have it, I just leave my succubus skin bare and smooth and sultry

 

Unzip the PSQ Transform Pack 3.27 file you grabbed from the mirrored links, and copy and paste the Data Folder from it, into the directory where you are keeping the PSQ 2.17 Transformation Pack files. When your Operating Systems asks you to overwrite the files, tell it yes

 

Unzip the fixed Textures file next. Again, take the contents of that Data Folder, and copy and paste it into the Directory where the 2.17 Package Data folder is. Again, say yes to Overwriting files.

 

Unzip the Tails file, and, once again copy the data folder over to where the 2.17 package data folder is, and tell it yes to overwrite once more.

 

 

 

Now comes the easy part. Zipping up the contents of that newly merged Data folder for ease of import into your mod manager of choice. Right click on the fully merged and combined Data folder, then use Seven Zip or whatever you prefer, though I would strongly recommend 7 zip, to zip up that folder nice and tight.

 

Name it something you will remember. For example, I named mine Succubus Transformation Package Final - Working

 

Packaging it up in this manner should allow you to easily import it into either Mod Organizer, or Nexus Mod Manager. Personally, I used NMM because Mod Organizer is not too cooperative with me when it comes to installation of the exact order of Realvision Mods, my preferred ENB. Realvision requires a lot of overwritten files, and Mod Organizer wants a specific order instead and I'd rather just not deal with that, despite the headaches NMM can cause me. 

 

Regardless of your personal choice, packaging up the newly minted zip should work for both.

 

 

Just go ahead and enable it after that, and go into game, and your normal human based races should be able to work just fine.

 

 

 

 

 

A special note on Textures and Meshes being used that you prefer.

 

If you wish to use Textures and Meshes that you want to utilize instead of what the mod provides...example being that I am forced to use the UNP Body because it doesn't show the horrendous butt and hip, ankle and wrist gaps due to the UV maps of the CBBE body and my rig that I cannot seem to fix even with the devotion of energy contained within a fusion reactor...do the following.

 

For Meshes:

 

Go to Skyrim\Data\Meshes\Actors\Character\Character Assets

 

Copy the following files:

 

femalebody_0.nif
femalebody_1.nif
femalefeet_0.nif
femalefeet_1.nif
femalehands_0.nif
femalehands_1.nif
femalehead.nif

 

 

To the following Directories:

 

For your Human Form:

 

Skyrim\Data\Meshes\PSQ\HumanBody\Female

 

For your Succubus Form:

 

Skyrim\Data\Meshes\PSQ\HumanBody\Female

 

 

In my instance, I wanted both forms to have my body. So I copied over the Nif files into both directories and now both my human and succubus form have the body I desire.

 

Special Note: the Armor uses the CBBE Body. Which, due to the problem with the UV maps on my rig, despite it being a very high end pc, looks horrendous. In order to fix this, you can try and find a suitable replacement armor wise that looks similar and works for your body. But, you will likely need to rename the files to match what you are replacing. Which, may or may not work. For me, I just ticked the option to not wear the Cuirass or the chest piece rather, when transforming.

 

 

 

Textures following pretty much the same method.

 

So, for Textures, you would grab your texture files and pretty much do the same thing you did with meshes

 

Skyrim\Data\Textures\Actors\Characters\Female

 

Copy those, and paste them into

 

Skyrim\Data\Textures\PSQ\HumanBody\Female

 

Skyrim\Data\Textures\PSQ\SuccubusBody\Female

 

 

Note: Custom races will need to follow this same method in order to get them working. I should note something particularly important about this if you decide to try and use a custom race with this. Be sure to look at the original file name you are replacing, and rename your desired file to match the original. Otherwise, you'll transform back and you'll have a purple body with no textures for example. Or worse...in the case of Khajiit. You'll be a floating pair of eyeballs and teeth with no head.

 

 

 

So, on the note of custom races...they work...SOMEWHAT, with effort. I gave up on my Dagi Raht though because every time I tried to turn her back to a human form, it changed her to a human face that was far too chubby for my likes and not the original Dagi Raht face she had. The rest I had gotten working.

 

Khajiit....ugh....I haven't figured that one out yet. I tried finding the head mesh files by extracting the meshes bsa contents,  and copying those over, but, no luck. I guess my hopes of playing a Khajiit Succubus will be a dream for the future for now.

 

 

 

Hopefully this helps folks out. Sorry for the long winded post, but, I decided sparing others the lengthy time I spent trying to get this to work would be helpful to the masses who try this out, as it is a wonderful mod to further enhance the gameplay of Skyrim.

 

 

 

The transfer work it also fix the unmatching color of her penis

Edited by SilentOption
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