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Request - Quickly editing/Bending a Mesh/NIF in Blender or Outfit Studio


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Posted

Not sure if this is the right place for it, but figured I'd ask. I'll start with this, I'm not a modeller at all. I've wiggled around in Blender and Outfit Studio enough to learn how to do some really basic operations (extremely basic even, like inflating meshes and scaling/translating entire meshes).

 

There aren't really many fleshed out frameworks for trans/futa characters in FO4, so I was attempting to replace the Vioxis strap-on meshes to use on my character, which I've figured out how to do. I found a mesh I like and am currently using for an erect penis after a couple basic modifications, but what I wanted to do was simply bend it shortly after the base and replace a different strap-on to also use it as a flaccid penis. Unfortunately, everything I can find regarding bending/deforming objects seems to really apply to simpler objects not using triangle faces.

 

Does anyone have a tutorial on-hand, or something they'd be willing to write up on how I could accomplish this?

Posted (edited)

In Blender, you could probably save it in pose mode while it's bent and use it as a soft penis. Perhaps UV1 isn't set up correctly?

To do that, we first need to add weight to the penis area.

Alternatively, you can move the 3D cursor to the base of the penis and bend it with Shift + W.

If you intend to use it as a penis, I think it's faster to simply weight the penis area, bend the bones, save them, and then load them as a soft penis.

Edit: I just realized this is a Fallout forum 😂, but I think the basics of Blender remain the same.

https://docs.blender.org/manual/ja/3.1/modeling/meshes/editing/mesh/transform/bend.html

Edited by SAFMeiko

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