Strec Posted July 18, 2015 Posted July 18, 2015 View File See thread Submitter Strec Submitted 07/18/2015 Category Other Requires FalloutNV, NVSE 4.5 1
Strec Posted July 18, 2015 Author Posted July 18, 2015 Rule the World This mod will permit you to enslave people, break them, give them training to get increases of attributes and skills and put them to work in different occupations. You can use it as a slavery sandbox tool but it will also be the framework for different future add-ons for the conquest of the mojave. Main features : (more are documented in the pdf document) a complete slavery toolbox with a large bunker to stock slaves production of manufactured items and drugs a scavenging system permitting to easy loot the corpses while travelling beacons you can put everywhere to make slave waiting near and to recall There are too many features to post here so here is a documentation in .pdf format. (note it is not complete, I works on it) Rule the world.pdf You need to remove all old stuff from the previous versions ( slavery.esm, SLVxxx.esm, Rule the world episode 0.esm ) and start a fresh save, else you WILL have problems. Requirements : FalloutNV.esm NVSE 4.5 Installation : Install 'SRWdatas - xxxxxxxxxxxx.7z' , it contains meshes and textures I'll deliver only when changed. Install 'Rule the World x-x-x.7z' , it contains the mod and the documentation. TIP : reference of NPCs are stocked in the mod so if the index of the .esm change in the load order the mod will be broken. To avoid that, install it the highest as possible in the load order (after the fallout, TTW and extensions) but mostly before any mod you think that can be removed. After intalled, never install other mods before. Good play Credits : Coding by Strec Documentation correction by fred200 Hard alpha testing : fred200 Texts and topics correction : tacomarine and fred200 Sets by Roger Harth and costumes by Donald Cardwell IMPORTANT The interactions of the mod with the world are done by using the following tools: Left Shift + Activation , used on NPCs or some activables objects (crouched or not, and only 'left shift', 'right shift' won't act). Dialogues with NPCs and some creatures (Can be activated normally or by using the special key defined in McM menu) Any problem with these tools not working as intented is a major problem. ----------------------------------------------------------------------------------------------------- RTW Starters There are 2 starters you can use to launch the mod. You NEED one, and ONLY ONE else you'll HAVE problems. RTW Quick start Goodsprings.esp Use this one if you started your game in Goodsprings (with or without TTW) RTW Quick start Megatown.esp Use this one if you started your game in Vault 101 (so with TTW) ----------------------------------------------------------------------------------------------------- RTW Catch the slaves This add-on give you the opportunity to get in an easy way some slaves with abilities permitting to directly affect them to work. You must seek the NPCs and enslave them. ----------------------------------------------------------------------------------------------------- Sexout stuff You can also found Sexout add-ons in this thread. ----------------------------------------------------------------------------------------------------- Any use of the mod other than playing with is prohibited without my explicit permission PM me for any other use, such for example translations.
Strec Posted July 18, 2015 Author Posted July 18, 2015 I enslaved a NPC but I can't train it. Why? When you enslave people, it is not really a slave while you don't break it. You can see that by activating the portable terminal (default key 'K') while aiming the NPC and look at it obedience level. NPC is at least level 1 when broken. To break it, come int the breaking cell (in the training rooms) and speak with him to have it eat a drug.
plolwat Posted July 19, 2015 Posted July 19, 2015 Going to check it out now, premise is amazing. Why don't you post this to the main sexout board? Might get more attention.
RitualClarity Posted July 19, 2015 Posted July 19, 2015 Going to check it out now, premise is amazing. Why don't you post this to the main sexout board? Might get more attention. Nice work Strec.. there for a moment I thought I was looking at a Skyrim thread ..
Strec Posted July 19, 2015 Author Posted July 19, 2015 Going to check it out now, premise is amazing. Why don't you post this to the main sexout board? Might get more attention. Because the mod is not dependant of Sexout so I'll only have in Sexout forum a thread for specific stuff. The goal was to have a mod with a minimum requirement.
ren54642 Posted July 19, 2015 Posted July 19, 2015 cant get the mod to load crashes to desk top at start even tried to start a new game still crashes
Strec Posted July 19, 2015 Author Posted July 19, 2015 I can do anything with no information. please try to know which mod crash (start the game with only the main .esm to see if it crash) post your load order in a spoiler
ren54642 Posted July 19, 2015 Posted July 19, 2015 crashes when the quick start is checked esm and slave hunt load fine but you dont get the initial paragraph at start explaining game that appears with the quick start checked click ok then second later crash using the megaton one because im using ttw tried the goodsprings one also that did not work either did have nvse 5.0 but downgraded it to 4.5 would be nice if 5.0 would work because pregnancy uses 5.0 had no problem geting the older version of rtw to load ttwl.txt
Strec Posted July 19, 2015 Author Posted July 19, 2015 crashes when the quick start is checked esm and slave hunt load fine but you dont get the initial paragraph at start explaining game that appears with the quick start checked click ok then second later crash Hum, not sure that RTW Catch the slaves.esp will work well if you start in DC, cause all stuff is in New Vegas. Try without it and add it later when you'll have normal access to Goddsprings. So : Deactivate RTW Catch the slaves.esp Deactivate RTW Quick start Megatown.esp Try to start only with Rule the world.esm and look if you have message at start indicating the version If yes reactivate RTW Quick start Megatown.esp and look if all works. Note that (when all this will work) the sexout add-on may work even if you start in DC.
ren54642 Posted July 19, 2015 Posted July 19, 2015 the esm loads fine, but you do not get the text at start up you get a note in right hand corner stating the mod is active and you get the MCM menu. I am actually in goodsprings now I started in the vault but traveled to the Mojave right away did a clean save with the old version gone before I started the new mod
Strec Posted July 20, 2015 Author Posted July 20, 2015 the esm loads fine, but you do not get the text at start up you get a note in right hand corner stating the mod is active and you get the MCM menu. I am actually in goodsprings now I started in the vault but traveled to the Mojave right away did a clean save with the old version gone before I started the new mod The .esm itself just contains the core of the mod and the starter activates the mod so, if yuo are in Goodsprings use RTW Quick start Goodsprings.esp and you will have the starting messagebox Other add-ons will only start when the starter finish (so when you will be teleported to the bunker).
ren54642 Posted July 20, 2015 Posted July 20, 2015 got it to load find it conflicts with the Nekomimi project but now any one I enslave turns hostile
Strec Posted July 20, 2015 Author Posted July 20, 2015 Enslavement is considered as an aggression so if you are detected by someone you are attacked
Strec Posted July 20, 2015 Author Posted July 20, 2015 Rule the World v0.9.6 delivered Corrected : McM option for auto-stuff slaves in training is now correctly disabled Diverses other bugs Added Auto-mark for scavenging/get samples is now active (if activated in McM) Teleportation of player takes now 2 hours (modifiable by MCM) Added production of standard 0.308 ammo When a slave don't advance anymore in its training, there is an entry in the diary You can produce drugs which boost slaves abilities
Strec Posted July 21, 2015 Author Posted July 21, 2015 Documentation is up to date, you can download it in first post.
Prometeus5879 Posted July 21, 2015 Posted July 21, 2015 Going to give this a try. Is the 0.9.7 a typo or isn't it uploaded yet. The download version is 0.9.6
Strec Posted July 21, 2015 Author Posted July 21, 2015 Was a typo, sorry. v0-9-7 and a finalized version of Catch the slaves wil comme very soon.
Strec Posted July 21, 2015 Author Posted July 21, 2015 Rule the world 0.9.7 delivered Catch the Slaves 1.0.1 delivered I think I'm very very near to the final package I'll deliver as 1.0 Rule the World : Bugs corrections XP received when enslaving and setting at work Catch the slaves : Reviewed the packages so all NPCs sleep at night Terminal show you advancement of the quest (nb of NPCs enslaved and remaining) Good play
Strec Posted July 22, 2015 Author Posted July 22, 2015 Bug reports, insults and congratulations remain here but ideas and suggestions for ne first serious add-on can be done in this thead, thanks
ren54642 Posted July 24, 2015 Posted July 24, 2015 ova givers dont seem to be producing any ovas is there something else thats needed to make this work i have pregnancy
Strec Posted July 24, 2015 Author Posted July 24, 2015 Each ova giver have a cycle of 8 days and have 50% chance to produce useable ovas on the 8ght day (Depending of endurance and a random part they can produce more than one). Note that for now ovas have no use while 'slave production' is not in the mod but I'll look if ther is a bug because it permits users to stock ovas and sperms waiting the future versions.
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