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Starfield new update steam beta next week.


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5 hours ago, Kraven12 said:

Graphic and gameplay updates and quest bug fixes as well.

What good are those with shity dialogues, shity story, shity character development... Yes, you'll make great screenshots in space, just like CP2077 - only good in photo-mode...

Edited by mircislav
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14 hours ago, mircislav said:

What good are those with shity dialogues, shity story, shity character development... Yes, you'll make great screenshots in space, just like CP2077 - only good in photo-mode...

 

Your opinion only.

I find the game dialogs, story and Character development to be their best yet. There is far more to do in vanilla Starfield than all their previous games. The older games are only "better" because of the decade worth of mods. Remember how everyone was adamant Fallout was shit and dead on arrival because Skyrim mods exist? I remember. Remember how everyone said Skyrim is shit because they simplified the character development compared to Oblivion, and how they all said Oblivion was shit because it was simplified compared to Morrowind? I am seeing the same arguments being used for Starfield.

Fuck me, people suck.

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On 1/15/2024 at 7:15 AM, nIn nIn nIn said:

Your opinion only.

I find the game dialogs, story and Character development to be their best yet. There is far more to do in vanilla Starfield than all their previous games. The older games are only "better" because of the decade worth of mods. Remember how everyone was adamant Fallout was shit and dead on arrival because Skyrim mods exist? I remember. Remember how everyone said Skyrim is shit because they simplified the character development compared to Oblivion, and how they all said Oblivion was shit because it was simplified compared to Morrowind? I am seeing the same arguments being used for Starfield.

Fuck me, people suck.

 

Not disagreeing with your general take but part of the reason people are not engaging with Starfield the way they engaged with past Bethesda games is because despite there being less to do in them technically, they did a really good job of tying it all together and made it feel like part of the worldbuilding and story. In Starfield everything is too spread out and there's a lot of dissonance between what the game allows us to do and the incentive it gives us to do them in the first place.

 

Here's an example: Ship building is absolutely fantastic. Never experienced anything like it. Awesome. But then what do we actually do with the ships? Like what is actually changing from a gameplay perspective besides it flying faster and turning better and shooting harder and tanking more damage? Because they made ships so insanely slow that you're basically always flying in one spot above every moon and planet it all starts to feel pointless after a while. I still love building ships but i've also felt that way too and the average gamer seems to be way less lenient than us apparently.

 

Another example is outpost stuff. It's more complex than ever but most players aren't even engaging with it cause at no point does the game incentivizes us to build outpost for story/narrative reasons like "work as a scout and build x number of beryllium extraction points for y corporation" or something. Sure Vasco tells us that one time that building outposts is crucial but in what way? The game doesn't make it so i need an outpost when i can fast travel anywhere and fuel consumption was cut before launch. And you can buy all the ingredients from big stores like UC Distributions and Jemison Mercantile anyway so it's not like you need to dig shit up to get things done. The only reason to engage with it is if you're farming XP and credits like a madman, which i did and it's pretty fun but i had to go out of my way to have that fun which means ij could've missed it if i didn't care enough.

 

The elephant in the room is exploration. In older games everything was crammed into one map (with smaller maps added later) so exploring was more seamless there. Starfield suffers from too much empty area and too little dungeon variety so people immediately start noticing the same structures with the exact same loot positions. This also exacerbates people's perception that Starfield basically hollow. Stuff like this adds up over time and that's why the shift in rating occurred.

 

The game has so much content but it also feels pretty dry you know? We can like the game and still acknowledge that there's a problem here. I'm hoping they take this seriously and start giving out great updates and dlcs that make the moment to moment gameplay more seamless and add more incentive to engage with the game beyond just jumping from quest marker to quest marker.

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Worse story yet, seriously all new low.

 

Really unhappy about missing features from previous titles by same company no less.

 

What you cant do a "Gore DLC" for cheap?

Nah just dont do gore its easier.

 

No swimming underwater, but we have to scan fish that are really far underwater, gee thanks.

 

 

Pfft, not even debatable.

IF all you want is a space sandbox, well maybe things will turn around after a few years of mod development....And likely will have to have some good story lines produced by end-users to save this franchise and the company for another thing.

 

They will not pull a CDPR Cyberpunk 2077 move, never seen Bethesada ever seriously fix anything its always been 3rd party to the rescue.

Sure I dont come to BGS for award winning stories but would it really hurt for them to get a better set of writers?

No of course not but hey all of a sudden if they had a decent story or novel adaptation maybe they would actually deserve critical acclaim beyond the undeserved praise they get from 3rd party companies and mod author work.

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Vor 3 Stunden sagte Gameplayer:

Kein Schwimmen unter Wasser, aber wir müssen Fische scannen, die wirklich weit unter Wasser sind, danke.

 

Pfft, nicht einmal diskutierbar.

WENN alles, was Sie wollen, eine Weltraum-Sandbox ist, dann wird sich vielleicht nach ein paar Jahren der Mod-Entwicklung die Wende ergeben … Und wahrscheinlich müssen einige gute Handlungsstränge von den Endbenutzern produziert werden, um dieses Franchise und das Unternehmen für ein anderes zu retten Ding.

 

 

There is no "under water" - there is nothing at all - i.e. neither water, seabed nor plants... the "fish" move under a 2D surface - which break through as 3D models from time to time... some seem to be something like "whales".


But of course you can't walk on this 2D surface (ocean surface)... you basically "lie" on it.


The whole thing is completely absurd... but since it's just a peripheral area of the topic of "exploration"... most players ignore it.


It doesn't matter that the space suit doesn't work at all... and you either "catch" severe frostbite - at +10°C... or get serious bacterial infections.


---

If I then stand on a moon close to the sun - which has a surface temperature of 606°C (just before aluminum melts) - and find a "pool" of liquid methane... I have several options

a) I shoot a hole in my head with a revolver

b) I burn my school and university certificates and put all the specialist books on geology, astronomy, chemistry, etc. in the fire

c) I drink a 1 liter bottle of high-proof alcohol before I start the game

d) I call the game what it is -> space junk

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17 hours ago, Mr. Otaku said:

Because they made ships so insanely slow that you're basically always flying in one spot above every moon and planet it all starts to feel pointless after a while

 

Yeah. That was a weird design decision. All the more so since the rest of the system is there and modeled and reachable if you don't mind waiting a couple of weeks to get there.

 

17 hours ago, Mr. Otaku said:

We can like the game and still acknowledge that there's a problem here

 

I confess, I'm kind of reluctant to grumble about it in case some tosspot hater over on Reddit takes my mild dissatisfaction with a single aspect of the game and uses as the rallying cry for their next "all Bethesda is shit forever!" campaign.

 

But yeah, the game has its frustrations.

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18 hours ago, DocClox said:

Yeah. That was a weird design decision. All the more so since the rest of the system is there and modeled and reachable if you don't mind waiting a couple of weeks to get there.

Not even that, you can speed up your ship using some console commands and reach other planets in the system pretty quickly (think there are some mods for it already, mostly batch files of course) so clearly the actual "space" part of the game is much larger than it's shown to be yet for some reason they just didn't think about adding a "super speed mode" or something that's between a grav drive and a regular flight. I've seen people argue that such a system would break space combat but that can be easily fixed by giving enemy AI super speed too so if you fly away quickly they can follow you unless you grav jump.

 

My best guess for why they didn't do it is because the planets are actually images you can fly right through and not 3D models. They look nice only from a certain distance and if you get closer the sense of scale really falls apart. There's some videos on youtube that show it.

 

18 hours ago, DocClox said:

I confess, I'm kind of reluctant to grumble about it in case some tosspot hater over on Reddit takes my mild dissatisfaction with a single aspect of the game and uses as the rallying cry for their next "all Bethesda is shit forever!" campaign.

 

But yeah, the game has its frustrations.

Yeah i know what you mean. I still remember when Cyberpunk came out like it was yesterday and it was the biggest laughing stock. Everybody thought it's Joever for CDPR and yet few years later they salvaged the game and now those same people regard it as masterpiece. Would Bethesda put in the same amount of work into turning Starfield around? I'm sure they'll do something and maybe Shattered Space is the silver bullet (i have a feeling it's just content they wanted to put in the base game but ran out of time so they made it into a dlc to buy themselves more time). CK launching and finally allowing us to mod stuff in properly would also help massively.

 

Speaking of which i saw your naked spacesuit thread, really fantastic stuff man i can totally see myself using it once it's fully done. I think we'll get skintight spacesuit and skimpy outfit overhauls anyway so the colored ones from your mod would fit perfectly.

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