zyter Posted June 10 Posted June 10 So I possibly made the mistake to install XP32 Maximum Skeleton Extended mid game in order to use its additional sliders to reshape my orc the way I would have liked to but couldn't with the SAM Lite sliders. However, despite making sure XP32 lost all conflicts to other skeleton mods (such as TWO Werewolf Overhaul), the werewolf skeleton got altered and is now assymetrical in the sense that its right leg is enormous in comparison to its left leg, the posture of the werewolf also seems to not match its size anymore. Disabling XP32 and running FNIS again did not change anything, my character kept the visual appearance it gained from the XP32 sliders and so did the werewolf form. Other werewolves in the world seem to be fine and use the TWO Werewolf Overhaul settings perfectly. Creating a brand new character did show something odd, the transformation into a werewolf clearly showed the model that got built through BodySlider and TWO Werewolf Overhaul, but upon completion it got overwritten into a standard low weight form with different, multiple overlapping textures (or perhaps two bodies?). No measure of changing the order of mods, reinstalling mods or rebuilding the werewolf body in BodySlider seems to change the situation for the better, what else is odd is that the mod SexLabWerewolfReduxV's aggressive sex initiate button as a werewolf no longer works, there isn't even a message saying the target is invalid. Additionally, before the werewolf form broke upon installing XP32, the werewolf's genitals of my character often loaded quite late and got replaced or disappeared frequently, seemingly at random (alongside the sound of equipping or unequipping some gear). The newly created character's werewolf form (after things started to break) does correctly load the genitals immediately. Furthermore, LOOT no longer fully alters the priority order since I had to manually move some mods and plugins around. Perhaps also interesting, ever since things started to break, the For Honor animations are often not detected in the game after having to use FNIS to load skeletons and animations. I have to use FNIS first and then Nemesis to fix those animations, this wasn't as big of an issue before. I'm quite new'ish at modding and it's likely I might have missed something obvious but it's clear that I am either oblivious at this moment or it's something else that I have done wrong, either way I am at a loss and would appreciate any guidance that could be offered to me. My game version is 1.5.97 se, I use both FNIS and Nemesis Unloaded Behavior Machine and the installed mods' load order is as followed: Unmanaged: _ResourcePack Unmanaged: ccBGSSSE001-Fish Creation Club: ccQDRSSE001-SurvivalMode Creation Club: ccBGSSSE037-Curios Creation Club: ccBGSSSE025-AdvDSGS DLC: HearthFires DLC: Dragonborn DLC: Dawnguard SAM Light SkyUI_5_2_SE A Quality World Map - Classic with All Roads AddItemMenuSE_114_SKSE2019 High Poly Head SE SAM_Adult Accessoires SAM Morphs for RaceMenu SAM SE Vanilla Armour SAM High Poly Conversion SE Bodybuilder Naked Armor for SAM Lite SE v_ Paired Animation Improvements Animation Queue Fix Address Library (All in One) Open Animation Replacer Leviathan Animations II - Male Idle Walk And Run Leviathan Animations II - Sprint Animation Motion Revolution Nemesis Creatures BEHAVIOUR compatibility Moddern Stagger Lock Framework Nemesis Unlimited Behavior Engine dTry's Key Utils SE Animation Motion Fix Dynamic Block Hit MaxsuBlockOverhaul Spell Perk Item Distributor powerofthree's Tweaks Expressive Facial Animation - Male Edition Expressive Facial Animation - Female Edition Attack MCO-DXP Payload Interpreter One Click Power Attack NG (disabled but not uninstalled) MCM Helper Northern Farmhouses - Non Parallax Version Static Mesh Improvement Mod ENB Helper SE 1.5 for SSE 1.5.97 EVLaS NAT.ENB - ESP WEATHER PLUGIN v3.1.1C - Fixed Skoglendi - A Grass Mod Ulvenwald Skyland AIO Fantasia Landscapes Skyrim is Luminous Water Mod Cathedral - Water BodySlide and Outfit Studio - SexLabWerewolvesReduxV Monster Lipsync SE - Vanilla SexLabFrameworkSE_v Immersive Armors SAM nordic carved standalone SAM Heavy Armour Skimpy SAM Light Armour Skimpy Immersive Armors Retexture and Mesh Fixes SE True Spear Combat - SSE - Weapons and Animations - NMM Installer RyanReos Spartan Hoplite Outfit for SAM light Enhanced Edition Geralt Ursine Armor v3 Geralt Wolf Armor v1.3 (high poly SAM) (SE) Immersive Armors 8.1 SSE Test SexLabArousedSSELoose UIExtensions AW Bald and Shaven Hair Beards for High Poly Head Blackbeerd's Beards Orc Strongholds - All In One Skyrim Unbound Reborn JContainers SE BEES-1_2 Ordinator 9.35.0 Dragon Souls to Perk Points - 3.2 Immersive Patrols (Main) Precision SSE Display Tweaks RaceMenu Special Edition Troll Armor_Skyrim Mod Enchant Passive Recharge Summermyst 4.0.7 Smooth Moveset - OAR For Honor in Skyrim Payload Interpreter - Nemesis Less Patch Behavior Data Injector Behavior Data Injector Universal Support Disable Turn Animation V2 SE I AE Draw Fix - Move Equip Animation Fix 1.2 Dynamic Animation Casting NG Plus Immersive Equipment Displays for 1.5.39 - 1.6.353 Simple Dual Sheath for 1.5.39 - 1.6.353 Open Animation Replacer - IED conditions Weapon Styles - DrawSheathe Animations for IED War Hammer and Battle Axe fix SSE Version-51615-1-1624642290 Keyword Compatibility Framework dTry's Key Utils extend For Honor Power Attack Dynamic Sprint Stop Dynamic Sprint Dual Wield Parrying SKSE All Standing Stones 1.1 Ars Metallica - Smithing Enhancement Equipment Toggle Growl 3.7.1 [SAM] Forsworn Loincloth Refit SE Vigilant Refit Armors for SAM SE SAM - KSO_Civil War Armor RCB Refit Reading Is Good SE Configurable Perks Per Level Patched SE SL TOOLS Updated CreatureSummoner_MNCSE Papyrus Tweaks 4.1.1 SLAL_SE SexLabMatchMaker Experimental_SexLabCreaturesV WerewolfProstitution_V (disabled but not uninstalled) Wearable Lanterns 4.0.3 Release SavrenX Schlong of SAM Light SE - Continuation (disabled but not uninstalled) TRX Male - Schlongs of SAM Patch 1.1 (disabled but not uninstalled) Jewelry Limiter - Another Multiple Rings and Amulets Mod Odin - Skyrim Magic Overhaul Odin - Ordinator Compatibility Patch Bug Fixes Ordinator SSE (Special Edition) Extended Encounters ESL ARTFUL DODGER - Dynamic Pickpocket Cap Weightless NG Moonlight Tales Mini - Main 1.25 ConsoleUtilSSE NG Faster HDT-SMP Creature Behavior Generator Moonlight Tales Well Animation Fix Simple Werewolf Favourite Howls Menu Sinding's Werewolf Voice Overhaul (SE-AE) CustomSAMSliders (disabled but not uninstalled) Family-man Sinding Sinding's Werewolf Voice Overhaul patch FIXED Authentic Sinding Follower (Official Update) Wolf cuirass shows amulet Werewolf Time Meter - Keep Armor v2.26 ESP Dragon Among Beasts - Shouts in beast form PapyrusUtil SE - Scripting Utility Functions DynDOLOD Resources SE Terrain Lod Redone Indistinguishable VANILLA Medium textures_output DynDOLOD_Output The Omnibus - 1k Rape Till Dearh WIP Were-Circle Diverse Werewolves Collection XP32 Maximum Skeleton Special Extended CreatureFrameworkV HornyCreaturesofSkyrimSE MoreNastyCrittersSE Authentic Sinding Follower and Total Werewolf Overhaul compatibility patch More Nasty Critters script tweak Sexlab Werewolves script tweak Longer Days Werebears and Diverse Werewolves Patch installer M2M_Animations_9.00_SE Billyy's SLAL Animations 10.3 BestialityAnimationPack Hug A Werewolf Today TWO Schlongs of Skyrim TWO - Total Werewolf Overhaul TWO - Alternate Textures The PlugIns are as followed: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm ccBGSSSE001-Fish.esm (disabled but not uninstalled) SexLab.esm SexLabAroused.esm CreatureFramework.esm High Poly Head.esm kcf.esm HugAWerewolfToday.esl Simply Smaller Trees.esm _ResourcePack.esl (disabled but not uninstalled) DynDOLOD.esm SkyUI_SE.esp TerrainLodRedone.esp SMIM-SE-Merged-All.esp water mod.esp Ulvenwald.esp Skyrim is Luminous.esp Skyland Watercolor - Slow Green-Vanilla.esp Cathedral - Water.esp Orc Strongholds - All In One.esp NAT-ENB.esp Hothtrooper44_ArmorCompilation.esp Lit Road Signs.esp Skoglendi - A Grass Mod.esp Skoglendi - Brown Tundra Add-On.esp Northern Farmhouses.esp Attack_MCO.esp DynamicBlockHit.esp Keytrace.esp SexLabWerewolves.esp Summermyst - Enchantments of Skyrim.esp Odin - Skyrim Magic Overhaul.esp Jewelry limiter.esp MoreNastyCritters.esp High Poly Head Vampire Fix.esp Growl - Werebeasts of Skyrim.esp Skyrim Unbound Addon - Orc Strongholds.esp allStandingStones.esp DiverseWerewolvesCollection.esp AuthenticSindingFollower.esp MonsterLipSync1.esp Spears.esp TSC-Staves.esp Immersive Patrols II.esp ars metallica.esp SpartanHoplite.esp Nordic Revealing Standalone.esp Hothtrooper44_Armor_Ecksstra.esp KL-GeraltWolf.esp KL-GeraltUrsine.esp UIExtensions.esp Blackbeerd's Beards.esp Beards for High Poly Head.esp AwBaldandShavedHair.esp MBW Dragon Souls to Perk Points - v3-2.esp Precision.esp MCMHelper.esp icepenguinworldmapclassic.esp AddItemMenuSE.esp BodybuilderNakedArmor.esp RaceMenuPluginSAM.esp AdultAccessoriesForMen.esp M2M_Animations_SE.esp RaceMenu.esp RaceMenuPlugin.esp Troll Armor - Den987.esp PassiveWeaponEnchantmentRecharging.esp Smooth Moveset.esp Disable Turn Animation.esp Draw Fix - Move Equip Animation Fix.esp Sprint Stop.esp Dynamic Sprint.esp [SAM] Forsworn Loincloth Refit.esp ReadingIsGood.esp configurable_perks_per_level.esp SexLabTools.esp CreatureSummoner.esp SLAnimLoader.esp SexLabMatchMaker.esp Chesko_WearableLantern.esp Extended Encounters.esp Artful Dodger - Dynamic Pickpocket Cap.esp FSMPM - The FSMP MCM.esp Moonlight Tales Mini.esp WerewolfQuickMenu.esp HugAWerewolfToday_DWC_patch.esp FamilyManSinding.esp HugAWerewolfToday_SindingFollower_patch.esp WereCircle.esp HugAWerewolfToday_WereCircle_patch.esp WolfCuirassShowAmulets.esp DTWerewolfMeter.esp BeastShouts.esp SLALAnimObjBillyy.esp RapeTillDeath.esp XPMSE.esp For Honor Power Attack.esp For Honor in Skyrim.esp HornyCreatures.esp Werewolves.esp WerewolvesHCOS.esp WerewolvesExtras.esp WerewolvesExtrasGrowl.esp AuthenticSindingFollower_CF.esp DWC_CF.esp Werebears.esp WerebearsCF.esp WerebearsGrowl.esp longerdays.esp Ordinator - Perks of Skyrim.esp Odin - Ordinator Compatibility Patch.esp Skyrim Unbound.esp DynDOLOD.esp
traison Posted June 10 Posted June 10 (edited) 40 minutes ago, zyter said: Disabling XP32 and running FNIS again did not change anything... Not surprising considering XP32 most likely doesn't contain anything that actually does any node scaling. That work is almost certainly offloaded to NiOverride. FNIS doesn't have anything to do with node scales. 40 minutes ago, zyter said: ...I am at a loss and would appreciate any guidance that could be offered to me. Revert back to normal form, and make a save if you don't already have one as a non-werewolf. Open RaceMenu. Save a preset of your character. Open the resulting jslot file in Notepad. Go through the transforms array and remove all entries that affect the problem areas. If in doubt, empty the entire array. Start the game again and load your non-werewolf save. Reapply your fixed jslot file to your character. Test again. Example of empty transforms array: "transforms" : [], Edited June 10 by traison 1
zyter Posted June 10 Author Posted June 10 By reverting back to normal form, do you mean being cured from being a werewolf altogether or simply reverting back to- in my case, an orc with the werewolf power? I will take a look at the transform arrays but I am quite new at that as well, any additional tips on recognising transform array entries that affect problem areas? And thank you for your help so far, I appreciate it!
traison Posted June 10 Posted June 10 9 minutes ago, zyter said: By reverting back to normal form, do you mean... Don't open RaceMenu when transformed into a werewolf. 11 minutes ago, zyter said: ...any additional tips on recognising transform array entries that affect problem areas? Well, you're having leg problems, so assuming the leg nodes are named in a logical way you'd probably be looking for things like "leg", "thigh", "foot" and "calf"; "forehead" and "ballsack" probably do not apply. If the node names are not named like this then you'd have to open the werewolf mesh in NifSkope or Outfit Studio and see what they are. 1
zyter Posted June 11 Author Posted June 11 Fully clearing the transforms array and applying the altered preset unto my character seems to have worked, the werewolf form is symmetrical again albeit perhaps a little bit less bulky overall. Thank you for helping me out on this problem! If there is any further advice regarding the genitals being removed randomly and SexLabWerewolfReduxV's aggressive mate button not working then that would be lovely, however I understand it's not this topic's title so if there isn't then I'm already grateful for the main issue being resolved.
traison Posted June 11 Posted June 11 (edited) 57 minutes ago, zyter said: If there is any further advice regarding the genitals being removed randomly and SexLabWerewolfReduxV's aggressive mate button not working... The dick disappearing is either an equipment or partition slot conflict, or there is some mod that actually removes it. When the dick is not visible: Open the console. prid 14 OR select the dickless werewolf. inv Check if the dick armor is in the inventory, and whether or not it is equipped. If it's in the inventory and not equipped: Something unequipped it, or you have an equipment slot conflict. If it's in the inventory and equipped: Partition slot conflict. If it's not in the inventory: Something removed it. As for the button not working, start from the Papyrus log. Edited June 11 by traison 1
zyter Posted June 11 Author Posted June 11 An update: the earlier approach of clearing the transform array did reset the werewolf model, but it also altered my orc character's appearance while not transformed. I suspect that some showracemenu sliders, more precisely the ones from from XP32, seem to affect the skeleton of both my "human" character and my werewolf form, while sliders from SAM Lite do not seem to. I tested this by making some differences to my orc and transforming into a werewolf afterwards, the changes I made to the chest and shoulders were also visible on my werewolf. Interestingly, the leg being disproportionate also came back (I used the lower body to upper body proportion slider). Is there a way make sure that the changes made in racemenu are exclusively for my "normal" form and do not affect the werewolf form?
traison Posted June 11 Posted June 11 (edited) My guess would be NiOverride applies node transforms based on their name. If you increase the scale of your feet nodes, then transform into a sheep that has a nose node named "NPC L Foot" then you'd probably get a large-nosed sheep. You can see this limitation in the API: Function AddNodeTransformScale(ObjectReference akRef, bool firstPerson, bool isFemale, string nodeName, string key, float scale) native global Key is a mod identifier. There is no mention of a skeleton nif path, or actor race filter. Renaming mesh nodes is not practical. Edit: Should again clarify that yes there's a way to make this per-race, but no NiOverride is not going to do it for you. Create a Papyrus script that removes node transforms when it detects a werewolf transformation, then restores them when appropriate. I do this with SexLab to remove NiOverride transforms. Edit again: I'm fairly certain there's even an event sent out when transforming, so that bit should be simple. Edited June 11 by traison 1
zyter Posted June 11 Author Posted June 11 I see, I am quite unexperienced when it comes to scripting or coding, do you know of a tutorial which is closest to what I want to achieve and how to implement it?
traison Posted June 11 Posted June 11 (edited) 16 minutes ago, zyter said: I see, I am quite unexperienced when it comes to scripting or coding, do you know of a tutorial which is closest to what I want to achieve and how to implement it? My personal approach to this is to find a mod that does something similar on the Nexus, download it and pick out the bits I need. Many of the changes I have in my "merged patch" mod is from various single-edit esp mods. Rather than finding which game setting or object it is I want to fix or change, it's much faster to download that 1kb esp and merge it. Your biggest challenge is going to be to get Papyrus compiling. You'll most likely need to do the following: Download the Creation Kit. Find the script sources for all relevant mods. With a project like this you'd most likely only need the sources from RaceMenu and SKSE. Normalize existing mods to use the same script source folder, then configure the CK to also use this if needed. If you can get through that, you'll have a powerful new toy to play with in Skyrim. Sky is the limit. Edit: The same in English: Find a mod that that claims to do something when transforming into or out of werewolf form. Make sure it's scripted in Papyrus, and not a dll. You're most likely looking for something based on this. Edit again: OnLycanthropyStateChanged seems to deal with curing lycanthropy, so maybe that's not it. Edited June 11 by traison
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