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SexLab Disparity interactivity


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For those of you who have not use it before, SexLab Disparity :

 

is a mod hosted here on LoversLab that allows you to configure buffs/debuffs for many game values (e.g. Health, Health Regen, skills like Conjuration, OneHanded, etc) as well as a variety of more adult themed values, based on a large number of monitored values related to items worn, the state of things such as MME, Apropros2 and so on, and then keep them updated by polling every so often, all configurable via MCM. It includes a "Limits" page where you can control the maximum amount of change SLD can apply (so even if multiple different buffs give +50, if you have a Limit of +50, it will never exceed +50 for that stat).

 

If you have used SimplyBalanced before, this is similar in that it applies a wide range of buffs, albeit scaled based on various inputs.

 

I just posted an update to SexLab Disparity, 14.5, that adds 10 new values to monitor: 5 GLOB (GlobalValue) records added via the SLD .ESP, and 5 StorageUtil keys that it will monitor.

 

It's not an "officially supported" version, so I bear responsibility for it.

 

Using SLTScript functions like global_getvalue and global_setvalue, you can get and set the GLOB records using the editorIDs "_fwb_GLOBTracker0"-"_fwb_GLOBTracker4".

Using the "storageutil" function you can do the same with the StorageUtil keys "_fwb_SUTracker0"-"_fwb_SUTracker4":

  storageutil set none "_fwb_SUTracker0" float 33.3

  storageutil get none "_fwb_SUTracker0" float

 

What this gets you? If you have wanted a way to, with SLTR, keep a set of buffs or debuffs going, but manipulate them from time to time, consider adding SLD to your modlist and using one of the trackers (GLOB or SU, whichever you're more comfortable with). Then you could remove all of the SLTR script you might have added for updating actor values (assuming they're values SLD handles currently) and just monitor and manipulate a single (or more if you're doing something complex) value, letting SLD handle updating the amount of buff/debuff to add.

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