Teddar Posted November 10, 2014 Share Posted November 10, 2014 Hi all. Â Wasn't sure where else to post this but would welcome some help. Â Im trying out Player Slave Encounters and Lovers Bitch on a fresh install. Animations with the dog are perfect but I got myself enslaved to a female master and when any sex animations play, my graphics go crazy. Massive lines shooting out of the npc's body all over the screen. My characters body is fine and if I rotate the camera I can kinda see whats going on with the scene. I did notice that the npc doesn't wear a strapon or "grow a penis" as ive seen other threads commenting on. Â Can anyone suggest what might be causing this? Ive tried HGEC and Eyecandy bodies and have a skeleton installed but I cant work out whats wrong. It only appears to affect the npc, not my character. Â Any help please? Link to comment
myuhinny Posted November 10, 2014 Share Posted November 10, 2014 That is *not* a graphics problem that is a skeleton problem. Those lines shooting out of the persons body are actually their body stretching to infinity because that person that is happening to is using a incorrect skeleton. So make sure the skeleton that the NPC's are using is the same one the player is using. If you are using LAPF then it comes with a compatible skeleton. If it is a custom person you will have to place a copy of the skeleton into their folder to overwrite their skeleton. Link to comment
Teddar Posted November 10, 2014 Author Share Posted November 10, 2014 Alrighty then. At least I have a clue where to start. Thanks for the help! Â Link to comment
Cowthulhu Posted November 29, 2014 Share Posted November 29, 2014 Sorry to piggy back, but I've been having the same problem. I've tried reinstalling the skeleton that comes with the latest Lovers core download, but it hasn't helped. Just tried the Growlf's Universal skeleton mesh too and that didn't work either. Link to comment
gregathit Posted November 29, 2014 Share Posted November 29, 2014 Reinstall the LAPF in its entirety and then archive invalidate via bsa redirection with either OBMM or Wrye Bash. Link to comment
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