Guest Suited Prawns Posted March 7, 2014 Posted March 7, 2014 Hello there, now this might be a really talked about topic but noting I try works. I'm trying to have my characters body react to other parts of it, e.g the breastslike this tutorial tries to show http://www.loverslab.com/topic/25484-setup-breast-collision/ But like often the collision just dose not happen hand the hand passes through the breast. I did a clean install and started off with skse,Fnis, and the Idle then I installed bodyslide 2 and generated some TBBP bodies. After that I installed http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/# along with , I installed hdt and put the Xml file into Data\skse\Plugins\ I edited the femalebody_0 and femalebody_1 (they are attached). And now I'm not sure if I am missing anything (the tutorials don't mention much, but as have not used hdt for long I might be missing something that is common knowledge. Thanks for your time. femalebody_0.nif femalebody_1.nif
RomeoZero Posted March 8, 2014 Posted March 8, 2014 I think you need this its original from ledo4ek, others that pushed to everywhere does not have coll data
Deedlit Posted March 8, 2014 Posted March 8, 2014 I think you need this its original from ledo4ek, others that pushed to everywhere does not have coll data ty i was searching for that also.
ulfric_stormcloak Posted March 8, 2014 Posted March 8, 2014 make sure you have groovtama's skeleton http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ also check your hdt log file to see if hdt is loading shud look something like this hdtPhysicsExtensions[03/08/14 00:46:10]INFO: Queue OK[03/08/14 00:46:10]INFO: System run with 8 threads[03/08/14 00:46:10]INFO: Havok simulated world created.[03/08/14 00:46:10]INFO: SKSEPlugin_Load[03/08/14 00:46:27]INFO: Suspending ... Mist Menu[03/08/14 00:46:44]INFO: Resuming... Fader Menu[03/08/14 00:46:46]INFO: Suspending ... Loading Menu[03/08/14 00:47:18]INFO: Physics system loaded : Data\skse\plugins\hdt.xml[03/08/14 00:47:21]INFO: Physics system loaded : Data\skse\plugins\hdt.xml[03/08/14 00:47:22]INFO: Physics system loaded : Data\skse\plugins\hdt.xml[03/08/14 00:47:22]INFO: Resuming... Fader Menu[03/08/14 00:47:22]INFO: Cell changed...[03/08/14 00:47:22]INFO: Add character 090062d5[03/08/14 00:47:22]INFO: Add character 090062d6[03/08/14 00:47:22]INFO: Add character 090062d8[03/08/14 00:47:22]INFO: Add character 090062d9[03/08/14 00:47:22]INFO: Add character 00000014[03/08/14 00:47:22]INFO: Add character 000198a7[03/08/14 00:47:22]INFO: Add character 0001a697[03/08/14 00:47:22]INFO: Add character 0001a6a5[03/08/14 00:47:22]INFO: Add character 00047cb2[03/08/14 00:47:22]INFO: Add character 000a2c94[03/08/14 00:47:22]INFO: Add character 000e1ba9[03/08/14 00:47:22]INFO: Add character 09033c40[03/08/14 00:47:22]INFO: Add character ff000da3[03/08/14 00:47:22]INFO: Add character ff000da9
Deedlit Posted March 8, 2014 Posted March 8, 2014 Ah ty, i already have, just trying find a collision wich works at my cbbe body weight 100 (bombastic bobs milf style, not torpedos), till now no luck (trying weeks for that), just because jff dnt works at all at my win 8.1 pro 64.
RomeoZero Posted March 8, 2014 Posted March 8, 2014 Ah ty, i already have, just trying find a collision wich works at my cbbe body weight 100 (bombastic bobs milf style, not torpedos), till now no luck (trying weeks for that), just because jff dnt works at all at my win 8.1 pro 64. Im on win8x64 people i know on w8.1x64 ,jff works. In order to have normal collision (1) need to make filter flags on defbbp.xml , then flag in hdt.xml - like (1) has coll on(body slot) - (2) enable coll for.(body slot) (2) hdt.xml has variable params for radius( why she change it ?) based on dll - breast unpb(10.24v=1.5 - 12.29v= 0.9) the last 5.3.14v broke params 0.9 also. -x left breast x+ right breast +y- forward\back -z+ down\up in hdt will help you to navigate the shape you choose for collision.every time it needs to be configure if paste new files of hdt to skse http://www.loverslab.com/topic/27118-collision-filters-and-you/
Guest Suited Prawns Posted March 8, 2014 Posted March 8, 2014 Allright I think I know what the problem is, I seem to have an incomplete version of HDT (or an addon or something), if any one could be so nice to link the version that you downloaded, or the place you got it. It seems I have all the files so never mind that
pclp2014 Posted March 8, 2014 Posted March 8, 2014 I'm going after reviewing your nif * s assume that only the hand-chest collision does not work. The Breast.Physic (wiggle) already. First point: Your body is far from what the HDT was posted times. You probably used CBBE - Normal. You can now do the following: Upload you here, by LL the tool "Just For Fun" down and adjust the HDT.xml on to your needs. Bad advice. Download you here on LL an XML that already has breast physics + breast collision into one file. Sometimes I wish I would Monsto "his" tutorials also update times. Here is a link: http://www.loverslab.com/topic/28289-could-someone-stabilize-my-xml/?do=findComment&comment=708892 Note It is for the DLL 12:29 (included) AND the HDT Havok Path is "hdtPhysicsExtensionsDefaultBBP.xml". Just a note: the DATA Let Just off times. What a nonsense.
Guest Suited Prawns Posted April 5, 2014 Posted April 5, 2014 So after trying a bit longer, it still dose nott seem to work I used the xml that Clp provided and that dose not seem to work either, so im a little lost on what i can do to get the hand collisions to work
Recommended Posts
Archived
This topic is now archived and is closed to further replies.