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Feminized Skyrim (Including Hold Guards and Imperial Soldiers)


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Feminized Skyrim (Including Hold Guards and Imperial Soldiers)

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This small mod changes NPC LeveledLists so as to exclude their male version while also adding the changes made by the "New Female Guard Voices" and "Unisex Empire" mods, patching both of them to work together. I've also integrated the mod "FLL - Feminized Level Lists", by Williham, into it.

 

The result is a Sykrim in which almost all guards and soldiers as well as the majority of spawnable/Generic NPCS end up being women, save for "scripted" NPCS, such as the two chatting male bandits at the start of Embershard Mine. To "feminize" those, you'd need a mod like "Female Enemies", by Kristopherprime (https://www.nexusmods.com/skyrimspecialedition/mods/119730), but then you'd have to deal with the resulting "voice" issues.

 

This is a small "module" from my personal modlist, ErosRim (i.e. an Erotic/Sexual Skyrim) for those who don't want to go ALL IN with a mod like "SkyFem" and its myriad of issues.


 

Posted
39 minutes ago, Ewka69 said:

Can You link to Your personal modlist? Thanks!

 

Unfortunately, there is no link, since it's a personal modlist. Or are you refering to something like "Load Order Library"? I don't have it listed there either. For now, I've got to plans to do it either.

Posted
14 minutes ago, DeviousDesires said:

 

Unfortunately, there is no link, since it's a personal modlist. Or are you refering to something like "Load Order Library"? I don't have it listed there either. For now, I've got to plans to do it either.

anything to have a chance to recreate your modlist ;) 

Posted (edited)
19 minutes ago, Hugebooblover said:

What is this supposed to do exactly? I installed the required mods, then this one; there are male guards everywhere.

 

If you're already loaded a cell (i.e. already visited a place/city), then the new female guards/soldiers won't spawn. That's just how Skyrim's LeveledLists (which this mod alters) work.

 

Try this: visit a city or Imperial camp you haven't visited yet and see if they spawn as women. Another way to test if the mod is working is by starting a new game then teleporting to, let's say, Whiterun and having a walk around.

Edited by DeviousDesires
Posted
2 hours ago, DeviousDesires said:

 

If you're already loaded a cell (i.e. already visited a place/city), then the new female guards/soldiers won't spawn. That's just how Skyrim's LeveledLists (which this mod alters) work.

 

Try this: visit a city or Imperial camp you haven't visited yet and see if they spawn as women. Another way to test if the mod is working is by starting a new game then teleporting to, let's say, Whiterun and having a walk around.

I have tested it on a new save. Unless I am missing something, I am still seeing male bandits and town guards.

Posted
29 minutes ago, Hugebooblover said:

I have tested it on a new save. Unless I am missing something, I am still seeing male bandits and town guards.

 

Oh, I wrote about this on the description. Some male NPCs will still persist, like those two guys talking about the rock trap at the start of Embershard Mine. I think it's because they're hand placed, so we'd need to edit NPC references, and I didn't want to that. After all, if we change them to female, how do we deal with their voice lines? For example, do we make those two guys - now women - speak with male voices? Or do we let their lines be "silent"?

 

This mod will get you as many female NPCs as possible without going so far as editing NPCs. I know there's an AI revoicing of the entire game to female voices in the SkyFem thread, but I'm not sifting though hundreds of thousands of voice files just to "fix" these few runway NPCs. However, if someone has that patience and packs just the right voices for these NPCs, I'll update the mod to make them female.

 

Btw, if you want as many females as possible in your game, you'd need a mod like "Female Enemies", by Kristopherprime (https://www.nexusmods.com/skyrimspecialedition/mods/119730), SkyFem (https://www.nexusmods.com/skyrim/mods/87315) or SkyLady (https://www.nexusmods.com/skyrimspecialedition/mods/147559). I didn't have a good experience with this last one (SkyLady), as many NPCs weren't feminized and it caused my game to crash a lot, for some reason. That's why I made this "Lite" mod version,

Posted
2 hours ago, DeviousDesires said:

 

Oh, I wrote about this on the description. Some male NPCs will still persist, like those two guys talking about the rock trap at the start of Embershard Mine. I think it's because they're hand placed, so we'd need to edit NPC references, and I didn't want to that. After all, if we change them to female, how do we deal with their voice lines? For example, do we make those two guys - now women - speak with male voices? Or do we let their lines be "silent"?

 

This mod will get you as many female NPCs as possible without going so far as editing NPCs. I know there's an AI revoicing of the entire game to female voices in the SkyFem thread, but I'm not sifting though hundreds of thousands of voice files just to "fix" these few runway NPCs. However, if someone has that patience and packs just the right voices for these NPCs, I'll update the mod to make them female.

 

Btw, if you want as many females as possible in your game, you'd need a mod like "Female Enemies", by Kristopherprime (https://www.nexusmods.com/skyrimspecialedition/mods/119730), SkyFem (https://www.nexusmods.com/skyrim/mods/87315) or SkyLady (https://www.nexusmods.com/skyrimspecialedition/mods/147559). I didn't have a good experience with this last one (SkyLady), as many NPCs weren't feminized and it caused my game to crash a lot, for some reason. That's why I made this "Lite" mod version,

No, I mean generic guards and bandits, not the scripted ones.

Posted
10 hours ago, Hugebooblover said:

No, I mean generic guards and bandits, not the scripted ones.

 

Those might be "hand placed" too. As far as I know, after you've cleared a location, the next bandits that spawn will likely all be women.

 

I'm thinking about making an "unofficial" version with the additions from "Female Enemies" in the future. That would likely 100% feminize Skyrim, but then you'd have to deal with the voice issues I've pointed out.

Posted
7 hours ago, Dexterius said:

Nicely done. A bit off-topic question, but anyway - what is the armor mod shown in the screenshots?

 

Those are a mix of Acro748`s "BD's Armor and Clothes Replacer - CBBE 3BA", Graff`s "TAWOBA - Bikini Armor Replacer" series; and ChronoTrigger77's "Remodeled Armor SE - CBBE 3BA". I've picked the outfits I liked more from those 3.

 

The textures are PBR ("Weapons and Armors Remastered - PBR and Complex Materials"), from leostevano: link -> https://www.nexusmods.com/skyrimspecialedition/mods/148690.

  • 2 weeks later...
Posted
On 9/10/2025 at 5:48 AM, whitecode said:

What's the difference between this and FLL?

It just integrates the extra guards and voices in the required mods
 

1. Install "New Female Guard Voices", by JobiWanUK (https://www.nexusmods.com/skyrimspecialedition/mods/125124).

2. Install "Unisex Empire - Female Legionaries and Hold Guards" (https://www.nexusmods.com/skyrimspecialedition/mods/41267).

A more accurate name for this mod would be
"FLL - Feminized Level Lists - new female guard voices + Unisex Empire - Female Legionaries and Hold Guards patch"

This mod will not work with any of the other FLL expansions, like the obis, wenches and tawoba versions, it's just an alternative to them.

levelling lists continue to be a mess until people bother starting to make their additions in SPID, especially for the ones including new NPCs

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