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Request: Devourment SE/AE Lite - Devourment with "oldschool" dependencies / lite-dependencies


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Since Jcontainers .DLL file broke on us, I wanted to request an oldschool version of devourment be brought back into skyrim SE/AE, an oldschool branch, which is much more dependent on SKSE and SkyUI's Mod Manager Menu. 

 

- FormLists & Script Variables: Instead of JContainers' JSON-like storage, the mod can store prey data in standard Papyrus arrays or FormLists. It’s old-school and much more stable across game versions. 

 

- CommonLibSSE / SKSE Storage: A talented C++ modder could write a tiny, dedicated .dll just for this mod that handles the data storage internally, bypassing the need for a massive general-purpose framework like JContainers. Please note: While a custom .dll would be the dream, simply moving back to Papyrus Arrays and FormLists for data storage would be a massive win for compatibility, and probably be in the end? Ultimately more stable. the Papyrus route is the primary goal for this reason.

 

- Base Object Swapper (BOS): For the visual "belly" changes, I suggest using BOS to swap actor armors/meshes based on state, which is way lighter than the old-school script-heavy scaling methods.

 

The reason I ask for this is I know a framework did exist in old skyrim / oldrim, which specifically relied on SKSE (Heavy lifting) and skyUI mod manager (for the perks like soul trapping targets). I know that version existed, so getting an oldrim port to SE/AE would be really nice. I also ask for this because a dependency lite file means less stuff breaks, and less has to be managed, which is always ideal. Perhaps with a FOMOD installer that pre-checks for modern SE/AE equivalents of Oldrim dependencies, or simply bundles lightweight versions of the scripts? or has them built in? 

 

I remember a golden time for devourment, specifically version 0.65c, those were indeed the golden days, where SKSE handled all the heavy lifting, and everything ran smoothly.

Of course the "transfer" spells had a habit of "resetting" body mass when the game was exited out of, but nothing that couldn't easily be patched.

 

Thanks for reading my request.

 

Final notes: it's for SE/AE, it’s a Lite version, and the focus is on Old-school/Stable dependencies.

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