csacskamacska Posted June 8 Posted June 8 (edited) Which command is the correct one to bring the camera to its home position? The devious tools and their friends keep throwing away the camera and the pip tool. There is a working command to reset the pip stuff. I can't find a working one to reset the camera. If you know the solution.... DON'T HOLD YOURSELF BACK! The image is the furthest setting, so the program is broken. Thank you for your knowledge and sharing. If you don't know... ...leave it. I read this, it didn't help. Edited June 8 by csacskamacska
deff. Posted June 9 Posted June 9 ToggleFlyCam or tfc – Decouples the camera from the character, allowing you to move it independently in 3rd person view (limited in range to extent of current uGridsToLoad cells setting) This one is not working?
csacskamacska Posted June 9 Author Posted June 9 7 hours ago, deff. said: working Maybe I misinterpreted some part of the code... The many variants and tests didn't do anything for me. The tfc command does its job automatically... But in the game I would like the bottom of the camera to be under the sole, not at the knee. This... is dead. (photo)
Operand Posted June 9 Posted June 9 Grab the custom camera mod from the nexus, go to MCM, set your camera X/Y/Z shifts and the zoom however you want, then save it on a profile and assign a hotkey to restore it. Then if any external mod causes any shenanigans, just hit it and you're good without any need for a console or any menus.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now