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skee64.dll, TriShape Data, Error attaching skinned mesh to ref, and More Crashes


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Posted (edited)

Hey there everyone. Hope you can help. Friend of mine said to post here as you guys are often really helpful with this stuff.

 

I've been having a weird CTD randomly when playing.

Sometimes it regards the same NPC, sometimes it's others.

 

Basically, 50% of the time I encounter a female NPC, the game will crash, spit out their name in the crash logger, and mention several things. It's strange, because sometimes if I reload the game, it will load the NPC in totally fine, and I won't crash with that same NPC again.

 

Some more examples:

  • Running through the Reach. Crashed. Log Mentioned Forsworn woman. Load back into the game, and it works totally fine.

  • Going to Kodlak's Funeral. Crashed. Log Mentioned Danica. Load back into the game, and it works totally fine.

 

I can't seem to find what's causing these, and have spent the last few days googling, and pulling out my hair.

 

The few things that the crash logger spits out are:

  • Error attaching skinned mesh to ref (%08X) nif (%s) shape (%s) has no skin data

  • std::_Func_impl_no_alloc<`SKSETaskInstallOverlay::Run'::`14'::<lambda_1>,void,bool,NiNode *,NiAVObject *>*) count: (1)

 

Have some pastebin links here!

Crash Log 1

Crash Log 2

Crash Log 3

Thanks in advance for any help!

 

Edited by Poopenstinn
Formatting
Posted

All 3 crashes occured in RaceMenu while processing (SKSETaskInstallOverlay::Run) overlay 0 (slot 1):

Formid 0x7434a "Ahkari"
Formid 0x1b1d0 "Zaynabi"
Formid 0xfe22b80a "Swallow"

Posted
5 hours ago, traison said:

All 3 crashes occured in RaceMenu while processing (SKSETaskInstallOverlay::Run) overlay 0 (slot 1):

Formid 0x7434a "Ahkari"
Formid 0x1b1d0 "Zaynabi"
Formid 0xfe22b80a "Swallow"

 

Thank you so much.

 

Any ideas on what I should do to fix it? Hunt down mods that take that slot, or is there something wrong with RaceMenu?

Posted (edited)

Personally I would start by inspecting the NPCs in the previous crash logs to see if they already have an overlay in the first slot. If they do, note down what it is and what mod its from. If there is no overlay then consider inspecting all mods that add overlays, and what these overlays are.

 

Once you have some idea about the overlays and mods that may be involved, inspect them. Compare the overlay textures to textures you know work fine. Maybe consider changing the RaceMenu version (older/newer).

 

Edit: Also keep an eye on events that occur before the crash. You say its random, but if you have a mod that lets NPCs bang eachother that may make it seem like a random CTD when its just a CTD that occurs after every scene (cum overlays for instance). Also keep in mind that the SL cum overlays are not actually RaceMenu overlays (unless this has changed in the more recent versions of SL), however there is a mod that makes SL use actual RaceMenu overlays. SlaveTats is also using RaceMenu overlays, it does not have its own implementation.

Edited by traison
Posted

I'll do just thank and report back.

 

I do have Ostim NPCs, but I would think that only would cause crashes at night, as I believe it only works at night.

 

A quick note I saw. I use Obody as well, and my skee64 RaceMenu ini had BodyMorphs on. I totally forgot to turn that off as Obody recommends. Could that possibly be it?

 

Again, thank you for all your help thus far. You don't know how much I appreciate it.

Posted

Just popping in to report back some things.

 

Disabling skee64 BodyMorph Randomization thing did not work.

 

None of the NPCs listed thus far have any sort of overlay attached to them in SSEEdit.

 

I can't think of any mods I have other than possibly EasyNPC applying overlays, but I didn't think that's how it worked?

 

I don't see anything trying to apply overlays like bodypaints, or cum. The ones I use are player only, and Ocum Ascended claims it only works when the player cums.

Posted

In that case I'd search all pex files in all mods (remember that bsa files may contain them as well and will typically not be searched automatically) for "AddNodeOverrideString". The list you get is the mods that potentially add overlays, especially if they also contain some mention of "ovl", however that may not be worth checking for at this point. If you need to inspect the pex files and can't find corresponding psc files for them, look up Champollion.

Posted

Well, I seem to have at least fixed the problem, but it's more of a bandaid.

 

I disabled all slots for overlays in the skee64 RaceMenu ini and ran around the whole of Skyrim in multiple ways.

 

I ran the length over Skyrim 3 times, once on regular speed, and the other two with speedmult up. I also Para glided across Skyrim once. I probably encountered 200ish Female NPCS. Not single crash. I pushed the game HARD as well, and tried to cover as much ground as I could. I made sure to also visit any new settlements I hadn't came across.

 

I think I'll slowly add back overlay slots in the ini, and see if I can't narrow it down that way?

 

Posted (edited)

Apologizes, but I am a smooth brain with this sort of thing.

 

So I need to use Champollion on my scripts folder, and then open the psc files it generates with Notepad++ each individually? I have a TON of psc files.

 

Edit: I think I've got it? You just open all the files in Notepad++ at once, and then CTRL + F and search "AddNodeOverrideString" in all opened documents?

Edited by Poopenstinn
Posted

Search the pex files instead. And Notepad++ has a feature to search all files in a directory and its subdirectories - use that.

Posted

Okay, I got 4 hits on "AddNodeOverrideString".

 

OCumUtils.pex

OPubesNGScript.pex

WetFunctionEffect.psc

WetFunctionEffect.pex

 

All of these have 1 hit, but I am having a hard time reading further into them due to the weird formatting.

Posted
2 hours ago, traison said:

If you need to inspect the pex files and can't find corresponding psc files for them, look up Champollion.

 

But you already pretty much know the answer, your issues stem from one of those mods that contain those script files. WetFunction, OCum and OPubes (presumably).

Posted

Yup, it's OCum I think.

 

I disabled Wetfunction, but still got a crash.

I disabled Opubes, which seemed like it fixed it, but then it crashed.

I disabled Ocum and didn't crash at all.

 

Very very odd too. I guess I'll just disable that, and continue on.

 

I cannot thank you enough for your help with this. You've been a life saver!

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