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Description

In this mod you get a wabbajack bow. An arrow from this bow will result in an unpredictable effect. Basically, on a successful hit your target will be teleported out and something else will be teleported in its place for one minute, at the end of which the original target will be teleported back.

What gets teleported back to your is randomised and sometimes it is more powerful than what you teleported out. So, yeah...

I added a bunch more NPC to the list of replacements than Sheogorath had.

You can find this bow in the courtyard of the Blue Palace in a boss chest.

Now go out there and make Sheogorath proud and don’t get stepped on. :)

 

 

Future Plans

Make it shoot DD and armbinders on NPC’s :cool:

Get different textures for the bow.

 

Requirements

None

 

Installation

1. I recommend using NMM for an easy install/uninstall. It does not replace anything vanilla.

2. If manual installation is your thing add the following files in their corresponding locations.

  1. \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc
  2. \Data\Scripts\Source\InteTransmogrifyAnimal.psc
  3. \Data\Scripts\Source\InteAshPile.psc
  4. \Data\Scripts\InteWabbajackEffectSCRIPT.pex
  5. \Data\Scripts\InteTransmogrifyAnimal.pex
  6. \Data\Scripts\InteAshPile.psx
  7. \Data\Wabbajack Bow.esp

Uninstallation

1. Use NMM ... yes.

2. If manual uninstall, remove the following,

  1. \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc
  2. \Data\Scripts\Source\InteTransmogrifyAnimal.psc
  3. \Data\Scripts\Source\InteAshPile.psc
  4. \Data\Scripts\InteWabbajackEffectSCRIPT.pex
  5. \Data\Scripts\InteTransmogrifyAnimal.pex
  6. \Data\Scripts\InteAshPile.psx
  7. \Data\Wabbajack Bow.esp

Update Log

 

 

 

  • 1.0
  • Release
  • 1.1
    • Fixed werewolf not attacking.

    [*]1.2

    • Optimized the scripts some.
    • Added more FX here and there for the teleportation.
    • Made the flaming Nuke familiar your friend, well... sort of.

    [*]1.3

    • Minor bug fixes.

 

 

 


  • Submitter
  • Submitted
    08/29/2014
  • Category
  • Requires
    None
  • Special Edition Compatible

 

Link to comment

 

Aww and here I got excited that you actually made a bow that had the Wabbajack design to it. :(

 

 

Nevertheless, nice job. :)

 

I must agree, I miss the face of the Wabbajack staff. you had the staff can be formed into an bow.

 

 

That would be cool, but I am more into scripting than textures.

 

Link to comment

 

 

Aww and here I got excited that you actually made a bow that had the Wabbajack design to it. :(

 

 

Nevertheless, nice job. :)

 

I must agree, I miss the face of the Wabbajack staff. you had the staff can be formed into an bow.

 

 

That would be cool, but I am more into scripting than textures.

 

 

 

the Wabbajack staff is Vanilla, you need no texture! you only need to change the meshes, bend into a bow. :)

Link to comment

 

 

 

Aww and here I got excited that you actually made a bow that had the Wabbajack design to it. :(

 

 

Nevertheless, nice job. :)

 

I must agree, I miss the face of the Wabbajack staff. you had the staff can be formed into an bow.

 

 

That would be cool, but I am more into scripting than textures.

 

 

 

the Wabbajack staff is Vanilla, you need no texture! you only need to change the meshes, bend into a bow. :)

 

 

Right, don't know how to do that... uh maybe I can ask Kendo 2 for help?  

 

Link to comment

 

 

 

 

Aww and here I got excited that you actually made a bow that had the Wabbajack design to it. :(

 

 

Nevertheless, nice job. :)

 

I must agree, I miss the face of the Wabbajack staff. you had the staff can be formed into an bow.

 

 

That would be cool, but I am more into scripting than textures.

 

 

 

the Wabbajack staff is Vanilla, you need no texture! you only need to change the meshes, bend into a bow. :)

 

 

Right, don't know how to do that... uh maybe I can ask Kendo 2 for help?  

 

 

 

Unfortunately I know nothing about modding, otherwise I would have helped you.

I have many ideas in my head, unfortunately I can not implement it.

Link to comment

 

 

 

 

 

Aww and here I got excited that you actually made a bow that had the Wabbajack design to it. :(

 

 

Nevertheless, nice job. :)

 

I must agree, I miss the face of the Wabbajack staff. you had the staff can be formed into an bow.

 

 

That would be cool, but I am more into scripting than textures.

 

 

 

the Wabbajack staff is Vanilla, you need no texture! you only need to change the meshes, bend into a bow. :)

 

 

Right, don't know how to do that... uh maybe I can ask Kendo 2 for help?  

 

 

 

Unfortunately I know nothing about modding, otherwise I would have helped you.

I have many ideas in my head, unfortunately I can not implement it.

 

 

I am starting out myself, I like doing it. :P

 

Link to comment
  • 2 years later...

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