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try my jiggly bits!


CeeTeeDee

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helloo, i have an custom .xml for you!

 

i made an effort to make the boobs as titillating as possible.

 

problem is, the collisions only properly serialize with the sexlab rough animations fix skeleton found here: 

 

http://www.loverslab.com/topic/22284-xpms-193a-with-sexlab-rough-animations-support/

 

so for the moment, shes actually wearing armor when dungeon crawling and otherwise enjoying non-collidable lesbian sex with her vampire lover whenever the urge takes them...

 

i hope  someone can explain how to properly serialize the xml with the HDT skeleton rig.

 

there are custom 7b bombshell tbbp bodies included for you to try.

 

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i have fixed thee hand-breast collision as verified by this image: 

 

 

post-91790-0-79563300-1396523920.jpg

 

 

notice thee hand-on-tit displacement.

latest .dll, only tested on 7b bombshell + unpb 100 weight boobs.

 

i now have the ponytail (and headbanger) hair, miko dress and other cloths and the nice hand-tit collision. 

 

i win :P

 

if anyone has hand meshes for the sevenbase bombshel that don't suck please let me know... (a dream girl hand mesh conversion would be awesome)

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i have fixed thee hand-breast collision as verified by this image: 

 

 

post-91790-0-79563300-1396523920.jpg

 

 

notice thee hand-on-tit displacement.

latest .dll, only tested on 7b bombshell + unpb 100 weight boobs.

 

i now have the ponytail (and headbanger) hair, miko dress and other cloths and the nice hand-tit collision. 

 

i win :P

 

if anyone has hand meshes for the sevenbase bombshel that don't suck please let me know... (a dream girl hand mesh conversion would be awesome)

 

Damn fine work!

I'll give this a try for myself, seeing as I'm still using the default xml.

Also, dat topic title. Such win.

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@utokr

Probably not necessary, but my advice:

Use the group id's if possible.

This also means that you edit the hdtm.xml must - if not already done.

So you can specifically control what should collide and what is not.

 

@clp2011

 

i believe it was an xml you provided that i used as a template... thanks!

 

the collisionfilter & shapeKey fields have abominable numbers like 4294967295 or 67108864 (wonder who came up with those) so the classic collision groups are still a part of the library? cool i'll take a look.

 

the whole problemo is the amount of bones and their indexes, i tried a complete xml datasheet with twice as many bones but i got nowhere with it, nasty belly bone mesh breaks and boobs behaving like sacks of dry cement...

 

 

Link to comment

 

i have fixed thee hand-breast collision as verified by this image: 

 

 

post-91790-0-79563300-1396523920.jpg

 

 

notice thee hand-on-tit displacement.

latest .dll, only tested on 7b bombshell + unpb 100 weight boobs.

 

i now have the ponytail (and headbanger) hair, miko dress and other cloths and the nice hand-tit collision. 

 

i win :P

 

if anyone has hand meshes for the sevenbase bombshel that don't suck please let me know... (a dream girl hand mesh conversion would be awesome)

 

Damn fine work!

I'll give this a try for myself, seeing as I'm still using the default xml.

Also, dat topic title. Such win.

 

 

you can easily rename this xml and attach it to a mesh/object of your choice to enable the collision, it won't work if you don't.

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@utokr

Probably not necessary, but my advice:

Use the group id's if possible.

This also means that you edit the hdtm.xml must - if not already done.

So you can specifically control what should collide and what is not.

 

@clp2011

 

i believe it was an xml you provided that i used as a template... thanks!

 

the collisionfilter & shapeKey fields have abominable numbers like 4294967295 or 67108864 (wonder who came up with those) so the classic collision groups are still a part of the library? cool i'll take a look.

 

the whole problemo is the amount of bones and their indexes, i tried a complete xml datasheet with twice as many bones but i got nowhere with it, nasty belly bone mesh breaks and boobs behaving like sacks of dry cement...

 

 

That's not bad, everyone does here - and if something good this creates, the better for all.

I attached my current XMl and the edited hdtm.xml.

Maybe it will help you for your further work.

I will now retire from the Theme "HDT", I really fed up.

 

You much happiness and creativity. :)

 

hdtPhysicsExtensionsDefaultBBP.xml

 

hdtm.xml

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there are a hundred million boob mods already.

 

This is Loverslab, are you some sort of --- or what?

 

---

Autoedit

 

 

I know, I should have clarified but in relation to other "lovers"-esque stuff there's more tits than anything else. I come here for lewd mods and the lack of dicks and I'm tripping over boobs is getting... annoying.

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sorry to bump this and all m8s.

 

newest version attached...

 

my simple question is how to affect the swing of the tit bits, because they seem to swing a touch and then hit a hard limit, like a square.

 

i've tried most of the options i could find via the hdt support threads but i still can't find it.

 

just want a bit of soft swing here and there, now the swing (mostly seen on the nipple) hits a limit,

 

want to create a rounded motion... please help, i'm stuck!

 

(and the collision looks awesome with the fall wish idle + bleagh's footjob i might ad)

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well, i managed to extend that limit box... 

 

funny thing is most .xml documents i've seen have a 23-scheme, mine only has a 22-scheme... so I don't know if the scheme values are as they are explained, you see... 

 

maybe i'll find a kind soul who will explain me these values...

<hkparam name="data" numelements="22">
(0.000000 0.000000 10.000000 0.000000) 
(0.000000 0.000000 10.000000 0.000000) 
(1.000000 0.000000 0.000000 0.000000)
(0.000000 1.000000 0.000000 0.000000)
(0.000000 0.000000 1.000000 0.000000)
(-6.000000 2.000000 0.000000 0.000000)
(-11.000000 8.000000 0.000000 0.000000)
(0.000000 0.000000 0.000000 0.000000)
(1.00000 0.000000 0.000000 0.000000) 
(2.000000 0.000000 0.000000 0.000000)
(1.000000 0.000000 0.000000 0.000000)
(0.000000 1.000000 0.000000 0.000000) 
(0.000000 0.000000 1.000000 0.000000) 
(1.000000 0.000000 0.000000 0.000000)
(0.000000 1.000000 0.000000 0.000000)
(0.000000 0.000000 1.000000 0.000000)
(-0.200000 0.200000 0.000000 0.000000)
(-0.200000 0.200000 0.000000 0.000000)
(-0.100000 0.100000 0.000000 0.000000)
(3.000000 0.000000 0.000000 0.000000)
(4.000000 0.000000 0.000000 0.000000)
(5.000000 0.000000 0.000000 0.000000)
</hkparam>

this scheme is roughly what i am looking for so these values are for both breasts, 2 identical schemes and they look natural on the sevenbase bombshell only and really only for sexlab anims collision works with the latest dll...

 

i've included the 'fall wish' idle from the nexus if you don't have it... i'm a little bored of the other sexy idles.

 

 

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