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Looking for help on a retexture mod (skip to bottom to see the problem)


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Posted

Hi all

 

Thanks in advance for any help that can be provided. Also, I want to apologize in advance for a long post. I want to cover all the bases. My goal is to fix some, apparently missing textures. I am coming to you because I am exhausted with trying to find the solution with Google and Youtube. Nothing seems to work. I am clearly missing something critical.

 

First, I am newish to modding and have done a bit of research before starting, but i'm sure i'm missing a lot. I hope you will forgive me for my ignorance. My goal was to create a retexture of the standard Road Leathers under armor in Fallout 4. My goal was to change the Road Leathers into a basic replica of Trinity's outfit in The Matrix movie for those of you that have seen it. I knew this basically meant replacing the default specular map (***_s.dds) for this in-game item to make it look like PVC or latex material. I used the default in-game mesh. During this work I used the fo4 CK (with fix patch vis Nexus) for as much of this as possible and Gimp to modify or recreate the ***_s.dds file. I also have some experience with Material Editor, Bethesda Archive Extractor, Nifskope, and FO4Edit.

 

My Process:

  1. Recreate the specular map according to . I had to work around not having access to Photoshop by using Gimp and achieved a similar "yellow" image to the author. But certainly this could be a problem. I have verified that all textures have included mipmaps and are 4096X4096 in pixel dimension. I am using the vanilla(high resolution textures) ***_d.dds and ***_n.dds. I exported the specular map using BC5 compression and I only have one layer. I verified that the ***_d.dds and ***_n.dds are also the same dimension, 4096X4096. These .dds files were placed in a textures file within the Fallout 4 Data folder. See links below in Material Editor.
  2. Extract the "body" Road Leathers mesh with 1st person perspective i.e ***.nif with BAE from the "DLCUltraHighResolution - Textures03.ba2" file. Placed in a "meshes" sub-folder in the Fallout 4 Data folder.
  3. Create a materials file using Material Editor (BGSM) (see below) and eventually associate the .nif's with the textures from part 1 above. Here are both tabs on the bgsm file.
  4. Use Fo4 CK to create the mod. 
    • Open data in the Fallout4.esm Master File.
    • Create copies of the Armor Addon and Base Armor in Items->Armor. Rename and choose settings. Associate Base Armor and Armor Addon. See below.
    • Create Material Swap to change the textures of the Armor Addon created above for later. Here, I used the material (BGSM) file from step 3 above.
    •  
    •  
    • THE BEGINNING OF THE PROBLEM PERHAPS
    • Went back to the CK and Armor Addon to "edit" the female model, deleted the male model stuff, and adjust skin ... etc. In this menu I set up and performed the Material Swap. The image below was produced after days of troubleshooting attempts. Note this was what the image looked like the first time I went through this.
    • Save CK and generate .esp file for my mod in the Fallout 4 data folder.
  5. Went to Nifskope to "adjust" lighting shaders for both the armor .nif and the 1st person .nif pointing to the BGSM material file. Note that I have included picture from the nifskope render.
  6. Returned to Fo4 CK to see if anything had changed with the Armor Addon with no luck.
  7. Finally, started up Fallout 4 with the F4SE in Vortex. Turned on the mod in the Fallout 4 mod menu etc etc. Found the item in the console and added to inventory. See below for the results. These have been my results after days of troubleshooting and research.

 

Anyway, once again, I apologize for the long post. I would appreciate any guidance or suggestions that can be provided. Feel free to give me feed back on how i can improve this post as I am new to this forum. Also, if more information is needed, I will do my best to provide.

 

Thank you,

Uncle_Bob1

Posted

UPDATE:

 

Today I rebuilt the mod in Fo4edit to try to understand more about what was going on under the hood. I ended up with the same results. This leads me to believe that the problem is with the ***_s.dds (specular map). My troubleshooting continues...

Posted

UPDATE 2: 

 

Good news, apparently the problem was some corruption in my installation. I reinstalled Fallout 4 and all mods from scratch and rebuilt my mod successfully. My game files probably needed a refresh. Anyway, the textures are all working correctly now. Thanks for anyone that was thinking about the problem.

 

Here is the final product:

https://postimg.cc/8JFYyQxd

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