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Posted

SCC Lewd Loadscreens


I wanted some lewd load screens for my play through so I made this mod, figured I share with everyone else! I put in multiple download link, you only need to download one of them!
The
SCC_Loadscreens_All version contains 102 load screens which are 4k in quality! I also have a no beast version which has no animal load screens. And for people who don't want that many load screens, I put in a 40 load screens only version as well.

There is also a Fullshow version which is the same as the All version but shows the load screens in full without the vignette!

In-addition, I added in an unpacked loose files version for people who want to choose which load screens they want instead and maybe add their own. All the images used are from various artists I found online, none of these images belong to me.

This mod has only been tested for patch 7 at the moment!

Installation:
Download only one of them, unzip the file, it will have the pak file which you can copy to the game mod folder, which is usually located at: Appdata\Local\Larian Studios\Baldur's Gate 3\Mods or use the BG3 Mod Manager.

For the loose files version once you are done editing it you can pak it using the LsLib tool.
 

Change log:

Version 1.1.0.0 Hopefully fixed the issue of the game not loading some of the load screens. Decreased the mod size by a lot. Went from 690 mb to 288 mb for the main mod. The other ones have also decreased in sized through compression as well! Added another version called Fullshow which the same load screens as the main version but instead shows the load screens in full without the vignette! Changed Load screen 64 to a different better load screen. Changed Load screen 61 to a new one as it wasn't the right size. Added a separate pdf file for to people who want to customize this mod to add their own load screens or remove any they don't like.

Version 1.0.0.0 Initial release of the mod.


 

  • 2 weeks later...
Posted

a good portion of the screens don't load. Some do though.

 

Message: Texture @ C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/Game/GUI/Assets/LoadingScreen/loadScreen_BGartwork_52.DDS, failed to instantiate!
Category: Code
Timestamp: 13-10-2024 23:35:59:878
Function: ls::TextureManager::FinishLoad
Location: GameEngine\TextureManager.cpp (685)
Message: ID3D11Device::CreateTexture2D failed!
Error: E_INVALIDARG
Description: Unknown error.
Category: Graphics
Timestamp: 13-10-2024 23:36:14:878
Function: rf::dx11::GPUDevice::CreateTexture
Location: RenderAPI\dx11\D3D11GpuDevice.cpp (1072)

 

Usually the error I see in the toolkit. Might be a resolution issue?

Posted
11 hours ago, cowpuncher said:

a good portion of the screens don't load. Some do though.

 

Message: Texture @ C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/Game/GUI/Assets/LoadingScreen/loadScreen_BGartwork_52.DDS, failed to instantiate!
Category: Code
Timestamp: 13-10-2024 23:35:59:878
Function: ls::TextureManager::FinishLoad
Location: GameEngine\TextureManager.cpp (685)
Message: ID3D11Device::CreateTexture2D failed!
Error: E_INVALIDARG
Description: Unknown error.
Category: Graphics
Timestamp: 13-10-2024 23:36:14:878
Function: rf::dx11::GPUDevice::CreateTexture
Location: RenderAPI\dx11\D3D11GpuDevice.cpp (1072)

 

Usually the error I see in the toolkit. Might be a resolution issue?

Updated the mod! Hopefully that should fix the issue. I think the batch file converter I used might have messed up the dds files. Converted them all manually to DDS files again, so hopefully they will all show up now!

Posted (edited)
11 hours ago, SpiritCookieCake said:

Updated the mod! Hopefully that should fix the issue. I think the batch file converter I used might have messed up the dds files. Converted them all manually to DDS files again, so hopefully they will all show up now!

Saw a few new ones pop up but I'm still getting various ones failing. Tested on toolkit and just let the load screen run at 100% for a while. I manually resized resolution of two of them and they worked so I'm not sure if that's the cause or not as some of the massive ones made it through anyways.

 

Looking up some error problems with failing to instantiate it stems from the format of the files. DirectX does NOT format anything so if it has no equivalent it won't show if it does it will show. says the solution is to convert their format to supported one.

 

Just what I've read I have no idea maybe paint.net resaving with my custom resized images fixes it.

 

Edit: I got them all to work after opening each one in paint.net and saving them all as Format:  DXT5 with mip maps selected and modifying the images to have a scalable resolution. 1920x1080 worked every single time a few of the others had larger resolutions and worked but some didn't.

 

 

Edited by cowpuncher
Posted
6 hours ago, cowpuncher said:

Saw a few new ones pop up but I'm still getting various ones failing. Tested on toolkit and just let the load screen run at 100% for a while. I manually resized resolution of two of them and they worked so I'm not sure if that's the cause or not as some of the massive ones made it through anyways.

 

Looking up some error problems with failing to instantiate it stems from the format of the files. DirectX does NOT format anything so if it has no equivalent it won't show if it does it will show. says the solution is to convert their format to supported one.

 

Just what I've read I have no idea maybe paint.net resaving with my custom resized images fixes it.

 

Edit: I got them all to work after opening each one in paint.net and saving them all as Format:  DXT5 with mip maps selected and modifying the images to have a scalable resolution. 1920x1080 worked every single time a few of the others had larger resolutions and worked but some didn't.

 

 

Ahh, I tried DXT5 compression but it made the file size even bigger, so I went with DXT1 instead and no mipmaps so maybe why. Though they are all the same sizes and compressed the same, so not sure why some work for you.

Posted

I didn't know I needed this in my life. Genuine question, in a bit of a Mod noob, but how did you create these? If one wanted to about creating or adding their own Tav's?

Posted (edited)

Thanks for your excellent mod and update first.

 

 

The 'All' version seems not updated while changlog mentioned that it has a size decrease. So the mentioned issue may be not fixed yet? Or do I get wrong? I still want the vignette.

Edited by dushijie
Posted
53 minutes ago, dushijie said:

Thanks for your excellent mod and update first.

 

 

The 'All' version seems not updated while changlog mentioned that it has a size decrease. So the mentioned issue may be not fixed yet? Or do I get wrong? I still want the vignette.

Hello! They all have been updated! The link is still the same so it still shows the old date. When you download the file it should show the pak modified date as october 14! The zip will be around 260 mb.

Posted
13 hours ago, 01banshee said:

I didn't know I needed this in my life. Genuine question, in a bit of a Mod noob, but how did you create these? If one wanted to about creating or adding their own Tav's?

The load screen pictures used are from various artists from all over the internet. I have a pdf file in the download links with instructions on how to add your Images as well! To add your own Tav in lewd situations you might want to try the mod https://www.nexusmods.com/baldursgate3/mods/6045 and take screenshots with their animations active and stuff!

Posted
19 hours ago, SpiritCookieCake said:

Hello! They all have been updated! The link is still the same so it still shows the old date. When you download the file it should show the pak modified date as october 14! The zip will be around 260 mb.

Sure they did. I'm not familiar to mods directly downloaded from this website before, so thank you for answering that.

Have a nice day!

  • 2 weeks later...
  • 3 weeks later...
Posted
12 hours ago, Oldwolf58 said:

Love the mod but would like one with only the 3d images and no drawn/2d art.

Hello! I have a HowtoCustomize.pdf file you can download and follow to remove any drawn/2d art from it!

  • 8 months later...
Posted

Not sure if it's just me, but I can't remove the loading screens with the mod manager, does it overwrite the files? If not, any idea how I can remove it (preferably temporarily)?

Posted (edited)
On 8/10/2025 at 7:09 PM, Netherl0rd said:

Not sure if it's just me, but I can't remove the loading screens with the mod manager, does it overwrite the files?

 

it's an override-type mod. meaning if it's in the mod manager it's gonna be enabled.

(don't have the game/mod manager on me atm, but iirc you can tell it is that by how it is highlighted and/or hovering over it will display such information about it)


 

Quote

 

If not, any idea how I can remove it (preferably temporarily)?


 

 

... erm, I believe that best that can be done is to remove it from mod mananger totally
(and keep a copy of it in some folder aside from the actual mod folder for when you do want put it back in the game).

Edited by asdfer1234
Posted (edited)

Using the Fullshow and it just stopped working all together, It worked fine for a couple days then just went back to the vanilla loading screens. Loose files work fine when thrown into the game folder, but any .pak version that i throw into bg3 mod manager refuses to work, its physivally in every folder it needs to be but just refuses to work. For the life of me I cannot get the Full show to work. tried removing the pak and reinstalling but literally nothing works. I mainly just need a way to get rid of the Vignette if its possible for me to do manually through any text editor, just need to know what I'm looking for.

Edited by BK216
  • 3 months later...
  • 3 weeks later...
  • 5 months later...
Posted

guys i'm on latest GOG version of the game and just wanted to announce that the mod is working just fine. I've placed it on a late load order, under the other Visual pak's (section 40 if you use Guidelines for Load Order).

Posted

the images are supposed to cycle but I get some of them in a way higher rate than others. the isobel pic always appears as first loading screen to me

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