Dorabella Posted Tuesday at 07:53 AM Posted Tuesday at 07:53 AM (edited) As the title says, I'm adding a hairstyle to Racemenu . Spoiler To correct the ESP, I copied the one from the follower Spoiler I copied and pasted the relevant mesh and texture folders into Skyrim Data Spoiler OS displays the combing pattern with the correct partitions Spoiler Racemenu says the hairstyle exists, but it's invisible Spoiler Where am I going wrong? Edited Tuesday at 09:26 PM by Dorabella Change title
traison Posted Tuesday at 08:43 AM Posted Tuesday at 08:43 AM (edited) A couple of things I'd do: Does MIC list the hair meshes and/or textures on your character even if the hair is invisible? What happens if you export a head mesh from RaceMenu's Sculpt -tab, is the hair included in that? Replace the model and parts list in Fran_Hair_Main and Fran_Ears_1 with HairFemaleNord01 and HairLineFemaleNord01 respectively. If it starts working you can work backwards until it breaks again and have your answer. I'd start with #3. Edited Tuesday at 08:44 AM by traison
Dorabella Posted Tuesday at 09:41 AM Author Posted Tuesday at 09:41 AM 24 minutes ago, traison said: Does MIC list the hair meshes and/or textures on your character even if the hair is invisible? Yes. If MCM lists them, I assume the compilation is correct 31 minutes ago, traison said: What happens if you export a head mesh from RaceMenu's Sculpt -tab, is the hair included in that? No ,the shaven head is exported. I suppose that since I don't see them, they aren't being uploaded or exported. After making the suggested changes, it looks like this. Spoiler It seems like a mesh issue. I tried running the parts through NifOptimizer and CAO, but nothing changed. This is how they introduce themselves in Nifskope Spoiler
traison Posted Tuesday at 10:02 AM Posted Tuesday at 10:02 AM (edited) 52 minutes ago, Dorabella said: If MCM lists them, I assume the compilation is correct I would not make this assumption. MIC has nothing to do with MCM. 52 minutes ago, Dorabella said: It seems like a mesh issue. I tried running the parts through NifOptimizer and CAO, but nothing changed. Next I would compare your hair meshes to the ones in the vanilla game using NifSkope. A quick look at hair01.nif, I see the following: Root NiNode name is different: "Scene Root" instead of file name. Vertex data node parent is wrong: NiNode "BSFaceGenNiNodeSkinned" -> Root node. Vertex data node type is wrong: BSTriShape -> BSDynamicTriShape. So yes, the mesh is most likely your problem. Edited Tuesday at 10:34 AM by traison
Dorabella Posted Tuesday at 09:25 PM Author Posted Tuesday at 09:25 PM 11 hours ago, traison said: Vertex data node parent is wrong: NiNode "BSFaceGenNiNodeSkinned" -> Root node. That's exactly what I noticed when I was checking out another similar mod ([Melodic] Olga Discordia) Steps Performed in Nifskope for Hair and Ears 1) Extend the 0BSFadeNode until find the NiTriShape for the hair. 2) Copy Branch NiTriShape Hair 3) Paste Branch into 0BSFadeNode 4) Remove Branch BSFaceGenNiNodeSkinned Follow the same procedure for the ears, and the problem is fixed. Thank's for your support Spoiler
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