orangy Posted July 5 Posted July 5 View File (WOTC) Chained or fucked, get High, an alienish armor nude mod Listen, the alien hunter armors are some of the most ridiculous looking things out there. This will make it even more 'ridiculous'? You decide. ViperSuit: Now soldier is in a chained slavery outfit, floating chains keep the soldier enslaved.. Actually, the idea was the chains as grappling hook, and to bind the opponent (freeze ray). Just an idea tho, those effects remain unchanged.. -------------------------------------------------------------------------- RageSuit: a special design that injects the berserker fluid for the RAGE effect. Comes with its own animation (from lewdcom mod). Actually, the injection is what pumps the RAGE into the soldier's body through an intake orifice. The bottom pumping is just more convenient. -------------------------------------------------------------------------- IcarusSuit: a flying suit without wings, so ridiculous... Now you can properly get high with a pair of wings. You welcome. (disclaimer, wings are nonfuctional and purely cosmetic) -------------------------------------------------------------------------- Spark FSD (supervised): Full Self Driving, lets you drive the Spark yourself with full control. A.I. supervised. Drive the SPARK with 2 handheld controllers and a joystick. With both hands occupied, there's only one spot left for the joystick... Make sure to use the 'Spark FSD no head'. And switch arms to get rid of the extended shoulder joints. Warning: this mod changes the spark gameunit's armature. It will conflict with other mods that also change the spark gameunit core skeleton. yes, there's a bug where the breast jiggle is detached. script is made to fix it, but only if you enter/exit the armory screen. Skipping it can cause the bug. For best result, only customize your Spark inside the armory facility. Anywhere else, it will bug. ERROR WITH SPARK: Seems people are having problem with the Spark, where the girl is detached from the Spark and not rotating with it. Also, the breast is not attached to the body. No idea why it isn't working. Only guess is, one of the mod is conflicting, maybe someone has a solution. Go ahead and post in "get support" section if you have a fix. (note: the spark uses a custom skeleton, which is a blend of spark skeleton + soldier skeleton combined. In the case of girl not 'attached', its probably because the game is still using the default spark skeleton) -------------------------------------------------------------------------- Update 0.9: For those of you using "A Requiem For Man: The Requiem Legion", this update 0.9 fixes two crucial issues. (load order matters, to make sure this mod overwrites the Reqiuem mod) 1) A naked alien needs a penis, so servitor has a penis added. 2) The Seraphim has no legs or nips? Legs are added, see below for image. 0.91 beautifies the body a bit more.. [if you just want the seraphim/servitor, you only need the 2 GameUnit upk files. They can be stick in any Content folder, and it should work] Additional Info: This mod replaces the default alien hunter armors. However, the config file can be edited to make it work as normal 'torso' customization. Should be easy to figure out how to do.. just remove the semicolons that commented them out.. Submitter orangy Submitted 07/05/26 Category XCOM 2 2
Qwizzical Posted August 3 Posted August 3 The SPARK customization doesn't seem to work for me, it ends up looking like this. None of my SPARK-related mods edit the Pawn part type so I think it isn't an armature conflict. Any idea what could result in this kind of issue? I've attached my loadorder as a txt file in case you'd like to check but it's pretty big so I don't know how much help it'll be. loadorder.txt
orangy Posted August 3 Author Posted August 3 (edited) That pic, its actually normal. Its a bug in the game, where the breast attachement will not attach to its right place. It still should look correct in the tactical screen, correct? There's a script fix for it. It only works if you enter the armory facility in and out. When in, it replaces the torso with a breast attachment offset, so it looks correct. Then put back the normal torso when you exit the armor facility. If you get into customization screen any other way, you get a bug that looks like this. For example, you promote the solder right after a mission, it'll end up looking like this. ----------------------------- Actually, come to think of it, if you are still getting this bug even after entering/exiting the armory, say so too. Reply one way or another, if you still getting this bug even after entering through the armory facility. Edited August 3 by orangy
Qwizzical Posted August 3 Posted August 3 Unfortunately yeah, I am still getting this even after exiting and entering the armory. Also the driver doesn't seem to be properly "seated" in the SPARK, and just stays fixed in that position in the air even when the SPARK moves in its idle animation.
orangy Posted August 4 Author Posted August 4 Don't know what's wrong. Hope other people can help instead. All i know is, it works for me... Does the mod even work if all other mods are disabled?
Qwizzical Posted August 4 Posted August 4 (edited) It does work correctly if all other mods are disabled. Unrestricted Customization Redux seems to be partially responsible, commenting out the line +CustomPawns=(PawnName=XCom_Soldier_Spark, PawnArchetype="GameUnit_Spark.ARC_GameUnit_Spark_Human") in its XCOMContent.ini file fixes the pilot's positioning and the script fix but not the lack of animation. Gonna keep experimenting to figure out what's causing that bug. EDIT: Alright, the other culprit was Sparks T-Pose Auto-detecter, disabling that restored the animation. SPARK customization seems to work fine now. Edited August 4 by Qwizzical
ochjoh Posted Sunday at 10:20 AM Posted Sunday at 10:20 AM On 8/4/2026 at 7:18 AM, Qwizzical said: It does work correctly if all other mods are disabled. Unrestricted Customization Redux seems to be partially responsible, commenting out the line +CustomPawns=(PawnName=XCom_Soldier_Spark, PawnArchetype="GameUnit_Spark.ARC_GameUnit_Spark_Human") Trying this way, but were to change the XComContent.ini? The row is not in the mod delivered here via @orangy
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