roldoi1911 Posted June 2 Posted June 2 Anyone know where to look in SSedit to find the cause? Tried looking at the arrows themselves, but nothing except for USEEP. This seems to occur with all arrows. LoadOrder_SkyrimSE_2026-05-19T01-07-30.txt
traison Posted June 2 Posted June 2 When you find the arrow's AMMO record, follow it to the associated PROJ record. That's where the effects are. Also remember to inspect the actual textures assigned to these effects: the relevant records could be unchanged while the texture has been replaced. I'm fairly certain you can select arrows in the in-game console if you need to know specifically which form to look at. Keep in mind that fired arrows (PROJ) may be different from those in your inventory (AMMO). 1
roldoi1911 Posted June 3 Author Posted June 3 18 hours ago, traison said: When you find the arrow's AMMO record, follow it to the associated PROJ record. That's where the effects are. Also remember to inspect the actual textures assigned to these effects: the relevant records could be unchanged while the texture has been replaced. I'm fairly certain you can select arrows in the in-game console if you need to know specifically which form to look at. Keep in mind that fired arrows (PROJ) may be different from those in your inventory (AMMO). Will try!
roldoi1911 Posted June 7 Author Posted June 7 On 6/2/2026 at 2:06 AM, traison said: When you find the arrow's AMMO record, follow it to the associated PROJ record. That's where the effects are. Also remember to inspect the actual textures assigned to these effects: the relevant records could be unchanged while the texture has been replaced. I'm fairly certain you can select arrows in the in-game console if you need to know specifically which form to look at. Keep in mind that fired arrows (PROJ) may be different from those in your inventory (AMMO). I'm not seeing anything that affects the ammo and projectiles individually. https://www.nexusmods.com/skyrimspecialedition/mods/10483?tab=files the throwing knives of this mod has the same issue. so whatever is doing this is affecting all projectiles.
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