Johnny-Sims69 Posted April 18, 2024 Posted April 18, 2024 (edited) Here the Papyrus log, i search everywhere nothing fixed my problem, Latest version of FNISSM and FNIS ofc, I use Vortex MO is too hard for my rotted monkey brain Edit : I saw that the mod don't work if we use Nemesis too, if true, does it exist a solution ? or should i say adios to the mod ? Papyrus.0.log Edited April 18, 2024 by Johnny-Sims69 Incompatible with Nemesis?
traison Posted April 18, 2024 Posted April 18, 2024 You have over 500 errors about missing scripts and properties. While that is far from the worst I've seen, I still wouldn't expect anything scripted to work on that. FNISSMQuestScript, presumably from FNIS SM, is missing for instance among other things. Ignore the GetFormFromFile errors, that's just lazy programming. Post your FNIS output, or consider switching to Pandora.
Johnny-Sims69 Posted April 18, 2024 Author Posted April 18, 2024 6 minutes ago, traison said: You have over 500 errors about missing scripts and properties. While that is far from the worst I've seen, I still wouldn't expect anything scripted to work on that. FNISSMQuestScript, presumably from FNIS SM, is missing for instance among other things. Ignore the GetFormFromFile errors, that's just lazy programming. Post your FNIS output, or consider switching to Pandora. I did nothing, just installing mod and what they need how tf can i have 500 error about missing scripts ?
Johnny-Sims69 Posted April 18, 2024 Author Posted April 18, 2024 42 minutes ago, traison said: You have over 500 errors about missing scripts and properties. While that is far from the worst I've seen, I still wouldn't expect anything scripted to work on that. FNISSMQuestScript, presumably from FNIS SM, is missing for instance among other things. Ignore the GetFormFromFile errors, that's just lazy programming. Post your FNIS output, or consider switching to Pandora. Btw what's FNIS Output, i'm totally new on modding skyrim i know literally nothing
pinky6225 Posted April 18, 2024 Posted April 18, 2024 27 minutes ago, Johnny-Sims69 said: Btw what's FNIS Output, i'm totally new on modding skyrim i know literally nothing When you load FNIS (for users) and click update FNIS behavior It will populate the window above with what it has done, copy and paste all of it and post it here (preferably in a spoiler)
traison Posted April 18, 2024 Posted April 18, 2024 1 hour ago, Johnny-Sims69 said: how tf can i have 500 error about missing scripts ? Usually there's a couple of reasons for this: The mod you installed is broken, or badly made. You removed a scripted mod and continued playing on an old save. Usually its #2. Based on the papyrus log you installed FNIS SM, played a bit, uninstalled it, got the error then posted here about it not working. Whether that's the case or not would be revealed in the FNIS output.
Johnny-Sims69 Posted April 19, 2024 Author Posted April 19, 2024 Spoiler FNIS Behavior V7.6 19/04/2024 10:55:58 Skyrim SE 64bit: 1.6.1170.0 - E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" (CTD:0,3%) Reading Anubs Creature V1.0 ... Reading Anubs_Old V1.0 ... Reading AyasatoAnims V1.0 ... Reading Billyy_Human V1.0 ... Reading Billyy_HumanFurniture V1.0 ... Reading Billyy_HumanFurnitureInvis V1.0 ... Reading Billyy_HumanLesbian V1.0 ... Reading Billyy_HumanOrgy V1.0 ... Reading FlufyFoxH V1.0 ... Reading FNISBase V7.6 ... Reading FNISSexyMove V7.2 ... Reading GSPoser V?.? ... Reading milkypack V1.0 ... Reading NCK30 V1.0 ... Reading NibblesAnims_Human V1.0 ... Reading NibblesAnims_Object V1.0 ... Reading NibblesAnims_old V1.0 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 182 Creature Pack not installed 6715 animations for 22 mods successfully included (character) Hmm something like this i suppose ?
traison Posted April 19, 2024 Posted April 19, 2024 So the error message is a lie then. Sort of figured that already, considering there's no way to interact with FNIS from Papyrus. I bet your problem stems from the missing scripts then.
Johnny-Sims69 Posted April 20, 2024 Author Posted April 20, 2024 20 hours ago, traison said: So the error message is a lie then. Sort of figured that already, considering there's no way to interact with FNIS from Papyrus. I bet your problem stems from the missing scripts then. Well, everything work fine except Sexy Move, people said it can enter in conflict with Nemesis, so i removed it, is there a similar mod ?
traison Posted April 20, 2024 Posted April 20, 2024 7 minutes ago, Johnny-Sims69 said: it can enter in conflict with Nemesis, so i removed it, is there a similar mod ? Pandora.
Grey Cloud Posted April 21, 2024 Posted April 21, 2024 On 4/20/2024 at 8:59 AM, traison said: Pandora. I think he means similar to Sexy Moves.
traison Posted April 21, 2024 Posted April 21, 2024 Had another look at this. Turns out you can interact with FNIS from Papyrus. int ModID = FNIS_aa.GetAAModID("fsm", "FNIS Sexy Move", true) ... elseif ( ModID < 0 ) out = out + "\n- FNIS Sexy Move not found by FNIS" Where GetAAmodID is documented as follows: ; ============================================================================= ; int FNIS_aa.GetAAmodID(string myAAprefix, string mod, bool debugOutput = false) ; ============================================================================= ; Function returns the AAmodID. myAAprefix is a 3 character abbreviation of ; the mod using the FNIS Alternate Animation functionality. ; This function can be timeconsuming. If you intend to frequently set the ; AA animation variables, it is recommended to calculate the AA prefix of your ; mod only once OnInit and OnPlayerLoadGame ; Because this function can be lengthy, and the ID can change after each load, ; it is recommended to read the ID only once OnInit and OnPlayerLoadGame ; Note: the prefix strings are patched by the FNIS generator (instead of mm0 ..) ; @param myAAprefix - 3 character AA prefix ; mod - (full)full mod name (for error message and debug) ; debugOutput - true to add debug output to logfile ; @return int - >=0 ID (for this load run only) ; -1 myAAprefix not defined (not included by generator) Not familiar with the concepts here but I'd say you're looking for an "AA animation variable" with a prefix of "fsm". So, assuming that is true, I'd look at the FNIS_*_List.txt file(s) included with FSM. Here's one that looks relevant: FNIS Sexy Move SE 7.2\Data\Meshes\actors\character\animations\FNISSexyMove\FNIS_FNISSexyMove_List.txt AAprefix fsm AAset _mt 9 AAprefix fs3 AAset _mt 9 AAset _mtx 9 b -a FNISSM_NPCidle1 1_mt_idle.hkx b -a FNISSM_NPCidle2 2_mt_idle.hkx b -a FNISSM_NPCidle3 3_mt_idle.hkxAAprefix fsm Considering "Reading FNISSexyMove V7.2 ... " showed up in the FNIS output I'm not sure what's going on here. Like I said, not familiar with the concepts here, but what I'm seeing in my files make sense so: Either there's something here I'm missing/not understanding, or... ...something has modified one of the relevant files.
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