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Nice 'n Tight Mod info


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Hey! Some basic info about the mod for people interested in it, its a Bondage mod oriented mainly around multiplayer roleplay (we provide a server) It is not and will never be publicly downloadable, any links that say that are to be suspected to be malicious even if it is not, this is a warning, i cannot stop you from downloading it anyway

 

The current public build is 1.3.67

Spoiler

IMPORTANT -Forge 40.3.11 is now required as of 1.2.89 -Config has been changed to "nice-and-tight.json" (no you cant just rename the file) -To apply your custom changes to config into new, only replace the variables themselves without comments, If you need help send me a DM and i will help you Heya have new stuff, as of build version 1.3.67 the following content is added:

  • Added Experimental tab which will hold items/blocks which may or may not be removed
  • Added Display Rack (EXPERIMENTAL)
  • Removed blindness and nausea effect (Inventory icon display only) when chloroformed
  • Fixed a item stack bug
  • Removed discord4j library as it was obsolete for a long time
  • Made boats unable to be controlled by tied players
  • Allowed players to sit in boats that already have tied players to gain control of it
  • Fixed bug that allowed you to put keys into bondage slots
  • Fixed placing blocks while chloroformed
  • Fixed some recipes taking up all materials and only giving one item
  • Fixed shift clicking binds+keys returning no key code
  • Mobs no longer attack you when you are tied but keep aggression if untied before being tied
  • Added keychain that lets you add from 7 to 21 total keys
  • Added /consent
  • Added /bounty
  • If leashed you can now swap binds and feed players without letting go of the leash
  • Changed straitjacket item texture
  • Fixed being able to climb walls while tied and using Centipede Leggings from Alexs Mobs
  • Fixed suffocation if lying down
  • Fixed running/walking while doing a pose
  • Fixed several mod incompatibilities (Please still report them if you find them)
  • Fixed Controllable mod messing with the movement restrictions when tied
  • Fixed Splash text not being removed when specified in config
  • Fixed Struggle Priority
  • Wearing mittens now blocks taking off accessories (gag blindfold collar earplugs clothes)
  • Added an admin command to change a item's resistance and ability to struggle on/off (/bindResistance)
  • Disabled struggling animation on display rack (struggling is still on though)
  • Fixed leads showing up as two leads with first person mod
  • Added Prop item, you can edit its texture and hitsound with /propItem
  • Fixed various skin texture issues
  • Dependency on rhino was modified, this previously didnt let you use worldedit as it used the same library, leading to a crash, this has now been fixed
  • Added ability to toggle individual layers per body part
  • Fixed legs being untied with straitjacket after struggling and legs being tied
  • Added a /preference command that currently lets you toggle "Show cape while tied", "Show struggle resistance", "Consent icon visible"
  • Fixed a bug that deletes binds if enchanted
  • Fixed a issue with NPC's sharing player names
  • Fixed /norp and /safeword cooldown problems
  • Fixed mob heads not turning properly
  • Fixed advancements being deleted for normal players
  • Fixed mobs hogging cpu resources for checking if you can be targeted or not
  • Fixed tied property not caching properly


The current beta/test build is 1.3.71

Spoiler
  • Fixed keys being encoded in crafting grid without actually crafting
  • /textureclothes now doesnt affect your /dc skin when executed while holding nothing, it now only affects Clothes
  • Fixed? Hopefully leashed players moving to old location when teleporting
  • Added crafting recipe 1 steel key(or collar key) + 1 iron nugget to reset key code
  • /textureItemIcon now works on steel key, collar key, chloroform, rag
  • /norp now drops collars and clothes that have CoB on them
  • You can now mix chloroform and 1 food item to make it drugged (the chloroform uses one charge)
  • You can now use right click with props to play sound ( /propItem setRightClickSound <sound>
  • Added Binding trap
  • Added gamerule /gamerule .BindingTrapPlacementTimeSeconds (default 3)
  • Added a command /boundLegs true/false (true means it will restrain legs, false means it will not) to pre-determine if legs will be bound
  • Added a config line to block certain sounds from being used for Props

 

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