uglykidcid Posted June 14, 2011 Posted June 14, 2011 I run OOO-FCOM however if I run DMRA behind FCOM I can bash the armor graphics but I lose the female guards. If I run this after FCOM I loose the new stats. So I hand added all of the appropriate stats, AI and whatever else from MMM, OOO , and FCOM into the esp and it's already Bash tagged on the Boss List. If you are not familiar with FCOM do not download this. I have combined the following DMRA mods into one esp with a bsa and all the BBB you can get. The BSA has been thoroughly tested and works great and it will obviously not overwrite anything. http://www.mediafire.com/?k4m60drf59ky48h DMRA Skimpy Armor Expanded DMRA Skimpy Imperial Armors DMRA Stock Armor Skimpy v1_2 DMRA Stock Clothing Skimpy DMRA Stock Robe Skimpy Replacer DMRA BBB for Clothing FULL DMRA BBB for DMRA Skimpy Robes DMRA BBB for Stock FULL I have also merged the SI and KOTN DMRA files. They replace the original esps and do not use a BSA SO THEY WILL OVERWRITE! http://www.mediafire.com/?hk164858hmgg5jj DMRA KOTN Armor DMRA BBB for KOTN http://www.mediafire.com/?kb063g82cwn6s3q DMRA SI Armors and Clothes Replacer DMRA BBB for DMRA SI Stock All the esp's have been cleaned and scrubbed! I have merged the Unofficial Patches into the DLC's. These are still DMRA version but with the UOP merged into them. (This is better than the SI and KOTN download above. I cannot imagine why you prefer the other ones over this but I left them anyways. That means use these instead. You must still install the Unofficial patches for the Textures and Meshes. Than delete the 85 Knights - Unofficial Patch.esp and Unofficial Shivering Isles Patch.esp: KOTN DMRA UOP merged: http://www.mediafire.com/?to3ld82ge4jrnrg SI DMRA merged: Project on hold
snarfies Posted June 14, 2011 Posted June 14, 2011 I have combined the following DMRA mods into one esp with a bsa and all the BBB you can get. The BSA has been thoroughly tested and works great and it will obviously not overwrite anything. http://www.mediafire.com/?k4m60drf59ky48h Fantastic - that will save me a few slots in my load order, thanks!
snarfies Posted June 18, 2011 Posted June 18, 2011 Been using this for a few days - seems to work quite well. I tagged it in and merged it in Bash per recommendation, but I'm curious - stats and graphics I get, and I'm guessing actors forces the guards to wear these versions, but why NPC faces and race records?
uglykidcid Posted June 20, 2011 Author Posted June 20, 2011 The race records are uneccessary at this point. I DO NOT bash race. I always get problems with it. The faces are a left over from a previous version in which I merged Colourwheels faces. I would continue to use the face tag though because if you do not you may end up with male faces from another mod.
prq Posted July 31, 2011 Posted July 31, 2011 Will this work for OOO without FCOM ? I get the impression OOO keeps "overwriting" my DMRA armor and clothing...
Xy123 Posted July 31, 2011 Posted July 31, 2011 Hmm you mentioned that if you're not familiar with FCOM do not download this. But I'm not using any overhaul mods at all like OOO. So does that mean I shouldn't download this? This mod only works as part of overhaul mods like OOO?
uglykidcid Posted August 3, 2011 Author Posted August 3, 2011 There is another version of this that I posted that is a non OOO version. This version adds all the OOO-FCOM stats which will make yoru game odd if you do not have overhauls. The other version is the exact same thing without the stat changes.
prq Posted August 3, 2011 Posted August 3, 2011 But will this version work with OOO but without FCOM? Because otherwise, OOO seems to remove the DMRA skimpy armor/clothing replacers
uglykidcid Posted August 3, 2011 Author Posted August 3, 2011 Yes you can use this with OOO and not FCOM. FCOM uses the OOO stats.
Jerbsinator Posted August 13, 2011 Posted August 13, 2011 Will this work with FCOM Convergence? I tried using a DMRA replacer mod with FCOM Convergence installed and it crashed whenever I went to a loading screen.
uglykidcid Posted August 13, 2011 Author Posted August 13, 2011 You did something very wrong. I have been using it with FCOM convergence for years. Check your load order and know that you ahve to bash this in your patch. I recommend you use my BOSS master list which is posted here at Lovers PK.
Jerbsinator Posted August 19, 2011 Posted August 19, 2011 Thanks a lot this pack works great. No conflicts so far.
Nepro Posted February 4, 2012 Posted February 4, 2012 Do I have to have Mart's Monster Mod installed to use this DMRA BBB Total replacer? I have installed OOO but I don't wanna overload my game with unnecessary mods, this Mart's Monster Mod seems huge. Edit (test 1): I did test very brief. I only copied and activated the esm file from Mart's Monster Mod while leaving the rest of the components of the mod behind. It seems to work pretty fine all clothes are DMRA BBB so far... But the test was brief. Once I will fully test it I will edit the post again. Edit 2 (test 2): I did thorough test and found out that these armors/clothes are not DMRA -Zealot's Robe -Brown Turnie -Grey Turnie -Archmage Cuirass -Tattered shirt -Ernest's Best Shirt (only Ernest npcs wears it in the game?) -Heinrich Shirt (same case, only Heinrich?) -Pinaru's Shirt (same casa again?) -Shirt (looks the same the one you get when you go to jail) -Vest of Bard -Emperor Robe -Armor of Crusader But I don't know if I get the errors especially with Armor of Crusader, others clothes/armors seems insignificant, or is it because: Project on hold Edit 3 (test 3): As far as we're concerned with Armor of Crusader it the mistake was on my side. I didn't build bash patch properly.
ceruleanboar Posted February 9, 2012 Posted February 9, 2012 This will replace all the FCOM Armors with DMRA BBB ones?
Nepro Posted February 9, 2012 Posted February 9, 2012 I am not sure but it should. It cannot hurt you since the mod is in .bsa format and it doesn't overwrite anything directly. Once you take out .bsa and .esp from data folder the mod is removed no additional hassle. I just don't understand why most of all mods aren't packed in .bsa. It makes life easy for mod user. And if there's any conflict you can always extract .bsa and put it manually in the game folder to determine which ones wins.
ceruleanboar Posted February 10, 2012 Posted February 10, 2012 I tested, the answer is no. It will not replace the FCOM armors. Unless I did something wrong...
Nepro Posted February 13, 2012 Posted February 13, 2012 Did ya build the bash patch after installing DMRA BBB Total Replacer Compilation for FCOM-OOO? Without bash patch it won't work.
Nepro Posted February 15, 2012 Posted February 15, 2012 Quick question - yes or no. Can I make somehow this DMRA BBB complication non-BBB? I would love to use it along the Unnecessary Violence wit amputations.
gregathit Posted February 15, 2012 Posted February 15, 2012 Quick question - yes or no. Can I make somehow this DMRA BBB complication non-BBB? I would love to use it along the Unnecessary Violence wit amputations. Yes someone "could" do it but I highly doubt anyone will. Your talking about reweighing a ton of clothes/armor. Weeks worth of work.
Nepro Posted February 17, 2012 Posted February 17, 2012 What if I used the files from original DMRA non-BBB replacers? Used bsa unpacker and made the bsa archive with the non-BBB original DMRA files. Or if I used bsa from this mod http://www.loverslab.com/showthread.php?tid=903 and just renamed the bsa to whatever the name the bsa for DMRA BBB Total Replacer Compilation for FCOM-OOO merged with UOP had. Could that work?
gregathit Posted February 17, 2012 Posted February 17, 2012 You could do this and I started to type out how to do so and then realized that it is a giant waste of time. You would need to find an exact copy of each and every bbb mesh in non-bbb form because the bsa file contains both meshes AND textures. Thus if you replace just a mesh it would then have to look outside the bsa file for the texture that you needed. Talk about screwy. Better to just find a non-bbb mod like colourwheels overhaul and use it. You can always replace individual meshes from her mod with a non bbb one that is more to your liking as working with loose files is a lot easier than bsa's.
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