Siudhne Posted October 28, 2025 Author Posted October 28, 2025 That's hilarious. 😁 ...but if it's also a problem, adding an exception to the starting chest is easy enough.
Humongous9451 Posted November 2, 2025 Posted November 2, 2025 is there a way to remove the curses through the console? because blindness+ crit to remove is pretty bad 1
Siudhne Posted November 3, 2025 Author Posted November 3, 2025 On 11/2/2025 at 1:43 AM, Humongous9451 said: is there a way to remove the curses through the console? because blindness+ crit to remove is pretty bad Blindness+crit seems like a bad time indeed. I've removed that combination so others don't have to suffer like you did. For you, there is an MCM option to remove curses in the newest version. 3
Roxxxane Posted November 5, 2025 Posted November 5, 2025 Having a bit of an issue getting this mod working, set the chance to 100% for testing and it shows that it is attempting to call a nil value global distribute curse, I have all the dependencies and it is way down my load order so nothing is overwriting so I am a bit confused 1
DT6666 Posted November 6, 2025 Posted November 6, 2025 You mentioned to let you know of any suitable assets for the gag and the blindfold, so I looked to see what was on nexus for that sort of thing. As far as the gag goes, maybe you could use items from the Scantily Camp Outfit mod, speficically the mask from the Bhaalist Armor or the Uninhibited Kushigo set. I think they come as camp outfits and I don't know if you can separate out the mask thing from the rest of the outfit but it might be worth looking at. As far as the blindfold, looks like there's a set of four blindfolds also on nexus called MB0_PixelBirbi's Blindfold Pack which also might be worth looking at. 3
Siudhne Posted November 6, 2025 Author Posted November 6, 2025 12 hours ago, Roxxxane said: Having a bit of an issue getting this mod working, set the chance to 100% for testing and it shows that it is attempting to call a nil value global distribute curse, I have all the dependencies and it is way down my load order so nothing is overwriting so I am a bit confused You are correct, I've made a mistake in the latest version. Fixed now! 10 hours ago, DT6666 said: You mentioned to let you know of any suitable assets for the gag and the blindfold, so I looked to see what was on nexus for that sort of thing. As far as the gag goes, maybe you could use items from the Scantily Camp Outfit mod, speficically the mask from the Bhaalist Armor or the Uninhibited Kushigo set. I think they come as camp outfits and I don't know if you can separate out the mask thing from the rest of the outfit but it might be worth looking at. As far as the blindfold, looks like there's a set of four blindfolds also on nexus called MB0_PixelBirbi's Blindfold Pack which also might be worth looking at. Thanks for the tips! I don't know the first thing about assets, but I might get back to it when I'm modding BG3 more regularly again. 1
gluonman Posted November 11, 2025 Posted November 11, 2025 I love the idea of this mod for the chance of a curse when looting. However, I hate it for combat. Even setting a curse chance to 0, my character is getting knocked out and stripped after every single action I take, preventing me from ever being able to take bonus actions. Even if that were working properly, I'm not sure if I want the chance of curses at all during combat. I want Deviously Cursed Loot, not Deviously Cursed Combat lol. Anyway, a feature suggestion (or feature request, even) is to be able to toggle on/off curses for combat and loot separately. As far as I can tell looking through the options in MCM, you can affect curse chances/rates, durations, and enable/disable the entire mod altogether, but no way to have looting curses on while combat curses are off, or vice versa. 1
Siudhne Posted November 11, 2025 Author Posted November 11, 2025 2 hours ago, gluonman said: I love the idea of this mod for the chance of a curse when looting. However, I hate it for combat. Even setting a curse chance to 0, my character is getting knocked out and stripped after every single action I take, preventing me from ever being able to take bonus actions. Even if that were working properly, I'm not sure if I want the chance of curses at all during combat. I want Deviously Cursed Loot, not Deviously Cursed Combat lol. Anyway, a feature suggestion (or feature request, even) is to be able to toggle on/off curses for combat and loot separately. As far as I can tell looking through the options in MCM, you can affect curse chances/rates, durations, and enable/disable the entire mod altogether, but no way to have looting curses on while combat curses are off, or vice versa. Thanks for the feedback, but I am a bit baffled by your description. There are three possibilities to get cursed: Loot a (significant) container; destroy such a container; or get attacked by Spoiler the Selune Stash in Act 1 If you loot containers during combat, you can of course be cursed during combat. It sounds like during looting your characters received a curse of Mishaps, which has a chance to cause stripping&prone if their attacks miss. If you don't like that particular curse, you can disable it in the MCM. 1
Saharalion Posted November 17, 2025 Posted November 17, 2025 It would be great if the Remove Curse spell worked on the effect.
Saharalion Posted November 17, 2025 Posted November 17, 2025 Correction: I reread you main post and you write about the Remove Curse spell. I don't think it would be a tax on that spell. As it is, that spell is almost never useful. This would give an in-game way of getting rid of an annoying curse without having to do all it requires (like the Hobbled). 2
gluonman Posted November 24, 2025 Posted November 24, 2025 On 11/11/2025 at 4:40 AM, Siudhne said: Thanks for the feedback, but I am a bit baffled by your description. There are three possibilities to get cursed: Loot a (significant) container; destroy such a container; or get attacked by Reveal hidden contents the Selune Stash in Act 1 If you loot containers during combat, you can of course be cursed during combat. It sounds like during looting your characters received a curse of Mishaps, which has a chance to cause stripping&prone if their attacks miss. If you don't like that particular curse, you can disable it in the MCM. I'm not sure what's baffling about my description. The looting curses are what I was attracted to with this mod, but I'm not talking about loot curses applying during combat, I'm talking about combat curses (the ones that are supposed to have a chance of triggering if your attack misses). They seem buggy in the sense that whether my action misses or not, the stripping/prone curse happens 100% of the time I take any action in combat, regardless of the chance I set the curse to. This effectively makes it impossible for me to ever be able to use bonus actions in combat, and prevents me from being able to stay armoured passed my first turn of the fight. And the only control I have in MCM is to set the probability of curses (which seem to affect the probability for both looting and combat), but no toggles anywhere to disable only combat curses while keeping looting curses on. In any case, I just removed the mod since the looting curses seem to inevitably come with the combat curses with no way to separate. I would love to be able to add the mod back to my setup if a version were to be made that is only loot curses, or at least lets you toggle combat curses off entirely without having to affect curse chances for looting. I hope that description makes what I was trying to say more clear. Cheers!
pihwht Posted November 24, 2025 Posted November 24, 2025 1 hour ago, gluonman said: And the only control I have in MCM is to set the probability of curses (which seem to affect the probability for both looting and combat), but no toggles anywhere to disable only combat curses while keeping looting curses on. I In my MCM there is a list of the curses in addition to the probablity of curses.
Siudhne Posted November 24, 2025 Author Posted November 24, 2025 2 hours ago, gluonman said: I'm talking about combat curses (the ones that are supposed to have a chance of triggering if your attack misses). I see. Since all curses have a direct or indirect effect in combat, I was confused by your use of "combat curses" vs. "looting curses". You seem to specifically mean the curse of mishaps - you can see the name of the curse if you look at the tooltip of the curse's status effect. The curse of mishaps should have 50% chance on miss to trigger prone and stripping. If it always triggers, that is indeed a bug. I will take a look at it.
MajetttheMage Posted November 24, 2025 Posted November 24, 2025 (edited) i tought it might be a nice curse for the guys to be in chastity mabe. no idea if it would work thou https://www.nexusmods.com/baldursgate3/mods/1013?tab=description Edited November 24, 2025 by MajetttheMage
gluonman Posted November 25, 2025 Posted November 25, 2025 13 hours ago, Siudhne said: I see. Since all curses have a direct or indirect effect in combat, I was confused by your use of "combat curses" vs. "looting curses". You seem to specifically mean the curse of mishaps - you can see the name of the curse if you look at the tooltip of the curse's status effect. The curse of mishaps should have 50% chance on miss to trigger prone and stripping. If it always triggers, that is indeed a bug. I will take a look at it. I think you're right, it's the mishaps that's really the issue. I can understand now how my description was confusing. But yeah, it's definitely triggering consistently after every action regardless of the chance I have it set to. As you look into the issue, let me know if you'd like any additional info from me, such as my load order. Thank you for checking this out.
Siudhne Posted December 6, 2025 Author Posted December 6, 2025 On 11/25/2025 at 4:33 AM, gluonman said: I think you're right, it's the mishaps that's really the issue. I can understand now how my description was confusing. But yeah, it's definitely triggering consistently after every action regardless of the chance I have it set to. As you look into the issue, let me know if you'd like any additional info from me, such as my load order. Thank you for checking this out. Hmm. Couldn't find anything wrong with the way it works. But maybe there is a misunderstanding: You cannot set the chance that the mishap curse drops you prone in the MCM. You can only configure the chance to gain the mishap curse in the first place. Once you have it, it's always a flat 50% on any miss to drop you prone. So if your character attacks and hits -> Nothing should ever happen. If your character attacks and misses -> 50/50 chance to drop prone. Of course, the way probabilities work, a 50% chance can frequently be 2,3,4,5... times in a row. 1
Shadowboar9 Posted December 18, 2025 Posted December 18, 2025 (edited) I'm getting a flag in BG3 Mod Manager: It says: "Missing Dependencies: LewdIdleToggle" EDIT: NVM, the dance part of the mod required this: (I just looked at the mod requirements and completely skipped that part) Edited December 18, 2025 by Shadowboar9
umcreiger Posted January 1 Posted January 1 i have an issue where i cant remove the lewd dance curse even with the help of mcm
megearr Posted February 1 Posted February 1 (edited) Some ideas for all here. Assets: blindfolds: https://www.nexusmods.com/baldursgate3/mods/18421 Gith bottoms could be recolored/reworked to be chastity belt if you could separate assets, drow hood's mask could be a gag potentially this mod: https://www.nexusmods.com/baldursgate3/mods/17679 has the mask separated, I think it looks good as a gag but to each their own this mod uses a dance I think works better for lewd dance: https://www.nexusmods.com/baldursgate3/mods/21035 Curse alterations: implementing the arousal from https://www.nexusmods.com/baldursgate3/mods/3681 could allow lewd dance/vines/masturbation to cause arousal to build up over time shooting the moon, but it would be neat if the "gagged" curse required a performance check to be able to start dialogues. No idea how you'd make forced scenes work, but maybe you just skip checks for those Curse additions: Chastity belt curse, arousal builds up over time and if you hit a threshold your STR/DEX get a temporary boost but your other stats go down & in combat you take a bit of psychic damage each turn. I don't know if you can force a DC check, but a slight of hand to unlock the belt would be cool. If someone ever figures out a "bound wrists" animation for walking, running, idling, and cowering, you could just force the "frightened" condition so that they couldn't attack. That way there would be no need to figure out the 1billion animation modifications you'd need to make most of the game work shooting the moon again, but this mod (if it works): https://www.nexusmods.com/baldursgate3/mods/15251 in combination with the combat sex mod seems like it would have the potential to force party members to rush foes and get taken out immediately. It has modular threshold and percentage chance of activating, but I don't know if it can be individualized per character. To prevent getting stuck (if every active party member had that curse, for example), it might need to be an "at the start of combat" thing, or like the blindness curse it might need to have a restricted pool of cures (X number of orgasms, again using arousal from divine curse) but I don't know how feasible that is Love this mod, would love to see further additions to it. But most of the curses I can think of would involve equipment you can't take off, and I don't think that's something the BG3 modding scene has figured out yet. Might be wrong though. Closest I know is RLI's graz'zt ring dealing damage if it's unequipped, and that's really not the same thing at all. I also don't know how to code or mod so I don't know if most of this is even doable. Sorry. Edited February 2 by megearr
TheN0m4d Posted March 18 Posted March 18 Is there a way to make it that only Tav gets cursed? Maybe a setting somewhere?
idklol123 Posted May 19 Posted May 19 On 3/17/2026 at 11:17 PM, TheN0m4d said: Is there a way to make it that only Tav gets cursed? Maybe a setting somewhere? I was wanting the same thing and after poking around in the mod I was able to come up with this. First time editing a mod so hopefully there aren't any issues but I'm pretty sure it's working as intended. With these changes the curse will only be put on the character that breaks, lockpicks, or loots. If you want it only on your character, only loot etc. using your character. I've done a little bit of testing and it works for me so far. Deviously Cursed Loot - Looter Only.zip 2
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