Londo101 Posted January 12 Posted January 12 Does anybod know if there is a tutoriol how to convert this mod for skyrim LE? Would it be complicatend to convert?
tonitrulupus Posted January 17 Posted January 17 @BREADPIG Just so you know, I am getting 121 "Warning: \character\animations\BPAnims\BentDown_A1_S2.hkx not Skyrim SE compatible<< >>Warning: \character\animations\BPAnims\BentDown_A1_S3.hkx not Skyrim SE compatible<< >>Warning: \character\animations\BPAnims\BentDown_A1_S4.hkx not Skyrim SE compatible<< >>Warning: \character\animations\BPAnims\BentDown_A1_S5.hkx not Skyrim SE compatible<<" I can get its fix using the mod/tools Convert Animations to sse, It does resolve the issue, But I just want you to know about the errors.
tonitrulupus Posted January 17 Posted January 17 On 1/12/2026 at 7:48 AM, Londo101 said: Does anybod know if there is a tutoriol how to convert this mod for skyrim LE? Would it be complicatend to convert? I know went I run fnis I get a not compatible error, you could install it run your fnis or which ever you use and see what it says, that if you have to do the same process as SSE, other wise as far as I can see no there is not method that I have found to convert SE to LE
BredP Posted January 17 Author Posted January 17 @tonitrulupus Well... I forgot to mention that i am using the old se 1.5.97 version. It is really a pain in the butt to deal with all the possible errors for the later versions....thats why i stick to 1.5.97 1
tonitrulupus Posted January 17 Posted January 17 (edited) 32 minutes ago, BREADPIG said: @tonitrulupus Well... I forgot to mention that i am using the old se 1.5.97 version. It is really a pain in the butt to deal with all the possible errors for the later versions....thats why i stick to 1.5.97 OK that's cool, just state on the page it can be fix with that "mod" I will find you the link https://www.nexusmods.com/skyrimspecialedition/mods/83634 Its real easy to run, simple instructions Edited January 17 by tonitrulupus
Dorabella Posted January 17 Posted January 17 1 hour ago, tonitrulupus said: I can get its fix using the mod/tools Convert Animations to sse, It does resolve the issue, But I just want you to know about the errors. Cathedral Assets Optimizer
Londo101 Posted January 17 Posted January 17 2 hours ago, tonitrulupus said: I know went I run fnis I get a not compatible error, you could install it run your fnis or which ever you use and see what it says, that if you have to do the same process as SSE, other wise as far as I can see no there is not method that I have found to convert SE to LE I tried to install and run FNIS. There is no error, but in game the figures do not move. It does not work without convertion....
BredP Posted January 17 Author Posted January 17 Can i assume that those people that are having issues are on AE edition or above version 1.5.97 for SE?
TheFaerie Posted January 17 Posted January 17 Does a relevant actor already have to be bound to have one of these animations trigger? Like, it's not going to randomly choose one of these and just spawn them on the actor by itself?
BredP Posted January 17 Author Posted January 17 For people that are experiencing the fnis issue, could you test both of this files if they work? I used Cathedral Assets Optimizer (CAO) and the one @tonitrulupus mentioned to optimize the animation files. @TheFaerie You will have to add in the ropes either from my mod or from devious device mod before starting the animation. In the past i did make the animation start with the ropes spawning on them but due to the limitations of animobjects (i can explain more indepth if you want) and also wanting to provide more colours for the ropes, you have to add it manually. BPAnimsCAO.zip BPAnimsCASE.zip
TheFaerie Posted January 17 Posted January 17 10 minutes ago, BREADPIG said: For people that are experiencing the fnis issue, could you test both of this files if they work? I used Cathedral Assets Optimizer (CAO) and the one @tonitrulupus mentioned to optimize the animation files. @TheFaerie You will have to add in the ropes either from my mod or from devious device mod before starting the animation. In the past i did make the animation start with the ropes spawning on them but due to the limitations of animobjects (i can explain more indepth if you want) and also wanting to provide more colours for the ropes, you have to add it manually. BPAnimsCAO.zip 39.98 MB · 0 downloads BPAnimsCASE.zip 39.98 MB · 0 downloads No worries, thanks for the quick response
tonitrulupus Posted January 17 Posted January 17 9 hours ago, Londo101 said: I tried to install and run FNIS. There is no error, but in game the figures do not move. It does not work without convertion.... They are for pre ae version so it wont work, and I am not sure you can convert to LE, everything I have read there is nothing that converts to LE, that don't mean it isn't possible, I just have not found any way, @BREADPIG, do you know of any method to convert SE to LE?
tonitrulupus Posted January 17 Posted January 17 On 1/12/2026 at 7:48 AM, Londo101 said: Does anybod know if there is a tutoriol how to convert this mod for skyrim LE? Would it be complicatend to convert? I did find a way, it is evolved, https://forums.nexusmods.com/topic/13469730-is-there-a-way-to-convert-a-mod-from-se-to-le/ https://forums.nexusmods.com/topic/13508515-about-se-to-le-backport-conversion/ Those can help start you on what you need to know, I believe
BredP Posted January 18 Author Posted January 18 Well I always use Cathedral Assets Optimizer (CAO) to convert from LE to SSE and SSE to LE. But recently it doesn't want to process the files at all...... @tonitrulupus Do you mind if you test each of the files in my message above if it is still giving you fnis errors?
skybird Posted January 28 Posted January 28 (edited) On 1/17/2026 at 2:32 PM, BREADPIG said: For people that are experiencing the fnis issue, could you test both of this files if they work? I used Cathedral Assets Optimizer (CAO) and the one @tonitrulupus mentioned to optimize the animation files. @TheFaerie You will have to add in the ropes either from my mod or from devious device mod before starting the animation. In the past i did make the animation start with the ropes spawning on them but due to the limitations of animobjects (i can explain more indepth if you want) and also wanting to provide more colours for the ropes, you have to add it manually. BPAnimsCAO.zip 39.98 MB · 1 download BPAnimsCASE.zip 39.98 MB · 1 download I tried these 2 files no difference, NO errors when using hkx file compa with FNIS. In game however its all the same. With the original file I only have the errors when using HKX file compatible something I never used before. It also doesnt change a thing if I use it or not. For me it always worked anyway even with the errors. However. When Male - Male animation only 2 animations are possible. Usually all animations should work. BpPetsuit and Bpbound_knealing animations work (but not the bindings). Its odd. Male - Female I have all animations and they all work. Female - Female not tested However the arm/leg bindings dont show up and they are not invisible either as I checked the inventories. And yes I created the items and I can see em in the meshes directory. Edited January 28 by skybird typo
BredP Posted January 29 Author Posted January 29 @skybird For the animations errors or issues, i am out of ideas already.... If you are unable to see the rope binds, the only thing i can think of is to make sure your menu settings for devious devices > device hider 1 > device hider is set to not hide anything.
skybird Posted January 29 Posted January 29 5 hours ago, BREADPIG said: @skybird For the animations errors or issues, i am out of ideas already.... If you are unable to see the rope binds, the only thing i can think of is to make sure your menu settings for devious devices > device hider 1 > device hider is set to not hide anything. Hmm I dont have that option in devious devices. I have Devices underneath 1 and 2 but that i never touched before.
BredP Posted January 30 Author Posted January 30 @skybird Do you have devious devices NG installed? Good to make sure everything required is installed. Check the requirements I listed in the description.
skybird Posted January 30 Posted January 30 (edited) 4 hours ago, BREADPIG said: @skybird Do you have devious devices NG installed? Good to make sure everything required is installed. Check the requirements I listed in the description. Nope I dont, for whatever reason I always thought it was for new version skyrim like AE and later and not for SE so I even didnt look at it. Gonna try it right now. Update: still no bindings showing up while animations work fine. Even when body is not always correct it should show up (i use several different bodies due followers). I also checked devicehider1 and they hide nothing just like devicehider 2. The petsuit also doesnt work. Rebuild everything and fnis. Well at least I have an update for devices installed I also tried Female - Female and no animations show up. All odd, I use sexlab it should not look at genders. Edited January 30 by skybird typo and update
Lilith.Monstrum Posted January 30 Posted January 30 This looks great, could you make an ostim version
SLSO Posted February 1 Posted February 1 possible to add the old dd se animations? they are removed in the latest ng version
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