Ghosts371 Posted March 13 Posted March 13 adding this to the loading screen mod main.ini file: [TextureOverrideLoadingScreen 1080prepaired] hash = eaca3fcc Preset = LoadingScene [TextureOverrideLoadingScreen 2160prepaired] hash = 90d4bbf8 Preset = LoadingScene totally fixed it. now both the loading screen mod and the 2d image replacement mods both work. You are awesome! Thank you so much for your help, I really apprecaite it :)
Ghosts371 Posted March 13 Posted March 13 on this page he says "I wonder why the photo become so dark after the process?" this was with the loading screen mod, but I found when I try to replace the 2d images with my own custom png file, such as in the festivals window with this mod 普通图与温泉立绘 the image gets way darker. I tried increasing the brightness to counteract the darkening, which helps, but it still doesn't quite look right. Is there a way to fix this problem?
katanaki Posted March 13 Posted March 13 5 hours ago, Ghosts371 said: このページでは 彼は「処理後に写真がこんなに暗くなるのはなぜだろう?」と言っています。これはローディング画面のMODを使った時のことですが、このMOD「普通图与温泉立绘」でフェスティバルウィンドウのように2D画像を独自のカスタムpngファイルに置き換えようとすると、画像がかなり暗くなることがわかりました。明るさを上げて暗くなるのを相殺しようとしましたが、多少は改善されるものの、まだ完全には正しく見えません。この問題を解決する方法はありますか? 日本語で失礼します 私のやり方ですが、写真をpaint.netに読み込み、名前を付けて保存時に、ddsファイルに変更 保存後のウィンドウで設定をBC6Hに変更してOKでこの問題は解決できるとおもいます。
Natipiya Posted March 13 Author Posted March 13 12 hours ago, Ghosts371 said: 他说:“我很好奇为什么处理后照片会变得这么暗?” 这是在使用加载界面 mod 时遇到的问题,但我发现当我尝试用我自己的自定义 png 文件替换 2D 图像时,比如在这个 mod 的节日窗口里(普通图与温泉立绘),图像会变得更暗。我尝试提高亮度来抵消变暗,这有所帮助,但看起来仍然不太对劲。有什么办法可以解决这个问题吗? Are you using ReShade? If so, try disabling it to see if it's affecting the brightness. Sometimes the image format can also be the cause, so you might want to try changing it. My newer mods save images in the same format as the original textures. You can use the following Photoshop extension to save your images in the exact same format as the textures used in DOAXVV:https://github.com/GameTechDev/Intel-Texture-Works-Plugin 你有使用reshade吗,如果有的话,关闭reshade看看是否有影响。 图像格式有时也可能有影响,可以试试改变图像格式。我较新的mod会将图像保存为与原贴图相同的格式,使用以下Photoshop的拓展就能将图像保存为与doaxvv游戏中的贴图相同的格式:https://github.com/GameTechDev/Intel-Texture-Works-Plugin
Natipiya Posted March 13 Author Posted March 13 (edited) 长时间游玩确认/Long Playtime Confirmation 将长时间游玩确认的金排球替换成凪咲的脸, 包括静态和动态gif两个版本。 Replace the "Golden Volleyball" in the Long Playtime Confirmation screen with Nagisa's face. Include static and animated GIF versions. 静态版本/Static Version 有两个表情,切换按 :ctrl + n Features two different expressions. Toggle shortcut: Ctrl + N Spoiler 动态gif版本/Animated GIF Version Spoiler 素材来源/Source Material:https://baraag.net/@DAGASI/115152285107321836 bug 修复/bug fix 2026-03-17 修复了会替换礼物等处贴图的bug。 Fixed a bug where textures for gifts and other items were being incorrectly replaced. gif version.zipnogif version.zipmaterial.zip Edited March 17 by Natipiya 2
Ghosts371 Posted March 14 Posted March 14 17 hours ago, katanaki said: 日本語で失礼します 私のやり方ですが、写真をpaint.netに読み込み、名前を付けて保存時に、ddsファイルに変更 保存後のウィンドウで設定をBC6Hに変更してOKでこの問題は解決できるとおもいます。 10 hours ago, Natipiya said: Are you using ReShade? If so, try disabling it to see if it's affecting the brightness. Sometimes the image format can also be the cause, so you might want to try changing it. My newer mods save images in the same format as the original textures. You can use the following Photoshop extension to save your images in the exact same format as the textures used in DOAXVV:https://github.com/GameTechDev/Intel-Texture-Works-Plugin 你有使用reshade吗,如果有的话,关闭reshade看看是否有影响。 图像格式有时也可能有影响,可以试试改变图像格式。我较新的mod会将图像保存为与原贴图相同的格式,使用以下Photoshop的拓展就能将图像保存为与doaxvv游戏中的贴图相同的格式:https://github.com/GameTechDev/Intel-Texture-Works-Plugin I really appreciate the responses, thank you. I would like to use the photoshop extension though unfortunately I don't have photoshop. I do have paint.net though and the BC6H did fix the darkening problem. However, I found that format doesn't seem to support transparency, so the smooth cutout of my character images had a square background. However, that helped me identify the problem was the format that it was being exported into. I found if I used GIMP and exported it in a BC3 / DXT5, then it would prevent the darkening problem while still allowing for a transparent background so I can have a cutout of the characters.
Natipiya Posted March 17 Author Posted March 17 贴图mod配置生成脚本/Texture Mod Config Generation Script 我用gemini做了一个自动生成贴图替换mod配置文件的脚本,只需要将你要替换的图片拉上去,会自动识别图片名字里的hash值,并生成对应的ini配置文件 支持同时拖入多张贴图,会让你输入贴图在mod文件夹的路径(默认在resource下) 如果识别到同样的hash值,会让你输入替换快捷键(默认ctrl+n) I created a script with Gemini that automatically generates configuration files for texture replacement mods. You simply need to drag and drop the images you want to replace onto the script; it will automatically identify the hash values from the filenames and generate the corresponding .ini configuration files. 、 The script supports dragging in multiple textures simultaneously. It will prompt you to enter the path where the textures are located within the mod folder (the default is under the resource directory). If duplicate hash values are detected, it will ask you to input a toggle hotkey (the default is ctrl+n). 图像贴图mod配置生成 .zip Image Texture Mod Config Generator.zip
Natipiya Posted March 17 Author Posted March 17 贴图mod配置生成脚本/Texture Mod Config Generation Script 我用gemini做了一个自动生成贴图替换mod配置文件的脚本,只需要将你要替换的图片拉上去,会自动识别图片名字里的hash值,并生成对应的ini配置文件 支持同时拖入多张贴图,会让你输入贴图在mod文件夹的路径(默认在resource下) 如果识别到同样的hash值,会让你输入替换快捷键(默认ctrl+n) I created a script with Gemini that automatically generates configuration files for texture replacement mods. You simply need to drag and drop the images you want to replace onto the script; it will automatically identify the hash values from the filenames and generate the corresponding .ini configuration files. The script supports dragging in multiple textures simultaneously. It will prompt you to enter the path where the textures are located within the mod folder (the default is under the resource directory). If duplicate hash values are detected, it will ask you to input a toggle hotkey (the default is ctrl+n). 贴图名字开头应该是“hash值-” The texture filename should start with 'hash value-'. Spoiler 包括中英文版本,只是语言不同,功能完全一致 Both Chinese and English versions are included; they differ only in language, while the functionality remains identical. 图像贴图mod配置生成 .zipImage Texture Mod Config Generator.zip 2
DPKKK Posted April 14 Posted April 14 请问我需要把这些解压后的文件放在哪里?是放在 krunkDunk 的 Loading Screen Replacement mod 解压之后的文件夹里吗?麻烦大佬解答一下,十分感谢
Natipiya Posted April 16 Author Posted April 16 On 4/15/2026 at 1:20 AM, DPKKK said: 请问我需要把这些解压后的文件放在哪里?是放在 krunkDunk 的 Loading Screen Replacement mod 解压之后的文件夹里吗?麻烦大佬解答一下,十分感谢 这个帖子里面任何mod的压缩包,解压后放到游戏mods文件夹里任意地方应该都能生效,我自己会将所有贴图替换类的mod的文件夹放在mods下的一个大文件夹里以方便管理
Natipiya Posted April 20 Author Posted April 20 (edited) 拍照界面直播间化mod/Photography Interface Livestreaming Mod 我改造了拍照界面,使其看起来像是接入了直播系统,左上角可以看到直播间人数、右边可以点赞、下面有女孩们的留言。不同部分可以分开使用,功能上应该不会有影响。 I have revamped the photography interface to make it look like a livestreaming system. It features a viewer count in the top-left corner, a "Like" button on the right, and comments from the girls at the bottom. The different components can be used independently without affecting functionality. 前置要求:因为我用了https://github.com/SinsOfSeven/3dmigoto_math_lib中的随机函数来实现随机化,所以需要你下载这当中所有的_math_*.ini放入mods中任意位置。 Prerequisites: I used random functions from the https://github.com/SinsOfSeven/3dmigoto_math_lib to achieve randomization. You will need to download all _math_*.ini files from that repository and place them anywhere within your mods folder. 直播间人数/Viewer Count 左上角会显示直播间人数,当你一开始进入拍照界面时会是0,然后逐渐增高,最高可达31(这个数字暗示观众是其他女孩,如果大家有需求的话我会考虑出个人数更多的版本)。当你退出拍照界面一段时间后人数会清零,这个时间可以在配置文件中调整。 The top-left corner displays the current viewer count. When you first enter the photography interface, it starts at 0 and gradually increases to a maximum of 31 (this number suggests the audience consists of the other girls; I may consider a version with higher numbers if there is demand). The count resets to zero after you have exited the photography interface for a certain period, which can be adjusted in the configuration file. -> material中包括使用的素材、模板和制作方法 Materials: Includes assets, templates, and production methods. 直播间人数mod.zip直播间人数material.zip 右边框/Right Sidebar 点击头像的misaki会变裸体版本。点击爱心会变红。 Clicking on Misaki’s avatar will switch her to a nude version. Clicking the heart icon will turn it red. ctrl + n 切换显示开关/toggle the display on/off. material中包括模板和原始素材 Materials: Includes templates and original assets. 右边框mod.zip右边框material.zip 留言/Comments 内置了三条留言,会每隔一段时间随机播放。 Includes three built-in comments that cycle randomly at set intervals. 鼠标左键点击下面位置可以切换留言的显示开关,事实上即便没有右边框mod,点这个位置同样有效 Left-clicking the bottom area will toggle the comment display. This function remains effective even if the "Right Sidebar Mod" is not installed. material中包括使用的素材、模板、ini配置文件生成脚本和制作方法,只要你会用ps或类似工具应该能很轻松制作你自己的留言。 Materials: Includes assets, templates, .ini configuration generation scripts, and production methods. If you are familiar with Photoshop or similar tools, you should find it easy to create your own custom comments. 留言.zip留言material.zip 其他/Miscellaneous 还有一些我以前制作的贴图替换mod,比较简陋,也一起发了吧 I’ve also included some of my older texture replacement mods. They are relatively simple, but I’ve bundled them here as well. 摄影.zip 摄影.zip Edited April 21 by Natipiya 2
Ghosts371 Posted April 28 Posted April 28 (edited) On 3/2/2026 at 9:32 AM, Natipiya said: 胜负立绘/match results 这是我最开始找到的贴图替换mod,knight77和ViperLord_OR两位替换了胜负立绘中的一部分女孩,因为无法找到更多类似mod,于是我开始自己用ai替换其他的女孩。 This was the first texture replacement mod I found. Knight77 and ViperLord_OR replaced some of the girls in the victory/defeat illustrations. Since I couldn't find any more similar mods, I started replacing the other girls myself using AI. 不需要下载两位的原始mod No need to download the original mod for both. 截至梅格 Up to Meg 所有女孩都在一张贴图上,所以如果有新女孩或者你玩的是日服的话,mod会失效,需要重新调整。 All the girls are on the same texture, so if there are new girls or you're playing on the dmm server, the mod will not work and you'll need to readjust it. 贴图带中文,其他语言需要翻译 The textures include Chinese characters; other languages require translation. 输赢立绘.zip 9.39 MB · 31 downloads psd.zip 130.45 MB · 23 downloads I really like this mod and want to use it but I can't get it to work. I am running the steam version. I tried adding this 这里是为您准备的连贯句式翻译: “我很喜欢这个比赛模组并想使用它,但我没法让它正常运行,我运行的是 Steam 版本,我尝试了添加这个. " translation provided by google gemini Specifically, this section of the code seems to be what makes it work; copy-pasting just this part should be sufficient. 具体来说,这段代码似乎是让它运行的关键;只需复制粘贴这一部分应该就足够了。请将以下内容添加到 match results .ini 文件中 [ShaderOverridePS_UI] hash = f0eccd5df771e1a1 checktextureoverride = ps-t0 allow_duplicate_hash = overrule" to the match results .ini and and I tried editing these in the d3dxi 我尝试了在 d3dx.ini 中编辑这些内容 " [CommandListHUD] if $dump_ui dump = deferred_ctx_accurate share_dupes ps-t0 mono dds analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf dump = deferred_ctx_accurate ps-t0 txt buf endif if !$hud_visible handling = skip endif I needed to add the lines: analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf dump = deferred_ctx_accurate ps-t0 txt buf But also I needed to switch: track_texture_updates=2 to: track_texture_updates=1 我需要添加以下几行代码: analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf dump = deferred_ctx_accurate ps-t0 txt buf 而且我还需要将: track_texture_updates=2 修改为: track_texture_updates=1 I also tried the d3dx.ini that Natipiya posted and tried a fresh restart of the game, but even with all of these changes, I can't get the match results mod to work 我还尝试了 Natipiya 发布的 d3dx.ini 文件并重新启动了游戏,但即使做了所有这些改动,我还是没法让这个比赛结果模组正常运行。 sfgsdfg Edited May 1 by Ghosts371 including translation
Natipiya Posted May 3 Author Posted May 3 On 4/28/2026 at 9:47 PM, Ghosts371 said: 我还尝试了 Natipiya 发的 d3dx.ini 文件 , 也重启了游戏,但即使做了这些更改,比赛结果显示模组仍然无法正常工作。 我还尝试了 Natipiya 发布的 d3dx.ini 文件并重新启动了游戏,但即使做了所有这些改动,我还是没法让这个比赛结果模组正常运行。 sfgsdfg 请问其他mod是否生效了,如果是部分mod不生效,可能不是 d3dx.ini 的问题,而是你的游戏中的贴图hash值不一样,包括不同分辨率和不同语言下的游戏hash值也有可能不同。 尤其是考虑到这个mod替换的贴图是带汉字的,因此可能和英语版本的游戏中hash值不一样。 Are your other mods working correctly? If only some mods aren't working, the issue might not be with the d3dx.ini file itself. Instead, it could be that your game uses different texture hash values. These values can vary depending on your game's resolution or language settings. Specifically, since this mod replaces textures containing Chinese characters, the hashes likely differ from those in the English version of the game. 因此你或许应该试试导出你的游戏的贴图并比较hash值。请问你会使用hunting模式吗?你可以在d3dx.ini中启用hunting模式,然后在游戏里按0打开hunting模式,按ctrl+F8切到hunting ui,最后按F8就可以导出画面上的ui了(捕捉ui元素前还要在d3dx.ini中添加对应的VS着色器,不然无法导出)。 如果确实是hash值不同导致的问题,你可以直接将ini配置文件中hash值换成你导出的贴图的hash值,但是那样你游戏中这些贴图会带汉字。如果你会使用photoshop等软件的话,可以将你导出的贴图放到mod附带的psd文件中进行简单编辑,很快就能获得你自己语言的版本。 You might want to try exporting your game's textures to compare the hash values. Do you know how to use Hunting Mode? You can enable it in the d3dx.ini file, then use the following steps in-game: Press 0 to enable Hunting Mode. Press Ctrl + F8 to open the Hunting UI. Press F8 to export the UI elements currently on screen. Note: You must add the corresponding Vertex Shader (VS) to the d3dx.ini beforehand, or the UI elements won't export. If the issue is indeed caused by mismatched hash values, you can simply replace the hashes in the .ini config file with the ones you exported. However, keep in mind that the textures will still display Chinese text. If you are familiar with Photoshop, you can drop your exported textures into the PSD file provided with the mod for some quick editing. This way, you can easily create a version tailored to your specific language.
knight77 Posted May 13 Posted May 13 @Natipiya As much as I like the possibility of editing basically every texture from the UI, at least the DMM version crashes WAY more often with it. 3Dmigoto extract WAY more files now, so there is probably just too much happening for the mod tool to handle so it crashes the game. I went back now to my old method of the match result display, since that runs way more stable. Too bad though! Having more nude girls in the UI was really nice^^ Bad having the crashes happened to often. Do you have any problems with crashes?
Natipiya Posted May 14 Author Posted May 14 8 hours ago, knight77 said: Do you have any problems with crashes? 我也会遇到游戏崩溃的问题,尤其是在带大屏幕的岛主房间内时,这种崩溃几乎会在一段时间后固定出现。 I am also experiencing game crashes, particularly in the Owner’s Room with the large screen. In this specific environment, the crash occurs consistently after a certain amount of time. 不过这可能不是mod本身导致的,而是d3dx中的track_texture_updates。我试过将mod全部移除,只将track_texture_updates设置为1,依然会在带大屏幕的房间触发崩溃。而如果我用屏幕替换mod将大屏幕播放的视频换成帧率更低的版本,崩溃的情况就几乎没有了。 在d3dx中关于track_texture_updates的说明为“Tracks copies and updates to textures which may cause their hash to become out of sync with their contents”,我猜测开启了它会追踪游戏中的所有贴图,不管是mod替换的还是游戏原本的,如果有像大屏幕的视频这样高频变动的贴图就会让游戏容易崩溃,可能就是track_texture_updates的处理跟不上了? 如果我的猜测是正确的话,电脑配置可能也会有影响,只是不知道track_texture_updates调用的是什么资源,作为参考我游戏的电脑是带4080 Laptop的GPU和i9-13900HX的CPU的笔记本,内存32GB,游戏以3840x2160分辨率60帧率运行。 遗憾的是由于我不会编程,不知道如何验证以上猜测,且贴图替换mod必须依赖track_texture_updates=1,如果有人能解释track_texture_updates的原理或者进行修复就太好了。 就我自己来说,将大屏幕播放的视频替换成帧数分辨率更低的(20fps,720p)视频之后,游戏崩溃就很少发生了,一般只有长时间游玩时可能会出现(由于我的游戏使用了大量mod,这种偶尔的崩溃在我的接受范围内)。 However, I suspect the issue isn’t caused by the mods themselves, but rather by the track_texture_updates setting in d3dx. I tested this by removing all mods and only setting track_texture_updates=1; the crash still triggered in the room with the large screen. Conversely, when I used a screen replacement mod to swap the video playing on the large screen with a lower-framerated version, the crashes almost entirely disappeared. The documentation for track_texture_updates in d3dx states: “Tracks copies and updates to textures which may cause their hash to become out of sync with their contents.” My theory is that when enabled, it tracks every texture in the game—regardless of whether it's a modded or original asset. High-frequency texture updates, such as the video on the large screen, might be overwhelming the process, causing the game to crash because track_texture_updates cannot keep up. If my guess is correct, hardware specifications might play a role, though I’m unsure which specific resources track_texture_updates calls upon. For reference, I am running the game at 3840x2160 @ 60 FPS on a laptop equipped with an RTX 4080 Laptop GPU, an i9-13900HX CPU, and 32GB of RAM. Unfortunately, since I don't have a programming background, I don't know how to verify this theory. Furthermore, texture replacement mods require track_texture_updates=1 to function. It would be amazing if someone could explain the underlying mechanics of this setting or provide a fix. For now, my workaround has been replacing the large screen videos with lower-resolution/lower-framerate versions (720p, 20fps). Since doing this, crashes are rare and usually only occur after very long play sessions. Given the high number of mods I use, this level of occasional crashes is within my range of tolerance. 1
knight77 Posted May 14 Posted May 14 (edited) 17 hours ago, Natipiya said: The documentation for track_texture_updates in d3dx states: “Tracks copies and updates to textures which may cause their hash to become out of sync with their contents.” My theory is that when enabled, it tracks every texture in the game—regardless of whether it's a modded or original asset. High-frequency texture updates, such as the video on the large screen, might be overwhelming the process, causing the game to crash because track_texture_updates cannot keep up. That could be an explaination since the crashes often happen for me when playing videos ingame. But as I said: for now I am going back to my usual match replacement mod and settings, since this is a nice nude addition and doesnt crash the game so often. Your texture replacements are really nice and I have a lot of ideas how I would replace certain things, but since the game wont run properly for me, its not a valid option for me to enjoy. Edited May 14 by knight77
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