OldTimer91 Posted April 7, 2025 Posted April 7, 2025 (edited) Advanced inZOI Support for Mod Organizer 2 https://www.nexusmods.com/inzoi/mods/331 Features Compatible with 3DPrinter mods VIA two methods. Symlink creation when the mod is enabled, or symlink creation on game launch. The default method is symlink creation when the mod is enabled. 3DPrinter symlinks on Enable: (When enabled 3DPrinter mods will get symlinked from the mod data directory to %USERPROFILE%/Documents/inZOI/AIGenerated/My3DPrinter/<ModFolder> this means even if you run inZOI without MO2 your 3D printer mods will be accessible. 3DPrinter symlinks are removed ONLY after disabling the 3DPrinter mod) 3DPrinter symlinks on Launch: (You can enable this setting in MO2 > Plugin Settings > inZOI Support Plugin > set Deploy 3DPrinter mods on launch to true. This method is slightly cleaner as the symlinks are removed when you close the game but your 3DPrinter mods will be inaccessible without MO2) Automatic handling for all .pak, .ucas and .utoc mods, They will always get structured to live in: {inZOI game dir}/BlueClient/Content/Paks/~mods/ Sub-directory handling for incorrectly packaged mods. MO2 will let you know if the mod is incorrectly packaged even after install, so you can do something about it. Automatic cleanup of the following files in the root of a mod directory: *.txt, *.md, README, icon.png, license, LICENCE, manifest.json, *.dll.mdb, *.pdb. None of these files should be required and will be purged to save you space. Ensures UE4SS dwmapi.dll is correctly placed in {inZOI game dir}/BlueClient/Binaries/Win64 Automatic configuration of force load library settings, ensuring dwmapi.dll is injected into inZOI-Win64-Shipping.exe Symlink handling for dsound.dll and bitfix folder of inZOI Mod Enabler. (The dsound.dll cannot be injected VIA force load library settings, so this was a necessary solution.) Edited April 10, 2025 by OldTimer91 2
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