Popular Post kaxat Posted September 6, 2023 Popular Post Posted September 6, 2023 The new game mechanics would make it a lot easier to add player captivity. With more varied options to escape. Imagine your death alternative involves waking up to a Simple Slavery style auction. It's a space station somewhere that Spacers and Pirates alike frequent to buy and sell captives. At the end of the auction your buyer takes you aboard their ship. You are headed to a random pirate base on a random planet. When you land you enter the base. Now the last of your inventory gets removed: your space suit. You can not go outside without suffocating. The local pirates are not hostile to you. Instead they treat you like a scullery maid and sex slave. Without a space suit most bases would be like Alcatraz. Surrounded by an ocean of vacuum that keeps prisoners from fleeing. So pirates hide all space suits out of easy reach. They turn hostile if they see you obtain one. Thus you would be free to roam around the base but can't leave due to the games breathing mechanics. Meanwhile your captors task you with giving blowjobs, bringing them beer, filming a porn scene, etc. In between tasks you roam the base just like you normally would. Only now you are looking for a way to escape. Maybe it is finding a space suit and biding your time until you can put it on and make a run for it. Maybe it is a computer console and you radio your crew then await rescue. Or you find a weapon and enough ammo to try shooting your way out. Perhaps it is a ship landing on the pad and you sneak aboard before it leaves. There are a few new gameplay mechanics that make capture scenarios easier to build. Compared to past BGS titles. A big one is the POI system and the massive pirate bases it can spawn. These "dungeons" tend be populated with a lot more stuff and NPCs. There are large open areas rather than the long snakey dungeons of previous games. You can spawn a new one and treat it like a gameplay silo. It won't interfere with existing quests. In previous games we would have to modify existing dungeons to do this. Which frequently introduces conflicts or breaks something. In Starfield you can duplicate the dungeon and start modifying it. The game engine will place it in the world for you. I normally eschew level design as it is time consuming. In Starfield I can start out with a predesigned level and tweak it to my needs. That is fast and easy. No need to worry about modifying the existing world. I can also imagine more talented story tellers like JB adding a short story quest to their POIs. The possibilities get my creative juices flowing. If anyone comes across a POI base or space station that they think would make a great place for a capture scenario please share it. It would also be nice to find a space station that could be easily customized in to a slavery auction station. Perhaps a modified duplicate of The Wolf Den station would fit that bill. The auction takes place in the bar. Only now its filled with patrons bidding and slaves filing in and out. 36
isee Posted September 7, 2023 Posted September 7, 2023 I'm imagining a scenario where you follow a quest giver on Mars in Cydonia out to a remote shack in the middle of nowhere. He tells you the air tanks on the shack need to be replaced, but carrying them out there is a two person job and there are no nearby landing spots to make the trip easier. That said he is willing to pay you a fair bit for going so far out of your way. However once you arrive in the airlock and the door is sealed he cuts your suits oxygen line with a knife. Before also cutting his own. Upon confronting him you learn that he is a slaver and regularly lures people out to this shack. He wasn't lying about the air tanks and they quickly need to be installed, but with the scarce amount of air in them the two of you likely only have a day at max. He tells you that the only way out of this predicament is for you to let him bind you and then secure you into something like a large suitcase. If you do that then he sends an all clear to his buddies that they can come and pick you both up. So your only options are to obey and do as he says or persuade/intimidate him into sending the all clear early before ambushing all of the slavers that come for the pick up and stealing one of their suits. From there who knows? That's about as far as I've gotten in terms of a scenario. And to really make it fun it would rely on mods that we don't even know are feasible yet. Maybe you get sent to some sort of space station brothel for lonely sailors? Though I will say if I designed all of it you'd likely be bound into some sort of tight fitting latex suit. Because I think that is a piece of clothing that will almost certainly exist as some point in the game. 17
Damicles Posted September 7, 2023 Posted September 7, 2023 Terrormorphs have potential as they can mindcontrol people so you could have a senario where the player and companion ends up been turned into breeders and help spread the plague of terrormorphs and considering that young terrormorphs are heatslugs as they are called in the game well there are lot of senarios you can have with them. 8
zucked Posted September 7, 2023 Posted September 7, 2023 I just hope whatever modders don't use the shitty fallout 4 voice generator. Elevenlabs is crazy good.
Steel121212 Posted September 7, 2023 Posted September 7, 2023 2 hours ago, Damicles said: Terrormorphs have potential as they can mindcontrol people so you could have a senario where the player and companion ends up been turned into breeders and help spread the plague of terrormorphs and considering that young terrormorphs are heatslugs as they are called in the game well there are lot of senarios you can have with them. That sounds like a great way to spend the game, pushing the Terrormorph Threat! Hope a mod is made of that! 1
Faloth Posted September 8, 2023 Posted September 8, 2023 Personally I just want to capture, train, and sell slaves. Hopefully it'll be a bit more intuitive than the mess you have to go through in Fallout 4's slavery mods to do the same. 7
Nintesticle 64 Posted September 8, 2023 Posted September 8, 2023 i found a huge va'ruun ship that actually had a small brig in it. just a single small room in a corner of a larger room with 2 glass walls and a door that can only be opened via terminal. if ships are able to fly when the player is on board but not piloting then that kind of thing could absolutely be used for death alternative mods. just need npcs to be able to disable and board the player's ship, then capture the player and take them to the brig on their ship. also, due to the modular nature of starfield ships modders should have a relatively easy time making custom slaver/prison ships and making new or existing factions use them, and those same kinds of ships could be taken over, built, or bought by the player for their own nefarious purposes 3
dlombu Posted September 8, 2023 Posted September 8, 2023 The ship that your dad (if you use kid stuff trait) wins at his poker game and gifts you also has a small prison cell that can only be opened from the outside terminal. Seems there are assets for prison cell habs for ship building. Bethesda must have been studying the modding scene and decided, well, to hell with it and give the masses what they want..
IncognitoInc Posted September 8, 2023 Posted September 8, 2023 A remote colony or a slavery ship where females are bred for milk and babies (or, by some kind of wibbly wobbly timey wimey stuff, they found a way to breed inorganic resources like soul gems). You might find a suspicious mission lead that allows you to volunteer for one. ("Hypodermic farm job, no requirements, women only") You must produce a minimum quota (X litres of milk, X births or sort) before you are finally freed with some credsticks in your pocket. If you are sold as a slave, tough luck. If you're caught with some contraband on your person then the guard can suggest a bargain where you, er, contribute to faction populations instead of having bounty on your head. Maybe there is a ring of corrupt guards all over the Settled Systems that exploits this for their goods and pleasures. 4
celestekwasman Posted September 11, 2023 Posted September 11, 2023 I agree with all of that! It would be great if one of the thousand random planets was Gor. Random spoilers for side missions follow... You could do an alternate version of the Constant (colony ship) where they require new DNA. Maybe they capture you, maybe they want to buy slaves from you. Or you could sell all of them into slavery. Also, I was disappointed when I met Genghis Khan and he wasn't the least bit dominant or sexist. What a waste. He shouldn't even talk to female characters until you're naked and on all fours. There's another corporate mission with Walter and his company where you're trying to convince this guy to help you, and everyone you talk to before meeting him talks about what a womanizer the guy is, so I went in prepared for him to do the full court press. But then you meet him and he's totally normal. Womp womp. A seduction/sexual version of Persuade would be excellent. There are times when it's actually weird and distracting that you cannot sexy your way through interactions. Like, clearly no one who works on Starfield has ever flashed their tits to go backstage and meet the band. lol I can't wait for the "sexist guards" mod for Starfield. That one made Skyrim so much more fun. 8
JohnRage Posted September 11, 2023 Posted September 11, 2023 You're right, that does sound like a pretty good basis. What about these knock out guns the base game has? I don't have the game yet but I've heard of them, might be useful to piggyback off of that 3
stengun Posted September 14, 2023 Posted September 14, 2023 Knock out guns, already existing enemy staggered states, terrormorph mind control as a power, duplication to literally fuck yourself, being an aurora whore and getting abused/taken advantage of by the guards, outposts for your slave labor, ship prisons The mods for this are gonna be insane, I really hope this gets better treatment than fallout 4. I doubt it would ever eclipse skyrim, but at the very least the horny and slavery-oriented mods are gonna be fantastic. 6
fred4 Posted September 14, 2023 Posted September 14, 2023 One thing that I do hope gets added in a future slavery mod is the ability to persuade npcs to "willingly" be your slaves. There has to be plenty of masochists in the galaxy that you could convince (or threaten) to be your slave. Maybe doing so would require points in either Diplomacy or Intimidation (or both) and would be difficult to persuade (unless the npc is a masochist). It is a shame that (as far as I can tell) there is not any mod that does this for Skyrim or Fallout. 2
TheArchlich Posted September 14, 2023 Posted September 14, 2023 I really like the idea! I'm considering getting into serious Starfield modding, so I could be willing to help with something like this. If we can agree on the details that is.
sila Posted September 15, 2023 Posted September 15, 2023 On 9/8/2023 at 3:54 PM, dlombu said: The ship that your dad (if you use kid stuff trait) wins at his poker game and gifts you also has a small prison cell that can only be opened from the outside terminal. Seems there are assets for prison cell habs for ship building. Bethesda must have been studying the modding scene and decided, well, to hell with it and give the masses what they want.. Several of the habs I have added included a prison cell. The brig comes to mind naturally, but also the Taiyo Armory has a prison cell in it. Really cool that these are built into the game even though they have no use whatsoever in vanilla.... The possibilities for these are quite high indeed... 1
allahere Posted September 15, 2023 Posted September 15, 2023 Just to add to the prison cell list: The UC vigilance has an extensive prison complex. Two levels with something like 20 large cells with glass walls. Each has its own single bed and even a toilet. There is also an interrogation room. MAST sublevel 7 (I think it's called) has an entire prison apartment, again with glass wall and even more amenities. It also has a security lock at the entrance to make escape harder. This could be very interesting to work with. The Star Eagle comes by default with I think two brig modules. These are probably the same as the ones others have talked about, two small cells per brig with a bunk bed each. 4
Burensc Posted October 22, 2023 Posted October 22, 2023 A "Battle fuck" /defeated be reaklings when you lose space combat you "get boarded" and a defeat scene for you and the crew. Then get auctioned off to Jabba's palace after that. 4
ababababab Posted October 24, 2023 Posted October 24, 2023 On 9/11/2023 at 2:23 AM, celestekwasman said: I agree with all of that! It would be great if one of the thousand random planets was Gor. Random spoilers for side missions follow... You could do an alternate version of the Constant (colony ship) where they require new DNA. Maybe they capture you, maybe they want to buy slaves from you. Or you could sell all of them into slavery. Also, I was disappointed when I met Genghis Khan and he wasn't the least bit dominant or sexist. What a waste. He shouldn't even talk to female characters until you're naked and on all fours. There's another corporate mission with Walter and his company where you're trying to convince this guy to help you, and everyone you talk to before meeting him talks about what a womanizer the guy is, so I went in prepared for him to do the full court press. But then you meet him and he's totally normal. Womp womp. A seduction/sexual version of Persuade would be excellent. There are times when it's actually weird and distracting that you cannot sexy your way through interactions. Like, clearly no one who works on Starfield has ever flashed their tits to go backstage and meet the band. lol I can't wait for the "sexist guards" mod for Starfield. That one made Skyrim so much more fun. Planet Gor would be so flipping awesome. 3
DocClox Posted October 31, 2023 Posted October 31, 2023 (edited) On 9/15/2023 at 3:21 AM, sila said: Several of the habs I have added included a prison cell. The brig comes to mind naturally, but also the Taiyo Armory has a prison cell in it. Really cool that these are built into the game even though they have no use whatsoever in vanilla.... The possibilities for these are quite high indeed... Has anyone mentioned the TMD HQ on Mars? All those big glass prisons designed to hold Terrormorphs. Come to think of it, Londinion (Toliman II more precisely) would be an awesome planet to build a slave compound. bitterly inhospitable conditions, and you'd have to run kilometers through terrormorph infested landscape to reach any sort of friendly reception. Edited October 31, 2023 by DocClox
LeyendaV Posted October 31, 2023 Posted October 31, 2023 (edited) Edited October 31, 2023 by LeyendaV 1
Reigor Posted November 2, 2023 Posted November 2, 2023 Here we go: This mod is for bounty hunters, but its basis (knock someone out and stick them in the brig, then turn them in for a reward) could be modified for a capture and sell a slave type mod. Functional Brigs at Starfield Nexus - Mods and Community (nexusmods.com) 2
DocClox Posted November 7, 2023 Posted November 7, 2023 (edited) Also possibly of interest: Trap enemies in class habs in outposts Swiftly Order Squad - multiple follower framework. So: some semi-random thoughts on a prison ships and outposts: We have most of the bits we need from the above to either give the bounty hunting loop a bit of a LL spin, or to set up outposts with prison cells or display cases for enemies. For Functional Brigs, I'd add a panel that let you change the occupants inventory, mainly so we could strip them. We could use Swiftly Order Squad (and is that acronym going to get confusing!) to march them naked to the law enforcement offices to cash in any bounty. (The existing mod gives you a hand device to do it while leaving the prisoner in the brig, but where's the fun in that? Also, since it seems that NPCs trapped in a hab will remain there, there's scope for a custom hab for prisoner display. I'm thinking maybe a square glass booth, maybe a quarter the size of a solid storage unit, lit internally of course. Use (ahem) SOS to order them to activate a cell, and they get moved in and the AI constraints removed. For ships, it might be nice to make a custom prisoner display hab for long term storage, I'm also quite keen on one that disaplys the prisoner in glass bubbles on the hull, so passers by can come and gawk at the prisoners. Couple of questions, if anyone knows the answers: what happens to a prisoner in the brig if you change home ships to a model that doesn't have enough brigs to hold your prisoners? Do you enter your ship to find half a dozen very irate Va'ruun Zealots in the Frontier's all-in-one crew hab? Also, I don't suppose anyone's spotted a set of cuffs or a hands bound animation? Or any other useful idles that we could maybe force into service. [edit] Also, not strictly relevant, but Space Stations For Outposts. We can make stations to go with our outposts. Seems to count against the ship limit and I'm not sure how the hab limit is calculated, but I can imagine some fun custom modules for a station. Edited November 7, 2023 by DocClox
DocClox Posted November 16, 2023 Posted November 16, 2023 (edited) This looks useful. It's just a set of hotkeys that apply animations to the player, so not directly applicable. However, one of the lines in the macro file that comes with the mod HandsBehind=if player.haskeyword 6b508 >= 1; player.removekeyword 6b508; player.caf AnimFlavorHandsBehind; elseif player.haskeyword 6b508 <= 0; player.caf AnimFlavorHandsBehind; endif So, there's a "hands behind" animation flavor. Looking at the mods screenshots, it just shows someone standing, hands clasped behind their back, but if it works as an offset anim, it might pass as a bound hands idle, maybe with some cuffs to reinforce the notion. AnimFlavors seem to have come in with Fallout 4. although I never used them for some reason, so I'm a little vague on the fine detail. Still, if we could have an item that when worn, imposed this flavor on an NPC, we'd be pretty much there. No sign of the Fallout 4 hands bound animation though. There don't seem to be many items of armor that have scripts attached, but the ensign uniform you put on in The Best There Is has one (CF05_Clothes_SY920_EnsignUniformArmor01 00217127]), presumably to set your faction so that the soldiers don't see you as an intruder. So if it'll still take OnEquip events we can use that to apply animations. Might be possible to just set a keyword on the garment, of course. I never did quite get my head around that side of things in Fo4. Edited November 16, 2023 by DocClox
DocClox Posted November 17, 2023 Posted November 17, 2023 Just been decompiling some game scripts and having a read. I found the one that deals with Boarding Events when you go to rescue a hostage on a hostile ship. I reckon it's one line of code to make it so that the bad guys strip their captive before they tie them up. Can't test it until I get home tonight though. 2
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