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In Soviet Tamriel Horse Rides You !!!!


ZaZ

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UMMM,

 

ScreenShot97.jpg

ScreenShot95.jpg

 

 

Video

 

Something Like this Is Possible With ANY Mount-Able Creature

 

I Will Post the Nif and the kf Files

For those wanna Test and Check it out

 

As for dog animations its possible as well ,

If any one in Here Has Made a Ride-able dog here ,

And Can Give me the authority to mess with it

I don't mind Making Something like this ......

So while the dog walks etc etc ....

 

Cheers

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I'm amazed that this video is still up over on fukitbuckit. It is pretty frigging impressive though. I have 2 questions though;

 

Does the character automatically strip and re-equip and she mounts or dismounts the horse?

 

And while strapped into the apparaus, is the body rigged for BBB? I saw some boob sway there during the idle, but the view was too wide to see if there was swing and bounce while she was hanging there....cause that would some epic shit.

 

There is in fact a rideable dog mod...well, rideable Worg actually. It over on nexus though :( There was a modder some time ago would was making a series of new mounts - Worgs, Mammoths, a Deer or Elk I think and a ridable Ogre!

I've used the worg mod in the past, so I know that at least that one works.

 

Good luck sir, this looks like it will be a lot of fun.

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Does the character automatically strip and re-equip and she mounts or dismounts the horse?

 

And while strapped into the apparaus' date=' is the body rigged for BBB? I saw some boob sway there during the idle, but the view was too wide to see if there was swing and bounce while she was hanging there....cause that would some epic shit.

 

There is in fact a rideable dog mod...well, rideable Worg actually. It over on nexus though

[/quote']

 

Does the character automatically strip and re-equip and she mounts or dismounts the horse?

 

No... As of now if the actor equips the apparatus on the horse or any where the animation is activated ......

The horses are the standard oblivion horses.

No there is no stripping ....

However it Can be done via scripting obse functions , But im not good at scripting so , I will leave it to the pro's.

All the quest writer needs is the Equipment and the Kf how he/she wants to use it is up to him/her .... :)

------------

And while strapped into the apparaus, is the body rigged for BBB? I saw some boob sway there during the idle, but the view was too wide to see if there was swing and bounce while she was hanging there....cause that would some epic shit.

 

No there is no BBB per say but

I have animated boob bones and it plays as per animation loop

 

 

Cheers

 

 

 

 

 

 

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Good stuff...I like it...Is it to have animations' date=' like do the spingy things bounce up and down when horse walks and runs ??? I am watching video now did not see at first glance.

 

This is very neat Idea.

[/quote']

 

Umm ,Actually I think Im Exploiting an oblivion Bug ,

In-fact its like using pickidle on a horse .

so the game basically thinks ur riding the horse , while on the other hand ur actually overiding the default riding animations.....

 

Its just a single animation as of now , Onequip script with a token

I actually Don't know yet Although I can Make the Springy Bounce Thingy ,

If scripting is possible something like

if horse running

if horse walking

if horse idle

to call other animations I guess its possible to switch between animations

Sadly Im a Failure at Scripting so .....

If its possible Ill Make the animations for

running walking and idle

 

Basic Animation

Make Sure to Wear the Item On the horse

U NEED KNOWLEDGE OF THE CS IF U WANNA USE THIS ..........

 

ZAZ Horsie.rar

Token Script

 

 

Scn ZhorsieTokenScript

 

ref Player

 

Begin OnAdd

Set Player to GetContainer

Player.ToggleSpecialAnim "ZAZ Horsie X.kf" 1

Player.Update3D

End

 

Begin ondrop

Player.ToggleSpecialAnim "ZAZ Horsie X.kf" 0

Player.Update3D

End

 

 

 

Equipment Script

 

 

Scn ZHorsieEquipScript

 

Ref Player

 

Begin OnEquip

Set Player to GetContainer

Player.AddItem ZAZHorsieToken 1

End

 

Begin OnUnequip

player.RemoveItem ZAZHorsieToken 1

End

 

 

 

Cheers

 

 

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Oh Yea , It does needs a Better Script to call off the animations ,

As of now I Added

Player.ToggleSpecialAnim "ZAZ Horsie X.kf" 0

To the ZAZ Unstock Self Spell So I can Rid the animation....

 

Cheers

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umm.. what attachment points did you use for the halter device.. I got the animation working fine' date=' the halter, not so good.

 

meaning

 

ring

hand

upperbody

lowerbody

feet

 

that sort of thing

[/quote']

 

Left Ring For me

 

Not So Good meaning

Clipping issues ?

 

 

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umm.. what attachment points did you use for the halter device.. I got the animation working fine' date=' the halter, not so good.

 

meaning

 

ring

hand

upperbody

lowerbody

feet

 

that sort of thing

[/quote']

 

Left Ring For me

 

Not So Good meaning

Clipping issues ?

 

 

 

Not so good meaning..Crashed..:(

 

animation it fine though.. I think I had wrong attachment points.

 

I first tried animation with ring. It worked fine.

 

The put script on your nif file. and crashed, but I had hand, feet upper lowerbody, amulet all checked.

 

I try again with just left ring.

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okay if put on be fore ride horse seems to work, but when ride, I sit up on horse. here is pictures.

 

Horsey01.jpg

Horsey02.jpg

 

I tinker some more, I am sure is some dumb thing i am doing wrong.

 

I got it to work right, now, I did not name the token, some reason this helped. still a little trouble getting it to cancel animation after I take off, but I will figure that out.. Thx you for this neat animation and rigging.. :)

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Ok ,

1 .Ur Using it as a Special Anim and Not PickIdle Right ?

It Is a Special Idle

And Has to be in Specialanims folder

2.Cant U Use a Function like Player Slave One ,

Call RestrainHandsScript

its seems more stable , I dunno how to use obse functions so I opted for this method .

 

 

Edit , Ok I was A second Late ....

 

Aite Cheers .......

 

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Ok ' date='

1 .Ur Using it as a Special Anim and Not PickIdle Right ?

It Is a Special Idle

And Has to be in Specialanims folder

2.Cant U Use a Function like Player Slave One ,

Call RestrainHandsScript

its seems more stable , I dunno how to use obse functions so I opted for this method .

 

 

Edit , Ok I was A second Late ....

 

Aite Cheers .......

 

[/quote']

 

did you get the scripts i sent you they work much better for me, and no need for token with them. swap on and off very smoothly this way.

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Thanks for replying to my questions an its all ok. Great project have to start from scratch and its more important to have the mod running in its most basic form first. Unfortunatly I can't offer you any form of scripting assistance, just friendly community support. With Galgat working with you though,I have no doubt this is going to work out. Once its stable and working I have no doubt others around here would be more then happy to add additional animation or scripts.

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Neat' date=' but how did you get them stacked up like that on one horse..LOL

[/quote']

 

 

Lol ,U Will Laugh :P

 

Static Slaves Parented to a free bone , Im outta free bones now .....

Horse harness Shifted to Amulet Slot

Slave 1 , Left ring

Slave 2 , Right ring

 

Oh Yea the slaves are Static Equips , I doubt I can put two actors on the same mount , yet

So with the same Equipment already in the same position I can play around and move the player , I'll tweak the last of the animations tonight and im done with horse thingy for now .....

Will Post all the Kfs later tonight

 

Cheers

 

 

 

 

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